Eugene Sandulenko
4a3160d8c1
Merge pull request #634 from jwilk/spelling
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SWORD25: Fix typo
2015-12-10 10:23:07 +08:00
Jakub Wilk
407a5a1f55
SWORD25: Fix typo
2015-12-09 23:02:01 +01:00
Johannes Schickel
33be7ef5dd
Merge branch 'rpi-sdl2'
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This is a manual merge of pull request #632 . The history fo the PR has been
cleaned up.
2015-12-08 21:43:34 +01:00
vanfanel
ae1be06db8
RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2.
2015-12-08 21:41:40 +01:00
vanfanel
6deb5ecc88
RASPBERRYPI: Prefer SDL2 over SDL1.2.
2015-12-08 21:41:40 +01:00
vanfanel
66dbb7f485
SDL/DISPMANX: Remove dispmanx graphics output.
2015-12-08 21:41:40 +01:00
vanfanel
8981279580
CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs.
2015-12-08 21:41:40 +01:00
vanfanel
1eecc41ef6
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
2015-12-08 21:41:40 +01:00
Johannes Schickel
457640a162
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
2015-12-08 15:43:36 +01:00
Johannes Schickel
079037b739
SDL: Prevent graphics stretching in fullscreen when using SDL2.
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As a side effect we get better coordinates from mouse move events in
fullscreen, i.e. we do not get actual window coordinates but something close
to actual viewport coordinates. The easily noticable issue is that mouse
coordinates inside black bars are outside of the viewport. For example, the
x coordinate can get negative when there's a black bar at the left side.
2015-12-08 15:41:10 +01:00
Paul Gilbert
7820bd5aed
ACCESS: Prevent multiple copies of the same sound being queued
2015-12-06 21:56:28 -05:00
Strangerke
c76059eaf9
CREDITS: Fix the case of mindFactory
2015-12-07 00:06:50 +01:00
Paul Gilbert
7dfc16aa34
ACCESS: Prevent scenes being briefly shown before fading in
2015-12-06 18:00:09 -05:00
Strangerke
e9e099b6ac
CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5
2015-12-06 22:57:03 +01:00
Strangerke
ade912da56
SWORD25: Build engine by default
2015-12-06 22:31:29 +01:00
Paul Gilbert
b2be23ba42
ACCESS: Fix character loading for floppy version
2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354
ACCESS: Fix crash on Darlene's 'I Told You No' sample
2015-12-06 15:23:49 -05:00
Torbjörn Andersson
93f631e3fe
AGI: Remove unused variable
2015-12-06 17:17:19 +01:00
Eugene Sandulenko
bfb326a4a2
Merge pull request #631 from fedor4ever/fedor4ever-patch-1
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SYMBIAN: various fixes in build scripts
2015-12-06 16:24:44 +01:00
Eugene Sandulenko
767166828e
Merge pull request #633 from emillon/readme-broken-links
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README: Fix broken links
2015-12-06 16:23:33 +01:00
Etienne Millon
f5217ecbdd
README: Fix broken links
2015-12-06 14:12:53 +01:00
Eugene Sandulenko
e215a75e7b
AGI: stub for AGI1 newRoom()
2015-12-05 08:03:36 +01:00
Eugene Sandulenko
1779fba59b
SWORD25: Mark Sword 2.5 as testing
2015-12-04 11:53:07 +01:00
Fedor
84c516d47a
Symbian: cleanup build script
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Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03 23:43:22 +03:00
Fedor
9cdcce6bc6
Symbian: add Sherlock engine support
2015-12-03 23:31:20 +03:00
Willem Jan Palenstijn
13b7fecab2
WIN32: Don't install QUICKSTART file
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The English version is only intended as a template for translation; not for
installing. See FR#699.
2015-12-03 10:55:48 +01:00
Paul Gilbert
cc497fb8dc
ACCESS: Explicit cast in figuring out fade out pixel values
2015-12-02 21:49:56 -05:00
Paul Gilbert
a6a9315d6e
ACCESS: Fix corruption of scrolling screen when using ui buttons
2015-12-02 21:13:12 -05:00
Strangerke
427850b78d
VOYEUR: Remove useless global variable
2015-12-02 11:41:55 +01:00
Paul Gilbert
bf4ab6d52a
TINSEL: Remove redundant assert check in SetHookScene
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In the original, a second SetHookScene call can validly occur due to first
placing the cover-switched book in the bookcase, and then by the thief
leaving if his arrival happens immediately.
2015-12-01 21:48:14 -05:00
Paul Gilbert
2e3ecb1be8
SHERLOCK: SS: Fix crash moving box at Tabbacconists
2015-12-01 20:23:29 -05:00
Eugene Sandulenko
3a574272b8
SWORD25: Remove unused class variable
2015-11-30 23:54:27 +01:00
Eugene Sandulenko
7449c09f4a
SWORD25: Init variables
2015-11-30 23:54:27 +01:00
Torbjörn Andersson
1c841094fa
BBVS: Use memmove(), not memcpy(), for overlapping memory areas
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CID 1230310. This fixes the credits easter eggs for me.
2015-11-30 22:39:54 +01:00
Torbjörn Andersson
93b2a2e5c6
TIMIDITY: Fix resource leak (CID 1003919)
2015-11-30 22:21:35 +01:00
Martin Kiewitz
7ce6a2d89a
ACCESS: video player: initialize variable
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also remove another unused variable
2015-11-30 19:17:13 +01:00
Eugene Sandulenko
4998a574ef
BUILD: Add access.dat to DIST_FILES_ENGINEDATA
2015-11-29 12:51:33 +01:00
Paul Gilbert
e8aa00c975
ACCESS: Fix crash in demo when changing scene
2015-11-27 19:13:36 -05:00
Paul Gilbert
4e415c3fef
ACCESS: Fix loading character data in English demo
2015-11-27 18:56:44 -05:00
Eugene Sandulenko
b9fc8cf746
TESTBED: Sanity check
2015-11-28 00:21:09 +01:00
Kirben
d33c444f05
BUILD: Add access.dat to resource file for Windows builds.
2015-11-28 10:14:13 +11:00
Eugene Sandulenko
deb7623fbf
SCUMM: Add safety check
2015-11-28 00:06:47 +01:00
Eugene Sandulenko
b7735b020f
TESTBED: Added safety check
2015-11-28 00:06:47 +01:00
Eugene Sandulenko
34a1d7aaaa
AGI: Improve debug output
2015-11-28 00:06:47 +01:00
Eugene Sandulenko
7a21929e08
FULLPIPE: Fix cursor comparison
2015-11-28 00:06:47 +01:00
Paul Gilbert
f1c9825863
ACCESS: Fix redrawing buttons after changing selection
2015-11-27 17:52:57 -05:00
Eugene Sandulenko
ccd82145a4
HE: Proper cast to double to avoid integer division
2015-11-27 23:08:50 +01:00
Eugene Sandulenko
5675fa7b7f
SCUMM: Enforcing numbers to double
2015-11-27 23:07:02 +01:00
Eugene Sandulenko
a6ca2ec6d0
ACCESS: Adding missing comma
2015-11-27 23:02:30 +01:00
Eugene Sandulenko
401518a3dc
WINTERMUTE: Proper place for pointer check
2015-11-27 22:57:23 +01:00