ysj1173886760
467c6594a2
DRACI: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
c24f589c8f
CRYOMNI3D: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
5daceeac83
CRUISE: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
c80dd052d7
CINE: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
b2f5ee4ab9
CGE2: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
7a0d9546ce
GUI: move kDebugLevelEventRec flag to global flag
2021-05-22 01:34:57 +02:00
ysj1173886760
3ad0a9573a
CGE: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
a5bb79d6fd
BLADERUNNER: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
44e2285003
BASE: add duplicate debug channel check for addDebugChannel
2021-05-22 01:34:57 +02:00
ysj1173886760
29e39e0d55
AGS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
7dcf259006
AGOS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
ff8d7f442a
AGI: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
0cfdf7bb6e
ADL: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
24e7c01c19
ACCESS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
d0ea1c5953
DIRECTOR: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
ysj1173886760
d2ea7cea88
COMMON: fix the bug when using default implementation of getDebugChannel
2021-05-22 01:34:57 +02:00
ysj1173886760
1c4e15599f
GUI: Register debug channels before run saveload-dialog
2021-05-22 01:34:57 +02:00
ysj1173886760
d3b596d820
BASE: Register debug channels before calling the findGame() in main.cpp
2021-05-22 01:34:57 +02:00
ysj1173886760
4505054c33
BASE: Register debug channels before calling the findGame() in plugins.cpp
2021-05-22 01:34:57 +02:00
ysj1173886760
96aa98ed14
ENGINE: change the name of the delimiter of DebugChannelDef
2021-05-22 01:34:57 +02:00
ysj1173886760
9ca5ce1390
COMMON: fix the include file of debug.h and debug-channels.h
2021-05-22 01:34:57 +02:00
ysj1173886760
11ba16558a
PINK: change the AD to adapt for new api
2021-05-22 01:34:57 +02:00
ysj1173886760
dde0961225
ENGINE: return the pointer of array instead of a array of getDebugChannels in metaengine
2021-05-22 01:34:57 +02:00
ysj1173886760
1c333f66e2
BASE: change the method name to adapt for new api
2021-05-22 01:34:57 +02:00
ysj1173886760
a64a097ca3
COMMON: change passing pointer instead of passing the array when passing the debug channels
2021-05-22 01:34:57 +02:00
ysj1173886760
a6542f242e
BASE: move setting debug flags to debug manager, set debug flags before call detectGames
2021-05-22 01:34:57 +02:00
ysj1173886760
9609406205
COMMON: introduce debugFlagsClear and debugFlagsRegister to debug manager
2021-05-22 01:34:57 +02:00
ysj1173886760
f07ceca9cb
BASE: add global debug flag
2021-05-22 01:34:57 +02:00
ysj1173886760
061fd12966
BASE: register debug channel before instantiate the engine in main
2021-05-22 01:34:57 +02:00
ysj1173886760
c32fb48a38
PINK: move adding debugchannels to detection
2021-05-22 01:34:57 +02:00
ysj1173886760
9d149b7988
ENGINE: add method getDebugChannelOptions for metaegine detection
2021-05-22 01:34:57 +02:00
neuromancer
715e9c6d70
PRIVATE: improved SyncSound implementation
2021-05-21 19:45:58 -03:00
Thierry Crozat
5000a24d72
AGS: Move AGS Engine doxygen group definition to ags.h
2021-05-21 20:02:09 +01:00
Thierry Crozat
6acd1ec59e
AGS: Improve globals documentation
2021-05-21 19:52:03 +01:00
neuromancer
ac43a4318f
PRIVATE: inventory and rendering fixes
2021-05-21 14:53:32 -03:00
sluicebox
05a4e55634
SCI32: Fix color comparison typo in previous commit
2021-05-21 10:53:15 -06:00
Ben Castricum
ab6b381a14
I18N: Update translation (Dutch)
...
Currently translated at 90.9% (1492 of 1641 strings)
2021-05-21 13:33:52 +00:00
alxpnv
1068a9ee03
ASYLUM: make 'kill_script' use correct queue slot
2021-05-21 15:08:32 +03:00
alxpnv
9473dfef9f
ASYLUM: fix updating global flags
2021-05-21 15:08:32 +03:00
neuromancer
f42dc29971
PRIVATE: simplified mask handling
2021-05-21 08:31:34 -03:00
ysj1173886760
60d9b79c0f
GRAPHICS: MACGUI: add intersection check with macmenu and macwindow
2021-05-21 10:51:07 +02:00
ysj1173886760
1b211371cf
GRAPHICS: MACGUI: fix the offset in macmenu
2021-05-21 10:51:07 +02:00
ysj1173886760
68099e5ebe
GRAPHICS: MACGUI: fix the wm was not correctly reflushed when changing the menu items
2021-05-21 10:51:07 +02:00
sluicebox
e09c6d13e4
SCI32: Handle kShowStyleDissolve Mac palette
2021-05-21 02:35:21 -06:00
sluicebox
0959489b49
SCI: Allow sounds with empty channels
...
Occurs in fan games such as SQ4 Update
2021-05-21 02:30:15 -06:00
Paul Gilbert
7170e2f4af
AGS: Added detection entries
2021-05-20 21:16:43 -07:00
Paul Gilbert
edfc3b9de6
AGS: Added detection entries
2021-05-20 19:35:32 -07:00
lolbot-iichan
728e41e347
TESTBED: Fix STATIC_ASSERT expression compilation on gp2x-1 ( #3021 )
2021-05-21 03:29:41 +03:00
djsrv
be813e2ccc
DIRECTOR: Calculate DCR chunk offsets from start of ILS
...
Previously chunk offsets were calculated from the end of ABMP instead of
the beginning of the ILS body like they should be. I had to manually
shift the offsets by 5 bytes, which might not always be the right amount
due to the use of varints. This should always be correct.
2021-05-20 18:48:21 -04:00
lolbot-iichan
fb7ef86cf3
TESTBED: Modify Pixel Format tests to display brightness and alpha gradients ( #3019 )
...
* TESTBED: Sort Pixel Formats before displaying them
* TESTBED: Display color gradients while testing Pixel Formats
* TESTBED: Display example patterns with CLUT8 pixel formats
2021-05-20 23:25:09 +03:00