o Actors do not leave trails, though background isn't restored since
that code always uses two buffers and nes isn't. I have to switch it to
use two
o Add Swedish version of MM NES
o Code formatting fixes
svn-id: r17156
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
tends to be unappliable anymore, so that's why I decided to commit it when
it required not so much work of manual patching.
I've checked validness of it against IDB but we still have main question open:
How to plug it in properly into our palette code?
svn-id: r16973
missed some unusual mode switching. This implementation let us avoid two nasty
hacks in scumm.cpp.
*Now* we could return to OSystem layers.
patch.
svn-id: r16855
Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also
checked for substitution.
o New case 0 in o100_actorOps() used by Russian updated freddicove. Number
of stack items weren't checked against disassembly
svn-id: r16792
of the game uses. (Unfortunately the data files do not all use the same
capitilization. Some are named "PuttPuttTTT"-something, while others are
named "puttputtTTT"-something.)
svn-id: r16770
method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764