Torbjörn Andersson
49602286f4
Applied my patch #1314023 , since cyx liked the idea of cleaning up the
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sequence player. He did note - and I agree - that the player could be
further cleaned up by placing it in a class of its own, and that it's
possible (though not certain) that we won't be needing alternative opcode
sets for the floppy and CD versions.
But it'll do for now. I don't have time to do any more with it right now.
svn-id: r18944
2005-10-05 16:40:51 +00:00
Travis Howell
fb86de70e2
Revert
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svn-id: r18943
2005-10-05 13:15:47 +00:00
Travis Howell
441b986645
Update
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svn-id: r18942
2005-10-05 13:10:59 +00:00
Travis Howell
e748cccca6
Cleanup
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svn-id: r18941
2005-10-05 12:16:49 +00:00
Travis Howell
05ea6d3a34
Cleanup
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svn-id: r18940
2005-10-05 11:37:26 +00:00
Travis Howell
99f36dafe8
Remove leftover
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svn-id: r18939
2005-10-05 06:31:26 +00:00
Eugene Sandulenko
b332ea95ec
oops. reverted last change.
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svn-id: r18938
2005-10-05 02:01:52 +00:00
Eugene Sandulenko
b76d1b36ae
Fix to fixed palette range.
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svn-id: r18937
2005-10-05 02:00:17 +00:00
Eugene Sandulenko
8912fcb805
Simplified palette code.
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svn-id: r18936
2005-10-05 01:40:55 +00:00
Eugene Sandulenko
579478a586
IHNM used only 248 colors for game graphics. Top part of the palette
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was read from resources. Switching to this scheme fixes magenta outlines
in subtitles.
svn-id: r18935
2005-10-05 01:31:46 +00:00
Eugene Sandulenko
c7e8af5e5e
Proper place for cutawaySkip() call
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svn-id: r18934
2005-10-04 23:59:09 +00:00
Eugene Sandulenko
62a9b56577
IHNM changes:
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o Latest bit of Game Object structure
o Implemented spiritual barometer
o Fixed Ethics points data type
o Implemented sf74 and sf104
svn-id: r18933
2005-10-04 23:38:19 +00:00
Torbjörn Andersson
0719a4e6c2
I misunderstood sev on how sf75() should work. Perhaps this is better?
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svn-id: r18932
2005-10-04 18:19:14 +00:00
Torbjörn Andersson
ba306c80f4
Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
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mistake is strictly my own, however.
svn-id: r18931
2005-10-04 17:44:41 +00:00
Gregory Montoir
3bcb098fd3
committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
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svn-id: r18930
2005-10-03 20:21:18 +00:00
Travis Howell
efa1c13064
Cleanup
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svn-id: r18929
2005-10-03 14:08:07 +00:00
Eugene Sandulenko
ff6814f19b
We've done sshots... some time ago.
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svn-id: r18928
2005-10-03 11:13:56 +00:00
Torbjörn Andersson
4823f41b15
Experimental IHNM fix: Since it looks like the intro doesn't clear the
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cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene
instead?
svn-id: r18927
2005-10-03 10:01:09 +00:00
Travis Howell
697374497b
Update
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svn-id: r18926
2005-10-02 23:18:28 +00:00
Torbjörn Andersson
f912a940e9
Fixed overlapping speech in ferret puzzle. See bug #1260904 .
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svn-id: r18925
2005-10-02 13:49:58 +00:00
Travis Howell
4d9a2cb884
Basic verb display for C64 maniac.
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svn-id: r18924
2005-10-02 13:21:49 +00:00
Eugene Sandulenko
61cd3947aa
Disabling actors during cutscenes did make a difference though. Reenabling
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subtitles during cutscenes.
svn-id: r18923
2005-10-02 03:09:29 +00:00
Eugene Sandulenko
8382be199a
Attempt to make proper subtitles outline color.
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svn-id: r18922
2005-10-02 02:42:44 +00:00
Travis Howell
d69f434447
Inventory works in Macintosh version of indy3 now.
