Commit Graph

163 Commits

Author SHA1 Message Date
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Kostas Nakos
1f6237567e add virtual keyboard show/hide calls
svn-id: r30388
2008-01-10 22:04:00 +00:00
Gregory Montoir
3d59f80520 don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp.
svn-id: r29640
2007-11-25 23:26:50 +00:00
Eugene Sandulenko
8d228219c9 Switch to our common drawLine routine
svn-id: r29635
2007-11-25 10:27:50 +00:00
Gregory Montoir
cbd9963af7 fix bug #1834852
svn-id: r29586
2007-11-20 21:00:41 +00:00
Gregory Montoir
52b18c9ae6 simplification, increased game state filenames
svn-id: r29399
2007-11-04 03:02:32 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Gregory Montoir
7ca277d252 don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226)
svn-id: r29133
2007-09-29 19:14:38 +00:00
Gregory Montoir
bdffcca128 workaround for original game glitch (bug #1751170)
svn-id: r29132
2007-09-29 19:13:04 +00:00
Gregory Montoir
d8831b44da simplified touche savegame listing
svn-id: r29112
2007-09-27 20:38:23 +00:00
Gregory Montoir
3d2485ca97 rename ui.cpp to menu.cpp for consistency with other engines
svn-id: r29108
2007-09-26 19:26:12 +00:00
Gregory Montoir
72d0be841f no need to assert here, just don't start playing the stream if read failed
svn-id: r29107
2007-09-26 19:20:59 +00:00
Gregory Montoir
8d84e9add1 add polish version (bug report #1800500)
svn-id: r29106
2007-09-26 19:18:47 +00:00
Gregory Montoir
af9abde7dd _currentObjectNum should also be set in text only talk mode
svn-id: r29103
2007-09-26 19:11:19 +00:00
Johannes Schickel
fb912f9539 Silence warnings on 64bit systems.
svn-id: r29088
2007-09-24 17:23:34 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
Gregory Montoir
e5e353d89c fixed loading of savestates on startup
svn-id: r28476
2007-08-06 20:24:05 +00:00
David Corrales
6856535010 Merged fsnode with trunk: r27971:28460
svn-id: r28462
2007-08-05 19:34:20 +00:00
Gregory Montoir
79c67653b6 workaround for original game graphic glitch #1751170
svn-id: r28393
2007-08-01 20:59:59 +00:00
Gregory Montoir
9bdbb470c0 add missing clipping
svn-id: r28371
2007-07-31 21:19:45 +00:00
Gregory Montoir
d4999255b7 fix for bug #1751226 (glitches on save/load
svn-id: r28370
2007-07-31 21:17:15 +00:00
Gregory Montoir
012f16d5c3 added missing MIDI gm->mt32 program change mapping (bug #1759318)
svn-id: r28331
2007-07-30 17:45:43 +00:00
Gregory Montoir
d88354a853 renamed wrongly named parameter
svn-id: r28201
2007-07-25 20:05:35 +00:00
Gregory Montoir
12bec1c494 workaround for bug #1751149 (original game issue).
svn-id: r28200
2007-07-25 20:03:31 +00:00
Gregory Montoir
38b282b313 renamed some fields for clarification
svn-id: r28184
2007-07-24 09:53:28 +00:00
Gregory Montoir
9bb903ee6b fixed some issues in pathfinding code
svn-id: r28183
2007-07-24 09:50:24 +00:00
Max Horn
11b2806741 Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway)
svn-id: r28110
2007-07-15 18:29:05 +00:00
David Corrales
720c974faf Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.

svn-id: r28046
2007-07-12 17:58:15 +00:00
David Corrales
9bfe5d5354 Merged the FSNode branch with trunk r27681:27969
svn-id: r27970
2007-07-08 16:58:54 +00:00
Torbjörn Andersson
dd77f8e153 Move the redrawing of dialog windows (options, save, load, ...) so that we do
not redraw it in the middle of changing to a different dialog. This should fix
bug #1745090 ("TOUCHE: Glitch in the menu").

svn-id: r27781
2007-06-30 08:24:36 +00:00
David Corrales
cacd7a28fd Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
a041ef2317 Slightly updated key handling in BS2, Kyra, and Touche
svn-id: r27637
2007-06-22 23:03:12 +00:00
Torbjörn Andersson
245c997260 Use KEYCODE constants.
svn-id: r27597
2007-06-22 07:34:07 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
David Corrales
0cab5b7791 Merged the fs branch with trunk. r26949:27031
svn-id: r27032
2007-05-31 23:44:43 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
da658640ff Removed the case for the Italian version from displayQuitDialog(). According to
cyx, it uses the same keys as the English version. Odd.

