14847 Commits

Author SHA1 Message Date
Torbjörn Andersson
49602286f4 Applied my patch #1314023, since cyx liked the idea of cleaning up the
sequence player. He did note - and I agree - that the player could be
further cleaned up by placing it in a class of its own, and that it's
possible (though not certain) that we won't be needing alternative opcode
sets for the floppy and CD versions.

But it'll do for now. I don't have time to do any more with it right now.

svn-id: r18944
2005-10-05 16:40:51 +00:00
Travis Howell
fb86de70e2 Revert
svn-id: r18943
2005-10-05 13:15:47 +00:00
Travis Howell
441b986645 Update
svn-id: r18942
2005-10-05 13:10:59 +00:00
Travis Howell
e748cccca6 Cleanup
svn-id: r18941
2005-10-05 12:16:49 +00:00
Travis Howell
05ea6d3a34 Cleanup
svn-id: r18940
2005-10-05 11:37:26 +00:00
Travis Howell
99f36dafe8 Remove leftover
svn-id: r18939
2005-10-05 06:31:26 +00:00
Eugene Sandulenko
b332ea95ec oops. reverted last change.
svn-id: r18938
2005-10-05 02:01:52 +00:00
Eugene Sandulenko
b76d1b36ae Fix to fixed palette range.
svn-id: r18937
2005-10-05 02:00:17 +00:00
Eugene Sandulenko
8912fcb805 Simplified palette code.
svn-id: r18936
2005-10-05 01:40:55 +00:00
Eugene Sandulenko
579478a586 IHNM used only 248 colors for game graphics. Top part of the palette
was read from resources. Switching to this scheme fixes magenta outlines
in subtitles.

svn-id: r18935
2005-10-05 01:31:46 +00:00
Eugene Sandulenko
c7e8af5e5e Proper place for cutawaySkip() call
svn-id: r18934
2005-10-04 23:59:09 +00:00
Eugene Sandulenko
62a9b56577 IHNM changes:
o Latest bit of Game Object structure
  o Implemented spiritual barometer
  o Fixed Ethics points data type
  o Implemented sf74 and sf104

svn-id: r18933
2005-10-04 23:38:19 +00:00
Torbjörn Andersson
0719a4e6c2 I misunderstood sev on how sf75() should work. Perhaps this is better?
svn-id: r18932
2005-10-04 18:19:14 +00:00
Torbjörn Andersson
ba306c80f4 Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
mistake is strictly my own, however.

svn-id: r18931
2005-10-04 17:44:41 +00:00
Gregory Montoir
3bcb098fd3 committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
svn-id: r18930
2005-10-03 20:21:18 +00:00
Travis Howell
efa1c13064 Cleanup
svn-id: r18929
2005-10-03 14:08:07 +00:00
Eugene Sandulenko
ff6814f19b We've done sshots... some time ago.
svn-id: r18928
2005-10-03 11:13:56 +00:00
Torbjörn Andersson
4823f41b15 Experimental IHNM fix: Since it looks like the intro doesn't clear the
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene
instead?

svn-id: r18927
2005-10-03 10:01:09 +00:00
Travis Howell
697374497b Update
svn-id: r18926
2005-10-02 23:18:28 +00:00
Torbjörn Andersson
f912a940e9 Fixed overlapping speech in ferret puzzle. See bug #1260904.
svn-id: r18925
2005-10-02 13:49:58 +00:00
Travis Howell
4d9a2cb884 Basic verb display for C64 maniac.
svn-id: r18924
2005-10-02 13:21:49 +00:00
Eugene Sandulenko
61cd3947aa Disabling actors during cutscenes did make a difference though. Reenabling
subtitles during cutscenes.

