Commit Graph

117842 Commits

Author SHA1 Message Date
ysj1173886760
467c6594a2 DRACI: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
c24f589c8f CRYOMNI3D: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
5daceeac83 CRUISE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
c80dd052d7 CINE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
b2f5ee4ab9 CGE2: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
7a0d9546ce GUI: move kDebugLevelEventRec flag to global flag 2021-05-22 01:34:57 +02:00
ysj1173886760
3ad0a9573a CGE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
a5bb79d6fd BLADERUNNER: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
44e2285003 BASE: add duplicate debug channel check for addDebugChannel 2021-05-22 01:34:57 +02:00
ysj1173886760
29e39e0d55 AGS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
7dcf259006 AGOS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
ff8d7f442a AGI: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
0cfdf7bb6e ADL: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
24e7c01c19 ACCESS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
d0ea1c5953 DIRECTOR: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ysj1173886760
d2ea7cea88 COMMON: fix the bug when using default implementation of getDebugChannel 2021-05-22 01:34:57 +02:00
ysj1173886760
1c4e15599f GUI: Register debug channels before run saveload-dialog 2021-05-22 01:34:57 +02:00
ysj1173886760
d3b596d820 BASE: Register debug channels before calling the findGame() in main.cpp 2021-05-22 01:34:57 +02:00
ysj1173886760
4505054c33 BASE: Register debug channels before calling the findGame() in plugins.cpp 2021-05-22 01:34:57 +02:00
ysj1173886760
96aa98ed14 ENGINE: change the name of the delimiter of DebugChannelDef 2021-05-22 01:34:57 +02:00
ysj1173886760
9ca5ce1390 COMMON: fix the include file of debug.h and debug-channels.h 2021-05-22 01:34:57 +02:00
ysj1173886760
11ba16558a PINK: change the AD to adapt for new api 2021-05-22 01:34:57 +02:00
ysj1173886760
dde0961225 ENGINE: return the pointer of array instead of a array of getDebugChannels in metaengine 2021-05-22 01:34:57 +02:00
ysj1173886760
1c333f66e2 BASE: change the method name to adapt for new api 2021-05-22 01:34:57 +02:00
ysj1173886760
a64a097ca3 COMMON: change passing pointer instead of passing the array when passing the debug channels 2021-05-22 01:34:57 +02:00
ysj1173886760
a6542f242e BASE: move setting debug flags to debug manager, set debug flags before call detectGames 2021-05-22 01:34:57 +02:00
ysj1173886760
9609406205 COMMON: introduce debugFlagsClear and debugFlagsRegister to debug manager 2021-05-22 01:34:57 +02:00
ysj1173886760
f07ceca9cb BASE: add global debug flag 2021-05-22 01:34:57 +02:00
ysj1173886760
061fd12966 BASE: register debug channel before instantiate the engine in main 2021-05-22 01:34:57 +02:00
ysj1173886760
c32fb48a38 PINK: move adding debugchannels to detection 2021-05-22 01:34:57 +02:00
ysj1173886760
9d149b7988 ENGINE: add method getDebugChannelOptions for metaegine detection 2021-05-22 01:34:57 +02:00
neuromancer
715e9c6d70 PRIVATE: improved SyncSound implementation 2021-05-21 19:45:58 -03:00
Thierry Crozat
5000a24d72 AGS: Move AGS Engine doxygen group definition to ags.h 2021-05-21 20:02:09 +01:00
Thierry Crozat
6acd1ec59e AGS: Improve globals documentation 2021-05-21 19:52:03 +01:00
neuromancer
ac43a4318f PRIVATE: inventory and rendering fixes 2021-05-21 14:53:32 -03:00
sluicebox
05a4e55634 SCI32: Fix color comparison typo in previous commit 2021-05-21 10:53:15 -06:00
Ben Castricum
ab6b381a14 I18N: Update translation (Dutch)
Currently translated at 90.9% (1492 of 1641 strings)
2021-05-21 13:33:52 +00:00
alxpnv
1068a9ee03 ASYLUM: make 'kill_script' use correct queue slot 2021-05-21 15:08:32 +03:00
alxpnv
9473dfef9f ASYLUM: fix updating global flags 2021-05-21 15:08:32 +03:00
neuromancer
f42dc29971 PRIVATE: simplified mask handling 2021-05-21 08:31:34 -03:00
ysj1173886760
60d9b79c0f GRAPHICS: MACGUI: add intersection check with macmenu and macwindow 2021-05-21 10:51:07 +02:00
ysj1173886760
1b211371cf GRAPHICS: MACGUI: fix the offset in macmenu 2021-05-21 10:51:07 +02:00
ysj1173886760
68099e5ebe GRAPHICS: MACGUI: fix the wm was not correctly reflushed when changing the menu items 2021-05-21 10:51:07 +02:00
sluicebox
e09c6d13e4 SCI32: Handle kShowStyleDissolve Mac palette 2021-05-21 02:35:21 -06:00
sluicebox
0959489b49 SCI: Allow sounds with empty channels
Occurs in fan games such as SQ4 Update
2021-05-21 02:30:15 -06:00
Paul Gilbert
7170e2f4af AGS: Added detection entries 2021-05-20 21:16:43 -07:00
Paul Gilbert
edfc3b9de6 AGS: Added detection entries 2021-05-20 19:35:32 -07:00
lolbot-iichan
728e41e347
TESTBED: Fix STATIC_ASSERT expression compilation on gp2x-1 (#3021) 2021-05-21 03:29:41 +03:00
djsrv
be813e2ccc DIRECTOR: Calculate DCR chunk offsets from start of ILS
Previously chunk offsets were calculated from the end of ABMP instead of
the beginning of the ILS body like they should be. I had to manually
shift the offsets by 5 bytes, which might not always be the right amount
due to the use of varints. This should always be correct.
2021-05-20 18:48:21 -04:00
lolbot-iichan
fb7ef86cf3
TESTBED: Modify Pixel Format tests to display brightness and alpha gradients (#3019)
* TESTBED: Sort Pixel Formats before displaying them

* TESTBED: Display color gradients while testing Pixel Formats

* TESTBED: Display example patterns with CLUT8 pixel formats
2021-05-20 23:25:09 +03:00