Travis Howell
49dbcc591e
Ooops, update var names for drawMousePart()
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svn-id: r22242
2006-04-30 08:50:19 +00:00
Travis Howell
29a125dcda
Use system code for mouse cursors in FF
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svn-id: r22241
2006-04-30 08:48:31 +00:00
Travis Howell
59b89e7a79
Clear palette too, after some cutscenes
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svn-id: r22240
2006-04-30 06:23:32 +00:00
Travis Howell
8b9401f2d7
Fast fade out should be disabled, after a cutscene
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svn-id: r22239
2006-04-30 06:12:50 +00:00
Travis Howell
9654ed97c0
Add complete support for mouse cursors in FF, with help from olki
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svn-id: r22238
2006-04-30 06:10:14 +00:00
Paul Gilbert
5584ea5c7e
Incremented required lure.dat version
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svn-id: r22236
2006-04-30 05:35:39 +00:00
Paul Gilbert
8f1604e4cf
Added load of new script offset field for NPC handling of hotspots
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svn-id: r22235
2006-04-30 05:34:54 +00:00
Max Horn
b59a791c5e
Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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svn-id: r22234
2006-04-29 23:23:32 +00:00
Max Horn
eaca27a33b
Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Torbjörn Andersson
ac0ae13bee
Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16
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instead of uint8. (It used to be uint32, but anything that can hold 0x03F8
should be large enough.)
svn-id: r22230
2006-04-29 17:50:15 +00:00
Max Horn
aeef84c961
Moved AKOS stuff to class ScummEngine_v6
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svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
fcd178fca4
Added comment about a major leak in ScummEngine::restart
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svn-id: r22228
2006-04-29 16:30:46 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Gregory Montoir
ad5a89a04b
"qtable" is the tool we used to generate the "queen.tbl" file.
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As the .tbl file is now the repository (in the engine-data module), I thought it would be nice to have the tool to (re)generate it.
It may also be useful to add support for any other versions.
There's no makefile ; to build the tool, just compile "qtable.c".
To generate the .tbl file, just execute the tool with the output filename as argument.
svn-id: r22226
2006-04-29 14:29:57 +00:00
Travis Howell
7c8457ca5d
Cleanup includes
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svn-id: r22225
2006-04-29 14:23:16 +00:00
Travis Howell
16e90765a9
Split more functions of simon.cpp into separate files
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svn-id: r22224
2006-04-29 14:11:29 +00:00
Max Horn
39e9853d91
* Added ScummEngine_v8::initScummVars()
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* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup
svn-id: r22223
2006-04-29 13:56:36 +00:00
Travis Howell
daed55b789
Split more functions of simon.cpp into separate files
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svn-id: r22221
2006-04-29 13:38:07 +00:00
Willem Jan Palenstijn
af280f967b
add small note about svnversion
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svn-id: r22220
2006-04-29 13:17:22 +00:00
Max Horn
1735b0421b
Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
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svn-id: r22219
2006-04-29 13:01:35 +00:00
Max Horn
cc3fac2ead
Split scummLoop into multiple functions, for easier maintanance & customizability
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svn-id: r22218
2006-04-29 12:44:06 +00:00
Max Horn
a427a14ebe
Updated the common on why we would like to display the SVN rev as part of the ScummVM version string, and why this is non-trivial
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svn-id: r22217
2006-04-29 12:38:28 +00:00
Travis Howell
ffe434a949
Add FF difference in o_screenTextMsg()
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svn-id: r22216
2006-04-29 12:35:46 +00:00
Travis Howell
80bc64b951
Minor cleanup
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svn-id: r22215
2006-04-29 12:29:21 +00:00
Travis Howell
d9ed515f90
Merge fadeToBlack() into o1_specialFade() and cleanup
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svn-id: r22214
2006-04-29 12:25:15 +00:00
Travis Howell
7e02709e7d
Fix error in debug table
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svn-id: r22213
2006-04-29 12:21:47 +00:00
Max Horn
0aabdf821c
Fix warning
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svn-id: r22210
2006-04-29 11:56:59 +00:00
Paul Gilbert
1192f0dfca
Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
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svn-id: r22209
2006-04-29 11:22:05 +00:00
Paul Gilbert
946d0582dc
Added proper action display after selection along with showing the camera cursor
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svn-id: r22208
2006-04-29 11:19:55 +00:00
Paul Gilbert
8b184ad5b0
Changed resource Id constants, added a few more general constants, and slightly increased game speed
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svn-id: r22207
2006-04-29 11:18:08 +00:00
Paul Gilbert
302c825a17
Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
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svn-id: r22206
2006-04-29 11:17:06 +00:00
Paul Gilbert
3e8763f454
Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
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svn-id: r22205
2006-04-29 11:15:03 +00:00
Paul Gilbert
d88ce16b12
Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement
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svn-id: r22204
2006-04-29 11:13:47 +00:00
Travis Howell
8e7895e7bc
Add more timer code differences in FF
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svn-id: r22201
2006-04-29 02:01:32 +00:00
Travis Howell
9774261e0f
Fix mistakes in animateSpritesByY() for FF
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svn-id: r22200
2006-04-29 00:32:38 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
b00262a2fe
Report unknown MD5s again
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svn-id: r22198
2006-04-28 23:43:56 +00:00
Max Horn
36e3e5ee78
Memorize the directory that was last visited with the browser across ScummVM runs (see also FR #1460734 )
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svn-id: r22197
2006-04-28 23:15:43 +00:00
Travis Howell
c1572b2dbd
_isPseudoRoot should be always false, in WindowsFilesystemNode(const String &path)
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svn-id: r22195
2006-04-27 23:16:45 +00:00
Travis Howell
e163be131c
Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot in windows filesys backend was real cause of problem.
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svn-id: r22194
2006-04-27 23:14:54 +00:00
Willem Jan Palenstijn
6330e65852
return first sdl-config found in PATH
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svn-id: r22193
2006-04-27 19:55:09 +00:00
Max Horn
cf13cf3a70
I still don't know whether this is the correct fix for WindowsFilesystemNode, but at least with it, one definite and serious bug in the code (using an uninitialised variable) has been fixed, the end result hardly will be worse
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svn-id: r22192
2006-04-27 17:21:33 +00:00
Travis Howell
5c2dd8da24
Fix compile of SCUMM engine
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svn-id: r22191
2006-04-27 04:59:13 +00:00
Oystein Eftevaag
47068bde51
Typo
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svn-id: r22190
2006-04-27 00:42:12 +00:00
Oystein Eftevaag
9ec94f6fcb
Move the detector code out of the constructor and into init() to do error handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit.
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svn-id: r22189
2006-04-27 00:39:10 +00:00
Max Horn
9d5098e0f8
Insane is part of SCUMM V7, not V6
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svn-id: r22188
2006-04-27 00:02:06 +00:00
Joost Peters
ac1ce25512
add missing comma for portuguese quit text, remove stray comma after last string.
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svn-id: r22187
2006-04-26 22:31:10 +00:00
Torbjörn Andersson
5dd3ef077f
Add FF difference in isAdjNoun opcode. This makes it possible to get past the
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SAM / PEG puzzle, but do not ask me what, exactly, was wrong. I haven't a clue.
svn-id: r22186
2006-04-26 19:49:13 +00:00
Max Horn
bdf790e294
cleanup
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svn-id: r22185
2006-04-26 17:15:29 +00:00