svn-id: r26846
2007-05-15 16:25:34 +00:00
Torbjörn Andersson
13f2b1fd63 Added cases for missing languages to displayQuitDialog(). Should fix feature
request #1718531. I hope I used the correct keys.

svn-id: r26840
2007-05-14 19:14:48 +00:00
Gregory Montoir
0a37086d31 french and german versions of Touche use the same charset data (confirmed by looking in both original executables)
svn-id: r26819
2007-05-13 02:08:53 +00:00
Gregory Montoir
67c9099c34 this should trigger invalid resource types loads, if that ever happens
svn-id: r26818
2007-05-13 02:07:54 +00:00
Gregory Montoir
0e27c9c339 added a TODO for the german charset data and renamed some static arrays/data
svn-id: r26742
2007-05-03 22:56:02 +00:00
Gregory Montoir
510f3c6e75 added spanish charset data (bug report #1712107)
svn-id: r26741
2007-05-03 22:52:43 +00:00
Max Horn
579a3fe7cf Renamed plugin.cpp to detection.cpp in all engines
svn-id: r26622
2007-04-27 20:23:25 +00:00
Max Horn
3db1dd05bc Replaced another use of getEventManager() by using Engine::_eventMan
svn-id: r26360
2007-04-01 18:08:19 +00:00
Gregory Montoir
5aca9dce8c added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
svn-id: r26357
2007-04-01 17:36:13 +00:00
Torbjörn Andersson
bc253d214b Slight simplification of last change. Make sure we don't "oversleep" in fast
mode.

svn-id: r26351
2007-04-01 15:04:11 +00:00
Torbjörn Andersson
7c4a8c6565 Make the mouse cursor move more smoothly. (Most of this improvement actually
comes from calling processEvents(), not from calling updateScreen() more
often.)

svn-id: r26350
2007-04-01 14:53:03 +00:00
Torbjörn Andersson
0d78a7ca64 Call updateScreen() more often in options/save/load dialog to keep mouse
movement smoother. And since this is potentially wasteful, only redraw the
entire dialog when it seems likely that it may have changed.

svn-id: r26348
2007-04-01 14:05:50 +00:00
Torbjörn Andersson
b4211fefc8 Call updateScreen() more often when drawing right-click menus, to make mouse
movement smoother.

svn-id: r26347
2007-04-01 14:04:45 +00:00
Torbjörn Andersson
9339d2a54e We still track the mouse position while waiting for an answer to the "Do you
want to quit?" question, so it makes sense to me to keep drawing the cursor.
Even if the original didn't.

svn-id: r26346
2007-04-01 13:38:03 +00:00
Torbjörn Andersson
cfa746830f Use the event manager to track the mouse position.
svn-id: r26345
2007-04-01 13:31:11 +00:00
Torbjörn Andersson
4550ca1572 Use the cursor manager instead of calling the backend functions directly.
(Maybe the backend functions ought to be protected?)