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svn-id: r18921
2005-10-02 01:26:53 +00:00
Max Horn
cc08602770
Patch #1259034 (Scumm Savegame Informations)
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svn-id: r18920
2005-10-01 21:13:38 +00:00
Lars Persson
5c30b3c8df
Update Symbian README, default Joystick config is on, Updated pkg files for S80 & S90, updated symbian-fs (cleaner code)
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svn-id: r18919
2005-10-01 18:02:37 +00:00
Travis Howell
aeb09b2ce4
Add inventory display for Mac. version of indy3.
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svn-id: r18918
2005-10-01 13:02:35 +00:00
Travis Howell
8b712a4302
Update
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svn-id: r18917
2005-10-01 11:59:38 +00:00
Travis Howell
33eebe4b31
Fix mingw compile.
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svn-id: r18916
2005-10-01 11:39:08 +00:00
Andrew Kurushin
c9e9eb92c0
fix #1298659 [WyrmKeep logo overdraw]
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svn-id: r18915
2005-10-01 11:09:49 +00:00
Lars Persson
cb1e195847
Added avkon library to mmp file
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svn-id: r18914
2005-10-01 07:09:59 +00:00
Eugene Sandulenko
dd8cc6a508
We used tabs, not spaces as identation. Fix that.
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svn-id: r18913
2005-10-01 05:30:49 +00:00
Travis Howell
c59041181f
Add missing case for bank select.
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Fixes bug #1309713 .
svn-id: r18912
2005-10-01 03:29:25 +00:00
Joost Peters
7242cdc973
fixup imports, needed when using a recent pspsdk
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use gcc instead of g++ for linking, to avoid re-ordering of link libraries
svn-id: r18911
2005-09-30 23:13:25 +00:00
Eugene Sandulenko
b7a275a131
Fix compilation
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svn-id: r18910
2005-09-30 21:45:41 +00:00
Lars Persson
7dc6b6adbd
1.Removed warning from symbian portdefs
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2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems
3.Moved int i declaration from for;loop into local variable
4.Updated stdafx uio.h is not part of the Symbian build chain.
svn-id: r18909
2005-09-30 21:13:49 +00:00
Eugene Sandulenko
654ab46cf1
More MM C64 costume fixes from LordHoto.
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svn-id: r18908
2005-09-30 20:01:24 +00:00
Andrew Kurushin
2ff464214b
fix compile warning
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svn-id: r18907
2005-09-30 18:51:08 +00:00
Travis Howell
04d51b0402
Add missing case.
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svn-id: r18906
2005-09-30 13:46:46 +00:00
Lars Persson
99e6a32037
Updated MMP files after the latest projekt (mk) files. Added stub zip for tremor and added Kyra mmp file.
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svn-id: r18905
2005-09-30 12:04:06 +00:00
Lars Persson
09c3f9862d
Updated symbian actions and build scripts. Run updateMMPs to updated all MMPS based on the base mmp
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svn-id: r18904
2005-09-30 11:57:37 +00:00
Torbjörn Andersson
2cb741281f
Don't draw actors during cutaways. (Not that it makes any difference at
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this point. :-)
svn-id: r18903
2005-09-30 09:14:21 +00:00
Travis Howell
d659246376
Handle overflow like original SCUMM3 games.
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Should fix bug #1306269
svn-id: r18902
2005-09-30 08:00:12 +00:00
Travis Howell
65c1855759
Only applies to SCUMM 1/2.
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Fixes regressions mentioned in bug #1306269
svn-id: r18901
2005-09-30 07:31:14 +00:00
Eugene Sandulenko
36f77ad3f9
Fix fonts in intro. It is a very dirty code. Actually we should specify
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font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
2005-09-29 15:57:41 +00:00
Eugene Sandulenko
a7ec941d30
Remov obsolete comment
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svn-id: r18899
2005-09-29 15:35:30 +00:00
Eugene Sandulenko
7f686ebe53
Fix SFX loading in IHNM. Now they're played.
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svn-id: r18898
2005-09-29 15:27:10 +00:00
Joost Peters
1c2fdf5af8
Make ScummVM run in usermode, install exception handler in kernelmode.
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svn-id: r18897
2005-09-28 23:10:18 +00:00
Eugene Sandulenko
fab72eed17
oops. how did that happened? reverting introduced typo.
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svn-id: r18896
2005-09-28 21:38:07 +00:00
Eugene Sandulenko
fde99a029a
Cleaner code for sfWaitFramesEsc()
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svn-id: r18895
2005-09-28 15:49:20 +00:00