Travis Howell
|
47785295d2
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Change to allow FM Towns platform to be used with later games
svn-id: r14658
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2004-08-21 03:29:02 +00:00 |
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Travis Howell
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396ae19f5d
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FM Towns version of MI2 seems to use different value too.
svn-id: r14657
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2004-08-21 01:36:59 +00:00 |
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Travis Howell
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25dbd3430e
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Small correction for filename different on some systems
svn-id: r14656
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2004-08-21 00:47:29 +00:00 |
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Marcus Comstedt
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174193c289
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More build-dirs added.
svn-id: r14655
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2004-08-20 21:44:07 +00:00 |
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Travis Howell
|
3542ca3988
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Make platform difference a bit clearer
svn-id: r14654
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2004-08-20 15:25:12 +00:00 |
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Travis Howell
|
b8a3a88daf
|
Update
svn-id: r14651
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2004-08-20 15:10:00 +00:00 |
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Joost Peters
|
2b47c12f7a
|
remove unused variables
svn-id: r14649
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2004-08-20 13:42:43 +00:00 |
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Joost Peters
|
cdd3397c29
|
Initialize variables (fix valgrind warnings)
svn-id: r14648
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2004-08-20 13:37:50 +00:00 |
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Travis Howell
|
02c5ffb639
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Update
svn-id: r14646
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2004-08-20 13:06:50 +00:00 |
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Travis Howell
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6a2306c969
|
Enable original method of skipping copy protection
svn-id: r14645
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2004-08-20 01:26:56 +00:00 |
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Max Horn
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e11787a494
|
No need to manually check inside extrapath -- this is done automatically anyway
svn-id: r14644
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2004-08-19 15:53:15 +00:00 |
|
Joost Peters
|
9fadfae98d
|
Fix potential OOB read
svn-id: r14643
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2004-08-19 11:16:55 +00:00 |
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Travis Howell
|
6ebe5ab306
|
Enable function
svn-id: r14642
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2004-08-19 07:25:34 +00:00 |
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Travis Howell
|
5ef8aa4ed5
|
Correction from disasm.
svn-id: r14641
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2004-08-18 12:20:26 +00:00 |
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Travis Howell
|
98aeb40968
|
Causes name to be lost in the Dig too.
Only scumm6 games originally used this method.
svn-id: r14640
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2004-08-18 10:41:39 +00:00 |
|
Gregory Montoir
|
0b6a19d25d
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remove some debug information and fix bug #1010929
svn-id: r14639
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2004-08-17 19:22:30 +00:00 |
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Torbjörn Andersson
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bb62b07f4f
|
Don't try to free text sprites with the memory manager - it uses standard
malloc() nowadays! (This only affected the "dummy" player.
svn-id: r14638
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2004-08-17 13:52:18 +00:00 |
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Travis Howell
|
8d4c2fd9dd
|
Typo
svn-id: r14637
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2004-08-17 13:09:20 +00:00 |
|
Travis Howell
|
bb00a8b7bc
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This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
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2004-08-17 12:47:03 +00:00 |
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Max Horn
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bf7eae7932
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Added another sanity assert (I got one crash in this sport while using a memory debugger -- likely a thread race condition
svn-id: r14635
|
2004-08-16 22:24:24 +00:00 |
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Max Horn
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a4ac437968
|
Yet another charset fix (should help bug #1008621)
svn-id: r14634
|
2004-08-16 22:23:58 +00:00 |
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Travis Howell
|
65f026732b
|
Fix regression in HE games
svn-id: r14633
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2004-08-16 04:37:58 +00:00 |
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Travis Howell
|
7cce3cec83
|
Set _language before checking its value
svn-id: r14632
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2004-08-16 04:19:43 +00:00 |
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Travis Howell
|
60a7d60627
|
Init array
svn-id: r14631
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2004-08-16 02:38:02 +00:00 |
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Max Horn
|
b48c56875f
|
Fix potential OOB access
svn-id: r14630
|
2004-08-15 16:23:18 +00:00 |
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Max Horn
|
784a786969
|
cleanup
svn-id: r14629
|
2004-08-15 16:07:30 +00:00 |
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Max Horn
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6c48497059
|
Show a bit less info so that the output of the 'actors' command fits into the console
svn-id: r14628
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2004-08-15 14:40:02 +00:00 |
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Max Horn
|
cb052da949
|
Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command
svn-id: r14627
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2004-08-15 14:39:35 +00:00 |
|
Max Horn
|
c4884a1525
|
oops
svn-id: r14626
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2004-08-15 14:13:31 +00:00 |
|
Max Horn
|
bfe9c26a3d
|
Changed the way NewFonts are instantiated (will make it easier to add multiple fonts)
svn-id: r14625
|
2004-08-15 14:05:28 +00:00 |
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Max Horn
|
0f142572f7
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Allow char drawing with a custom font
svn-id: r14624
|
2004-08-15 13:49:13 +00:00 |
|
Max Horn
|
e27f2c5592
|
Removed some obsolete stuff; made switching to the alt font less intrusive (you only have to recompile a single file now); foundation for future run-time font switching...