svn-id: r26344
2007-04-01 13:16:29 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
15d9bc42ea Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
svn-id: r26156
2007-03-17 00:53:21 +00:00
Gregory Montoir
feba06717f added md5 for spanish version of Touche (tracker item #1681643)
svn-id: r26151
2007-03-16 22:51:03 +00:00
Gregory Montoir
20fb62de3a Removed the localized titles in Touche game descriptions, that didn't work really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector).
svn-id: r26030
2007-03-08 21:34:35 +00:00
Max Horn
b3931a847d Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM
svn-id: r25837
2007-02-24 23:40:28 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Torbjörn Andersson
16e7a12878 Some very obvious cleanups.
svn-id: r25635
2007-02-16 17:13:29 +00:00
Max Horn
7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
55adc889e7 (re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
70833e89a4 Fix warning.
svn-id: r25384
2007-02-04 13:37:02 +00:00
Gregory Montoir
c9cb0ca8bf removed preallocation of sprite tables (the previous values were taken from the original but it seems they can be lowered)
svn-id: r25351
2007-02-03 17:50:29 +00:00
Gregory Montoir
5bdfd2d102 added checks to prevent crash if no datafiles can be found, also fixed a typo
svn-id: r25283
2007-01-30 20:18:06 +00:00
Eugene Sandulenko
843ac74c0e Moved Touche engine to AdvancedDetector.
svn-id: r25272
2007-01-30 00:24:09 +00:00
Gregory Montoir
3341f49429 cleanup
svn-id: r25157
2007-01-21 22:06:54 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Gregory Montoir
53d842f377 renamed an opcode, fixed an assert condition
svn-id: r25056
2007-01-08 12:39:31 +00:00
Gregory Montoir
ef2d914742 Enabled exit from in-game options
svn-id: r25017
2007-01-05 23:51:50 +00:00
Gregory Montoir
d1ecb0122c got rid of an assertion triggered when trying to play a speech file after switching from silent mode to talk mode. Minor cleanup.
svn-id: r25010
2007-01-05 22:45:29 +00:00
Gregory Montoir
7db298ecd1 workaround a scripting bug (see tracker item #1623356)
svn-id: r24968
2007-01-02 02:46:53 +00:00
Gregory Montoir
7f01700ac5 workaround a scripting bug (see tracker item #1622114)
svn-id: r24949
2006-12-29 23:44:08 +00:00
Gregory Montoir
c553807bfc minor simplification
svn-id: r24948
2006-12-29 23:43:36 +00:00
Gregory Montoir
cfc50e7850 workaround a scripting bug (see tracker item #1618700) and renamed an opcode
svn-id: r24900
2006-12-20 01:52:46 +00:00
Gregory Montoir
3e5240d702 fixed bug #1618695
svn-id: r24888
2006-12-19 14:34:03 +00:00
Gregory Montoir
cf30537765 added details for demo version of touche
svn-id: r24848
2006-12-14 12:41:55 +00:00
Gregory Montoir
80dfce00a5 cleanup (added a few more constants, renamed some opcodes) and reverted my previous change to op_sleep.
svn-id: r24830
2006-12-10 00:41:45 +00:00
Gregory Montoir
f6ed99acee force mouse cursor display if first script is different from 90 (startup script number)
svn-id: r24826
2006-12-09 19:07:40 +00:00
Gregory Montoir
60bac00314 cleanup
svn-id: r24825
2006-12-09 18:57:27 +00:00
Eugene Sandulenko
066149b04a Better implementation of op_sleep() which doesn't freeze mouse.
svn-id: r24824
2006-12-09 18:30:34 +00:00
Gregory Montoir
993b004b22 added missing opcode (bug report #1612252)
svn-id: r24823
2006-12-09 17:51:05 +00:00
Gregory Montoir
8b00f19f31 added a few comments and details for another Touche version (tracker item #1602360)
svn-id: r24786
2006-11-25 00:31:51 +00:00
Gregory Montoir
82601174f3 update the screen at the end of each engine cycle, it should make the mouse cursor more responsive
svn-id: r24781
2006-11-24 18:18:48 +00:00
Gregory Montoir
a77ae86c43 fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.
svn-id: r24779
2006-11-24 00:00:27 +00:00
Gregory Montoir
c7c6eb7fb9 added details for another Touche version as reported in tracker item #1601818.
svn-id: r24778
2006-11-23 22:55:05 +00:00
Gregory Montoir
b373ab1a38 minor cleanup, _spritesTable is no more static
svn-id: r24777
2006-11-23 22:25:04 +00:00
Gregory Montoir
e28a1ca46d added game details for german version of Touche
svn-id: r24730
2006-11-18 11:57:25 +00:00
Gregory Montoir
318c50913d added font data for french version (and probably all other localized versions)
svn-id: r24729
2006-11-18 11:53:36 +00:00
Gregory Montoir
dd075b312f fixed palette glitches during introduction/on restart, cleanup
svn-id: r24728
2006-11-18 01:20:41 +00:00
Gregory Montoir
f93c693ab9 added dirty rects handling
svn-id: r24725
2006-11-15 23:00:41 +00:00
Gregory Montoir
24df07d29d added handler for flag 618 (cursor display on/off) and workaround a palette glitch
svn-id: r24724
2006-11-15 22:35:45 +00:00
Gregory Montoir
f527da0953 fixed valgrind warnings (unitialized data)
svn-id: r24692
2006-11-12 17:39:47 +00:00
Max Horn
8d37c135c0 Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
svn-id: r24686
2006-11-12 03:26:44 +00:00
Gregory Montoir
196c8a3771 cleanup
svn-id: r24683
2006-11-12 03:02:20 +00:00
Gregory Montoir
c305f6f12c various fixes, Touche should now be completable without any major glitches
svn-id: r24672
2006-11-11 04:42:36 +00:00