Max Horn
b507231f71
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
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svn-id: r17346
2005-04-03 15:06:08 +00:00
Travis Howell
f63b35381b
Enable copyArray in HE100 too.
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svn-id: r17345
2005-04-03 13:50:12 +00:00
Travis Howell
994769ec16
Still needed, mixed up block types.
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svn-id: r17344
2005-04-03 06:40:44 +00:00
Travis Howell
d7b6860730
Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now.
svn-id: r17343
2005-04-03 06:27:44 +00:00
Travis Howell
27cba7619e
More sprite renames
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svn-id: r17342
2005-04-03 02:24:28 +00:00
Travis Howell
2e1ce57b5f
Add additional case.
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svn-id: r17341
2005-04-03 01:42:06 +00:00
Andrew Kurushin
13e2492b93
some world map fix:
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-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
2005-04-02 20:04:39 +00:00
Gregory Montoir
c5a4854945
forgot casts
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svn-id: r17339
2005-04-02 17:29:53 +00:00
Torbjörn Andersson
1d87cdb497
_data is a ScummFile, not a chunk, so it should use SEEK_SET, not
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seek_start. And since SEEK_SET is the default seek mode, it doesn't make
any difference anyway.
svn-id: r17338
2005-04-02 17:26:18 +00:00
Gregory Montoir
7b88503437
initial implementation of o72_arrayOps_127 and o90_sortArray
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svn-id: r17337
2005-04-02 17:19:44 +00:00
Travis Howell
1f719929e9
Fix sprite redraws
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svn-id: r17336
2005-04-02 15:59:02 +00:00
Marcus Comstedt
c734fc5b5c
Until there is a proper way of communicating pixel format, declare ugly global variable...
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svn-id: r17334
2005-04-02 15:45:50 +00:00
Travis Howell
b5f281e9d8
Cleanup
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svn-id: r17333
2005-04-02 14:24:43 +00:00
Torbjörn Andersson
eb4dce05ee
Extremely minor consistency change.
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svn-id: r17332
2005-04-02 13:58:00 +00:00
Travis Howell
5d042783a6
Add extra case for 3DO fbear.
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svn-id: r17331
2005-04-01 23:42:16 +00:00
Travis Howell
4c50afea57
Seek from start pos, not cur pos.
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svn-id: r17330
2005-04-01 22:36:45 +00:00
Eugene Sandulenko
58731633a5
MM NES costumes fix for MM NES. Talking animation appears now, though
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there are still some glitches with sliding actors which require different
handling of actors talking.
svn-id: r17329
2005-04-01 21:35:44 +00:00
Travis Howell
ae30e1b9db
Checked code against disasm., an offset of 8 is correct when rewinding san via INSANE.
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svn-id: r17328
2005-04-01 15:33:18 +00:00
Travis Howell
c832b858b7
Actor order needs to be checked too (For HE games)
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svn-id: r17327
2005-04-01 14:46:58 +00:00
Max Horn
9f01b54bcf
Turned setupRoomObject into a virtual method
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svn-id: r17326
2005-04-01 13:05:40 +00:00
Travis Howell
2eab3e51eb
Add bits and pieces
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More renames
svn-id: r17325
2005-04-01 12:43:13 +00:00
Travis Howell
879de392d1
A random object state is possible in scumm7 too.
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svn-id: r17324
2005-04-01 09:55:17 +00:00
Travis Howell
b4ecd9f56e
Update HE issues
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svn-id: r17323
2005-04-01 08:53:49 +00:00
Travis Howell
d80f9ccd40
Add support for clipping of wizImages.
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Add support for altering wizImages.
Various renames.
svn-id: r17322
2005-04-01 08:51:13 +00:00
Jonathan Gray
4e3bfc6a66
Implement pausing using the 'p' key like the original did.
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Feature request #1145781 .