svn-id: r14623
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2004-08-15 13:15:55 +00:00 |
|
Travis Howell
|
54a5e3612d
|
Correct value
svn-id: r14622
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2004-08-15 07:44:57 +00:00 |
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Travis Howell
|
4f4b5c713d
|
Add missing code
Not sure where they are used though.
svn-id: r14621
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2004-08-15 07:40:09 +00:00 |
|
Travis Howell
|
d8dbb063b5
|
Add patch for:
#1009417 - scummvm crashes in first dialogue at sophia's flat
Verified via disasm. of original games.
svn-id: r14619
|
2004-08-15 04:52:18 +00:00 |
|
Travis Howell
|
9f13a75c79
|
Fix Dig regression, small part of code was lost.
svn-id: r14617
|
2004-08-15 01:22:04 +00:00 |
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Gregory Montoir
|
5a6590ba7d
|
minor cleanp
svn-id: r14616
|
2004-08-14 22:33:13 +00:00 |
|
Max Horn
|
b45b82a4a3
|
Updated from current md5.txt
svn-id: r14615
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2004-08-14 22:24:40 +00:00 |
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Max Horn
|
048c19ef70
|
Remove obsolete comment
svn-id: r14614
|
2004-08-14 20:02:40 +00:00 |
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Max Horn
|
2deccf9949
|
Fix MI2 intro text colors
svn-id: r14613
|
2004-08-14 19:52:20 +00:00 |
|
Max Horn
|
152a5e97fe
|
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
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2004-08-14 19:42:00 +00:00 |
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Max Horn
|
d5f20cacd7
|
Fix regression in The Dig (object desc shadows had wrong color)
svn-id: r14611
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2004-08-14 19:39:16 +00:00 |
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Max Horn
|
40dcd61a4d
|
sync with README
svn-id: r14610
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2004-08-14 19:11:20 +00:00 |
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Max Horn
|
90521f836f
|
cleanup
svn-id: r14609
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2004-08-14 16:30:39 +00:00 |
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Max Horn
|
171fac3895
|
Get rid of _screenLeft
svn-id: r14608
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2004-08-14 15:23:44 +00:00 |
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Max Horn
|
239aa2b062
|
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
svn-id: r14607
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2004-08-14 15:14:01 +00:00 |
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Travis Howell
|
bc7b72f13d
|
Wrong order
svn-id: r14606
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2004-08-14 11:49:01 +00:00 |
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Travis Howell
|
8bc615a394
|
Fix loadCharset failures for computer terminals in FT.
Later games use slightly different code.
svn-id: r14605
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2004-08-14 11:31:36 +00:00 |
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Travis Howell
|
acc51d2e29
|
Fix verbs on computer terminals in FT
svn-id: r14604
|
2004-08-14 10:38:34 +00:00 |
|
Paweł Kołodziejski
|
d62ff5dca7
|
fixed warnings
svn-id: r14603
|
2004-08-14 09:10:14 +00:00 |
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