svn-id: r18923
2005-10-02 03:09:29 +00:00
Eugene Sandulenko
8382be199a Attempt to make proper subtitles outline color.
svn-id: r18922
2005-10-02 02:42:44 +00:00
Travis Howell
d69f434447 Inventory works in Macintosh version of indy3 now.
svn-id: r18921
2005-10-02 01:26:53 +00:00
Max Horn
cc08602770 Patch #1259034 (Scumm Savegame Informations)
svn-id: r18920
2005-10-01 21:13:38 +00:00
Lars Persson
5c30b3c8df Update Symbian README, default Joystick config is on, Updated pkg files for S80 & S90, updated symbian-fs (cleaner code)
svn-id: r18919
2005-10-01 18:02:37 +00:00
Travis Howell
aeb09b2ce4 Add inventory display for Mac. version of indy3.
svn-id: r18918
2005-10-01 13:02:35 +00:00
Travis Howell
8b712a4302 Update
svn-id: r18917
2005-10-01 11:59:38 +00:00
Travis Howell
33eebe4b31 Fix mingw compile.
svn-id: r18916
2005-10-01 11:39:08 +00:00
Andrew Kurushin
c9e9eb92c0 fix #1298659 [WyrmKeep logo overdraw]
svn-id: r18915
2005-10-01 11:09:49 +00:00
Lars Persson
cb1e195847 Added avkon library to mmp file
svn-id: r18914
2005-10-01 07:09:59 +00:00
Eugene Sandulenko
dd8cc6a508 We used tabs, not spaces as identation. Fix that.
svn-id: r18913
2005-10-01 05:30:49 +00:00
Travis Howell
c59041181f Add missing case for bank select.
Fixes bug #1309713.

svn-id: r18912
2005-10-01 03:29:25 +00:00
Joost Peters
7242cdc973 fixup imports, needed when using a recent pspsdk
use gcc instead of g++ for linking, to avoid re-ordering of link libraries

svn-id: r18911
2005-09-30 23:13:25 +00:00
Eugene Sandulenko
b7a275a131 Fix compilation
svn-id: r18910
2005-09-30 21:45:41 +00:00
Lars Persson
7dc6b6adbd 1.Removed warning from symbian portdefs
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems
3.Moved int i declaration from for;loop into local variable
4.Updated stdafx uio.h is not part of the Symbian build chain.

svn-id: r18909
2005-09-30 21:13:49 +00:00
Eugene Sandulenko
654ab46cf1 More MM C64 costume fixes from LordHoto.
svn-id: r18908
2005-09-30 20:01:24 +00:00
Andrew Kurushin
2ff464214b fix compile warning
svn-id: r18907
2005-09-30 18:51:08 +00:00
Travis Howell
04d51b0402 Add missing case.
svn-id: r18906
2005-09-30 13:46:46 +00:00
Lars Persson
99e6a32037 Updated MMP files after the latest projekt (mk) files. Added stub zip for tremor and added Kyra mmp file.
svn-id: r18905
2005-09-30 12:04:06 +00:00
Lars Persson
09c3f9862d Updated symbian actions and build scripts. Run updateMMPs to updated all MMPS based on the base mmp
svn-id: r18904
2005-09-30 11:57:37 +00:00
Torbjörn Andersson
2cb741281f Don't draw actors during cutaways. (Not that it makes any difference at
this point. :-)

svn-id: r18903
2005-09-30 09:14:21 +00:00
Travis Howell
d659246376 Handle overflow like original SCUMM3 games.
Should fix bug #1306269

svn-id: r18902
2005-09-30 08:00:12 +00:00
Travis Howell
65c1855759 Only applies to SCUMM 1/2.
Fixes regressions mentioned in bug #1306269

svn-id: r18901
2005-09-30 07:31:14 +00:00
Eugene Sandulenko
36f77ad3f9 Fix fonts in intro. It is a very dirty code. Actually we should specify
font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.

svn-id: r18900
2005-09-29 15:57:41 +00:00
Eugene Sandulenko
a7ec941d30 Remov obsolete comment
svn-id: r18899
2005-09-29 15:35:30 +00:00
Eugene Sandulenko
7f686ebe53 Fix SFX loading in IHNM. Now they're played.
svn-id: r18898
2005-09-29 15:27:10 +00:00
Joost Peters
1c2fdf5af8 Make ScummVM run in usermode, install exception handler in kernelmode.
svn-id: r18897
2005-09-28 23:10:18 +00:00
Eugene Sandulenko
fab72eed17 oops. how did that happened? reverting introduced typo.
svn-id: r18896
2005-09-28 21:38:07 +00:00
Eugene Sandulenko
fde99a029a Cleaner code for sfWaitFramesEsc()
svn-id: r18895
2005-09-28 15:49:20 +00:00