10738 Commits

Author SHA1 Message Date
Travis Howell
47785295d2 Change to allow FM Towns platform to be used with later games
svn-id: r14658
2004-08-21 03:29:02 +00:00
Travis Howell
396ae19f5d FM Towns version of MI2 seems to use different value too.
svn-id: r14657
2004-08-21 01:36:59 +00:00
Travis Howell
25dbd3430e Small correction for filename different on some systems
svn-id: r14656
2004-08-21 00:47:29 +00:00
Marcus Comstedt
174193c289 More build-dirs added.
svn-id: r14655
2004-08-20 21:44:07 +00:00
Travis Howell
3542ca3988 Make platform difference a bit clearer
svn-id: r14654
2004-08-20 15:25:12 +00:00
Travis Howell
b8a3a88daf Update
svn-id: r14651
2004-08-20 15:10:00 +00:00
Joost Peters
2b47c12f7a remove unused variables
svn-id: r14649
2004-08-20 13:42:43 +00:00
Joost Peters
cdd3397c29 Initialize variables (fix valgrind warnings)
svn-id: r14648
2004-08-20 13:37:50 +00:00
Travis Howell
02c5ffb639 Update
svn-id: r14646
2004-08-20 13:06:50 +00:00
Travis Howell
6a2306c969 Enable original method of skipping copy protection
svn-id: r14645
2004-08-20 01:26:56 +00:00
Max Horn
e11787a494 No need to manually check inside extrapath -- this is done automatically anyway
svn-id: r14644
2004-08-19 15:53:15 +00:00
Joost Peters
9fadfae98d Fix potential OOB read
svn-id: r14643
2004-08-19 11:16:55 +00:00
Travis Howell
6ebe5ab306 Enable function
svn-id: r14642
2004-08-19 07:25:34 +00:00
Travis Howell
5ef8aa4ed5 Correction from disasm.
svn-id: r14641
2004-08-18 12:20:26 +00:00
Travis Howell
98aeb40968 Causes name to be lost in the Dig too.
Only scumm6 games originally used this method.

svn-id: r14640
2004-08-18 10:41:39 +00:00
Gregory Montoir
0b6a19d25d remove some debug information and fix bug #1010929
svn-id: r14639
2004-08-17 19:22:30 +00:00
Torbjörn Andersson
bb62b07f4f Don't try to free text sprites with the memory manager - it uses standard
malloc() nowadays! (This only affected the "dummy" player.

svn-id: r14638
2004-08-17 13:52:18 +00:00
Travis Howell
8d4c2fd9dd Typo
svn-id: r14637
2004-08-17 13:09:20 +00:00
Travis Howell
bb00a8b7bc This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
2004-08-17 12:47:03 +00:00
Max Horn
bf7eae7932 Added another sanity assert (I got one crash in this sport while using a memory debugger -- likely a thread race condition
svn-id: r14635
2004-08-16 22:24:24 +00:00
Max Horn
a4ac437968 Yet another charset fix (should help bug #1008621)
svn-id: r14634
2004-08-16 22:23:58 +00:00
Travis Howell
65f026732b Fix regression in HE games
svn-id: r14633
2004-08-16 04:37:58 +00:00
Travis Howell
7cce3cec83 Set _language before checking its value
svn-id: r14632
2004-08-16 04:19:43 +00:00
Travis Howell
60a7d60627 Init array
svn-id: r14631
2004-08-16 02:38:02 +00:00
Max Horn
b48c56875f Fix potential OOB access
svn-id: r14630
2004-08-15 16:23:18 +00:00
Max Horn
784a786969 cleanup
svn-id: r14629
2004-08-15 16:07:30 +00:00
Max Horn
6c48497059 Show a bit less info so that the output of the 'actors' command fits into the console
svn-id: r14628
2004-08-15 14:40:02 +00:00
Max Horn
cb052da949 Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command
svn-id: r14627
2004-08-15 14:39:35 +00:00
Max Horn
c4884a1525 oops
svn-id: r14626
2004-08-15 14:13:31 +00:00
Max Horn
bfe9c26a3d Changed the way NewFonts are instantiated (will make it easier to add multiple fonts)
svn-id: r14625
2004-08-15 14:05:28 +00:00
Max Horn
0f142572f7 Allow char drawing with a custom font
svn-id: r14624
2004-08-15 13:49:13 +00:00
Max Horn
e27f2c5592 Removed some obsolete stuff; made switching to the alt font less intrusive (you only have to recompile a single file now); foundation for future run-time font switching...
svn-id: r14623
2004-08-15 13:15:55 +00:00
Travis Howell
54a5e3612d Correct value
svn-id: r14622
2004-08-15 07:44:57 +00:00
Travis Howell
4f4b5c713d Add missing code
Not sure where they are used though.

svn-id: r14621
2004-08-15 07:40:09 +00:00
Travis Howell
d8dbb063b5 Add patch for:
#1009417 - scummvm crashes in first dialogue at sophia's flat

Verified via disasm. of original games.

svn-id: r14619
2004-08-15 04:52:18 +00:00
Travis Howell
9f13a75c79 Fix Dig regression, small part of code was lost.
svn-id: r14617
2004-08-15 01:22:04 +00:00
Gregory Montoir
5a6590ba7d minor cleanp
svn-id: r14616
2004-08-14 22:33:13 +00:00
Max Horn
b45b82a4a3 Updated from current md5.txt
svn-id: r14615
2004-08-14 22:24:40 +00:00
Max Horn
048c19ef70 Remove obsolete comment
svn-id: r14614
2004-08-14 20:02:40 +00:00
Max Horn
2deccf9949 Fix MI2 intro text colors
svn-id: r14613
2004-08-14 19:52:20 +00:00
Max Horn
152a5e97fe Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
d5f20cacd7 Fix regression in The Dig (object desc shadows had wrong color)
svn-id: r14611
2004-08-14 19:39:16 +00:00
Max Horn
40dcd61a4d sync with README
svn-id: r14610
2004-08-14 19:11:20 +00:00
Max Horn
90521f836f cleanup
svn-id: r14609
2004-08-14 16:30:39 +00:00
Max Horn
171fac3895 Get rid of _screenLeft
svn-id: r14608
2004-08-14 15:23:44 +00:00
Max Horn
239aa2b062 Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
svn-id: r14607
2004-08-14 15:14:01 +00:00
Travis Howell
bc7b72f13d Wrong order
svn-id: r14606
2004-08-14 11:49:01 +00:00
Travis Howell
8bc615a394 Fix loadCharset failures for computer terminals in FT.
Later games use slightly different code.

svn-id: r14605
2004-08-14 11:31:36 +00:00
Travis Howell
acc51d2e29 Fix verbs on computer terminals in FT
svn-id: r14604
2004-08-14 10:38:34 +00:00
Paweł Kołodziejski
d62ff5dca7 fixed warnings
svn-id: r14603
2004-08-14 09:10:14 +00:00