johndoe123
49f39b0da2
NEVERHOOD: Add tables for Scene2402
2013-05-08 20:43:41 +02:00
johndoe123
402f4bd275
NEVERHOOD: Start with Module2400
...
- Implement Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
d4e322bc78
NEVERHOOD: Add tables for Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
bd3dac9781
NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't forget it later
2013-05-08 20:43:41 +02:00
johndoe123
86c75922fe
NEVERHOOD: Implement Scene2504 and add all car track scenes
2013-05-08 20:43:40 +02:00
johndoe123
31270bc5e6
NEVERHOOD: Add car track tables for Module2500
2013-05-08 20:43:40 +02:00
johndoe123
bbb23cdf27
NEVERHOOD: Start with Module2500
...
- Implement Scene2501
- Add Scene::removeSprite
2013-05-08 20:43:40 +02:00
johndoe123
b2175adf61
NEVERHOOD: Add tables for Scene2501
2013-05-08 20:43:40 +02:00
johndoe123
de622586f6
NEVERHOOD: Add tables for Scene2803
2013-05-08 20:43:40 +02:00
johndoe123
43362dfbd1
NEVERHOOD: Implement Scene2803
...
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08 20:43:40 +02:00
johndoe123
c27e930861
NEVERHOOD: Add tables for Scene2812
2013-05-08 20:43:40 +02:00
johndoe123
93a074e9ad
NEVERHOOD: Implement Scene2812
2013-05-08 20:43:40 +02:00
johndoe123
0388fb496d
NEVERHOOD: Implement Scene2822
2013-05-08 20:43:40 +02:00
johndoe123
99ebd0eca3
NEVERHOOD: Implement Scene2810
...
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08 20:43:40 +02:00
johndoe123
745e46279e
NEVERHOOD: Add tables for Scene2810
2013-05-08 20:43:39 +02:00
johndoe123
6f003399c8
NEVERHOOD: Implement Scene2807
2013-05-08 20:43:39 +02:00
johndoe123
0962c594bd
NEVERHOOD: Rename wrongly named stuff
2013-05-08 20:43:39 +02:00
johndoe123
4f1e8b2070
NEVERHOOD: Implement Scene2804
...
- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
2aa6e6b89c
NEVERHOOD: Implement Scene2809
...
- Fix some setMessageList parameters
- Add scene 10 in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
5688047fe3
NEVERHOOD: Add tables for Scene2809
2013-05-08 20:43:39 +02:00
johndoe123
1cb1e66c10
NEVERHOOD: Implement Class488 (renaming TODO)
2013-05-08 20:43:39 +02:00
johndoe123
12bb3f23f3
NEVERHOOD: Implement Scene2808
2013-05-08 20:43:39 +02:00
johndoe123
404aaaad94
NEVERHOOD: Implement Class469
2013-05-08 20:43:39 +02:00
johndoe123
c2f91e39ba
NEVERHOOD: Implement Scene2806 (Class469 TODO)
2013-05-08 20:43:39 +02:00
johndoe123
3cee21ac93
NEVERHOOD: Add tables for Scene2803b (forgot them before) and Scene2806
2013-05-08 20:43:39 +02:00
johndoe123
f3d98e6275
NEVERHOOD: Add scene 28/05
2013-05-08 20:43:38 +02:00
johndoe123
ee7bd2fc6c
NEVERHOOD: Implement Scene2803b
...
- Also some more Klayman stuff used by that scene
2013-05-08 20:43:38 +02:00
johndoe123
6467904898
NEVERHOOD: Implement Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
0abba004fe
NEVERHOOD: Add tables for Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet)
2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
...
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e
Merge branch 'master'
2013-05-08 20:40:58 +02:00
johndoe123
8172d679df
NEVERHOOD: Add scene create/update handling in Module2800
2013-05-08 20:40:44 +02:00
johndoe123
8613ff3a9d
NEVERHOOD: Add tables for Scene2801
2013-05-08 20:40:04 +02:00
Filippos Karapetis
88bfe5d076
NEVERHOOD: Added a FIXME
2013-05-08 20:40:04 +02:00
johndoe123
2e94464a8a
NEVERHOOD: Start with Module2800 and add Scene2801
2013-05-08 20:40:04 +02:00
johndoe123
13efdceb9e
NEVERHOOD: Add TODO
2013-05-08 20:40:04 +02:00
Filippos Karapetis
4f35989ac4
NEVERHOOD: Minor renaming, avoid mixing variables with their types
2013-05-08 20:40:03 +02:00
Filippos Karapetis
5465e6fe64
NEVERHOOD: Pack the KlaymanIdleTableItem struct
2013-05-08 20:40:03 +02:00
johndoe123
f43b54827e
NEVERHOOD: Some renaming in Module1000
2013-05-08 20:40:03 +02:00
johndoe123
adb02a9f38
NEVERHOOD: More renaming
2013-05-08 20:40:03 +02:00
johndoe123
dac95f3f73
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
2013-05-08 20:40:03 +02:00
Willem Jan Palenstijn
01f3f3a8dd
Merge branch 'master'
2013-05-08 20:39:44 +02:00
johndoe123
9cf2c83e5e
NEVERHOOD: Major renaming:
...
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
johndoe123
023c36f2b6
NEVERHOOD: Add Class437 (still needs renaming, of course :)
2013-05-08 20:39:43 +02:00
johndoe123
c56c93f085
NEVERHOOD: Add Scene2702 (needs cleanup)
2013-05-08 20:39:43 +02:00
johndoe123
6315ccb552
NEVERHOOD: Add tables for Scene2702
2013-05-08 20:39:42 +02:00
johndoe123
d276e7ceaa
NEVERHOOD: Add Scene2701
2013-05-08 20:39:42 +02:00
johndoe123
31b3dec8c9
NEVERHOOD: More tables for Module2700
2013-05-08 20:39:42 +02:00
johndoe123
463039c406
NEVERHOOD: Add Scene2706
...
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00