69461 Commits

Author SHA1 Message Date
Eugene Sandulenko
4a3160d8c1 Merge pull request #634 from jwilk/spelling
SWORD25: Fix typo
2015-12-10 10:23:07 +08:00
Jakub Wilk
407a5a1f55 SWORD25: Fix typo 2015-12-09 23:02:01 +01:00
Johannes Schickel
33be7ef5dd Merge branch 'rpi-sdl2'
This is a manual merge of pull request #632. The history fo the PR has been
cleaned up.
2015-12-08 21:43:34 +01:00
vanfanel
ae1be06db8 RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2. 2015-12-08 21:41:40 +01:00
vanfanel
6deb5ecc88 RASPBERRYPI: Prefer SDL2 over SDL1.2. 2015-12-08 21:41:40 +01:00
vanfanel
66dbb7f485 SDL/DISPMANX: Remove dispmanx graphics output. 2015-12-08 21:41:40 +01:00
vanfanel
8981279580 CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs. 2015-12-08 21:41:40 +01:00
vanfanel
1eecc41ef6 OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets. 2015-12-08 21:41:40 +01:00
Johannes Schickel
457640a162 SDL: Prevent cursor from leaving screen area in fullscreen with SDL2. 2015-12-08 15:43:36 +01:00
Johannes Schickel
079037b739 SDL: Prevent graphics stretching in fullscreen when using SDL2.
As a side effect we get better coordinates from mouse move events in
fullscreen, i.e. we do not get actual window coordinates but something close
to actual viewport coordinates. The easily noticable issue is that mouse
coordinates inside black bars are outside of the viewport. For example, the
x coordinate can get negative when there's a black bar at the left side.
2015-12-08 15:41:10 +01:00
Paul Gilbert
7820bd5aed ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
Strangerke
c76059eaf9 CREDITS: Fix the case of mindFactory 2015-12-07 00:06:50 +01:00
Paul Gilbert
7dfc16aa34 ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
Strangerke
e9e099b6ac CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5 2015-12-06 22:57:03 +01:00
Strangerke
ade912da56 SWORD25: Build engine by default 2015-12-06 22:31:29 +01:00
Paul Gilbert
b2be23ba42 ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354 ACCESS: Fix crash on Darlene's 'I Told You No' sample 2015-12-06 15:23:49 -05:00
Torbjörn Andersson
93f631e3fe AGI: Remove unused variable 2015-12-06 17:17:19 +01:00
Eugene Sandulenko
bfb326a4a2 Merge pull request #631 from fedor4ever/fedor4ever-patch-1
SYMBIAN: various fixes in build scripts
2015-12-06 16:24:44 +01:00
Eugene Sandulenko
767166828e Merge pull request #633 from emillon/readme-broken-links
README: Fix broken links
2015-12-06 16:23:33 +01:00
Etienne Millon
f5217ecbdd README: Fix broken links 2015-12-06 14:12:53 +01:00
Eugene Sandulenko
e215a75e7b AGI: stub for AGI1 newRoom() 2015-12-05 08:03:36 +01:00
Eugene Sandulenko
1779fba59b SWORD25: Mark Sword 2.5 as testing 2015-12-04 11:53:07 +01:00
Fedor
84c516d47a Symbian: cleanup build script
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03 23:43:22 +03:00
Fedor
9cdcce6bc6 Symbian: add Sherlock engine support 2015-12-03 23:31:20 +03:00
Willem Jan Palenstijn
13b7fecab2 WIN32: Don't install QUICKSTART file
The English version is only intended as a template for translation; not for
installing. See FR#699.
2015-12-03 10:55:48 +01:00
Paul Gilbert
cc497fb8dc ACCESS: Explicit cast in figuring out fade out pixel values 2015-12-02 21:49:56 -05:00
Paul Gilbert
a6a9315d6e ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
Strangerke
427850b78d VOYEUR: Remove useless global variable 2015-12-02 11:41:55 +01:00
Paul Gilbert
bf4ab6d52a TINSEL: Remove redundant assert check in SetHookScene
In the original, a second SetHookScene call can validly occur due to first
placing the cover-switched book in the bookcase, and then by the thief
leaving if his arrival happens immediately.
2015-12-01 21:48:14 -05:00
Paul Gilbert
2e3ecb1be8 SHERLOCK: SS: Fix crash moving box at Tabbacconists 2015-12-01 20:23:29 -05:00
Eugene Sandulenko
3a574272b8 SWORD25: Remove unused class variable 2015-11-30 23:54:27 +01:00
Eugene Sandulenko
7449c09f4a SWORD25: Init variables 2015-11-30 23:54:27 +01:00
Torbjörn Andersson
1c841094fa BBVS: Use memmove(), not memcpy(), for overlapping memory areas
CID 1230310. This fixes the credits easter eggs for me.
2015-11-30 22:39:54 +01:00
Torbjörn Andersson
93b2a2e5c6 TIMIDITY: Fix resource leak (CID 1003919) 2015-11-30 22:21:35 +01:00
Martin Kiewitz
7ce6a2d89a ACCESS: video player: initialize variable
also remove another unused variable
2015-11-30 19:17:13 +01:00
Eugene Sandulenko
4998a574ef BUILD: Add access.dat to DIST_FILES_ENGINEDATA 2015-11-29 12:51:33 +01:00
Paul Gilbert
e8aa00c975 ACCESS: Fix crash in demo when changing scene 2015-11-27 19:13:36 -05:00
Paul Gilbert
4e415c3fef ACCESS: Fix loading character data in English demo 2015-11-27 18:56:44 -05:00
Eugene Sandulenko
b9fc8cf746 TESTBED: Sanity check 2015-11-28 00:21:09 +01:00
Kirben
d33c444f05 BUILD: Add access.dat to resource file for Windows builds. 2015-11-28 10:14:13 +11:00
Eugene Sandulenko
deb7623fbf SCUMM: Add safety check 2015-11-28 00:06:47 +01:00
Eugene Sandulenko
b7735b020f TESTBED: Added safety check 2015-11-28 00:06:47 +01:00
Eugene Sandulenko
34a1d7aaaa AGI: Improve debug output 2015-11-28 00:06:47 +01:00
Eugene Sandulenko
7a21929e08 FULLPIPE: Fix cursor comparison 2015-11-28 00:06:47 +01:00
Paul Gilbert
f1c9825863 ACCESS: Fix redrawing buttons after changing selection 2015-11-27 17:52:57 -05:00
Eugene Sandulenko
ccd82145a4 HE: Proper cast to double to avoid integer division 2015-11-27 23:08:50 +01:00
Eugene Sandulenko
5675fa7b7f SCUMM: Enforcing numbers to double 2015-11-27 23:07:02 +01:00
Eugene Sandulenko
a6ca2ec6d0 ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
Eugene Sandulenko
401518a3dc WINTERMUTE: Proper place for pointer check 2015-11-27 22:57:23 +01:00