Convert key handling from if statements to a case statement
while here.
svn-id: r17321
2005-04-01 07:33:39 +00:00
Jonathan Gray
2d26bfcb47
Display text in Restart Yes/No Dialog for consistency with
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Quit dialog. Pointed out in part of FR #1145781 .
svn-id: r17320
2005-04-01 07:30:25 +00:00
Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Robert Göffringmann
65596240d7
ps2: clip coordinates in copyRectToScreen, necessary for The Dig
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svn-id: r17318
2005-04-01 03:00:51 +00:00
Eugene Sandulenko
ebe4c1b6b6
Fix regression in MM NES costumes.
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Cleanup
svn-id: r17317
2005-04-01 02:14:00 +00:00
Eugene Sandulenko
9c68b29a05
Normalize verb/invenotry areas in MM NES. Patch from Quietust
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svn-id: r17316
2005-04-01 01:41:20 +00:00
Max Horn
3ea3c42242
Extended comment on _CLUT_offs a bit
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svn-id: r17315
2005-03-31 23:14:09 +00:00
Max Horn
bed1629642
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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svn-id: r17314
2005-03-31 23:11:39 +00:00
Max Horn
807b573ab2
Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
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svn-id: r17313
2005-03-31 23:04:46 +00:00
Travis Howell
204809625f
Rename paletteNum field for sprite in wizImages.
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svn-id: r17312
2005-03-31 22:51:54 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Travis Howell
59331fe535
Add another French version
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svn-id: r17310
2005-03-31 15:12:13 +00:00
Eugene Sandulenko
0fa38d12e1
Fix bug #1173422 "Slight mouse cursor regression"
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svn-id: r17309
2005-03-31 14:36:42 +00:00
Travis Howell
fc59dcae3e
Return correct object x/y position
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svn-id: r17308
2005-03-31 12:58:11 +00:00
Travis Howell
a78e0d0b82
Add some missing code.
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svn-id: r17307
2005-03-31 09:56:14 +00:00
Robert Göffringmann
861cdd9db2
fixed headers. -_-
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svn-id: r17306
2005-03-31 07:50:33 +00:00
Robert Göffringmann
bd81feb996
Playstation2 Port: initial import
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svn-id: r17305
2005-03-31 05:35:04 +00:00
Travis Howell
5a890eedd3
Add code for more o90_getPolygonOverlap() cases.
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svn-id: r17304
2005-03-31 02:28:14 +00:00
Eugene Sandulenko
d9a3cb0a62
Added Russian puttcirc.
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svn-id: r17303
2005-03-31 01:16:14 +00:00
Eugene Sandulenko
f4c50eff95
Switch to headerless PRG data for MM NES for better compatibility.
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svn-id: r17302
2005-03-30 23:25:49 +00:00
Eugene Sandulenko
9c772ce7d8
Forgot to init _encbyte in MemoryReadStream.
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svn-id: r17301
2005-03-30 22:01:17 +00:00
Eugene Sandulenko
7ae3da082e
Support for direct reading from NES ROM:
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o extend MemoryReadStream with XOR facility
o implement MemoryWriteStream
o _fileHandle now is a reference to BaseScummFile class and is created on the fly
o implement ScummNESFile class which is basically extract_mm_nes utility
o update NES MM md5's due to above changes
NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'
svn-id: r17300
2005-03-30 21:59:12 +00:00
Gregory Montoir
63911718ee
Added warnings if duplicate md5s are found, as suggested in bug report #1167146
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svn-id: r17299
2005-03-30 20:20:06 +00:00
Max Horn
c1b948ff12
This is now obsolete
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svn-id: r17298
2005-03-30 17:37:35 +00:00
Max Horn
ebb49d5cfe
In V7/V8 games, just always call translateText, it'll check for the '/' prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655 )
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svn-id: r17297
2005-03-30 17:30:47 +00:00
Travis Howell
b5eb59dff1
Ooops
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svn-id: r17296
2005-03-30 14:54:23 +00:00