Max Horn
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a16a86d90f
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simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further
svn-id: r13438
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2004-04-02 21:42:42 +00:00 |
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Max Horn
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6a1532772a
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
svn-id: r13347
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2004-03-19 23:19:57 +00:00 |
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Max Horn
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fd52b3a3c0
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Patch #917503: Remove stray semicolons
svn-id: r13319
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2004-03-16 23:51:41 +00:00 |
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Max Horn
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e2617f90a1
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disambiguate the two talkingActor() methods (one was a getter, one a setter -- reflect that in the name)
svn-id: r13301
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2004-03-15 03:33:08 +00:00 |
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Max Horn
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ac11c62312
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clearMsgQueue now just is a synonym for stopTalk -> remove it
svn-id: r13300
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2004-03-15 03:24:29 +00:00 |
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Max Horn
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e1b25fb721
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After the refactoring it's clearly that _messagePtr can be removed. Hooray, yet another obscure global 'parameter' gone :-)
svn-id: r13299
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2004-03-15 03:22:36 +00:00 |
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Max Horn
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ba5aa37dcc
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refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
svn-id: r13298
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2004-03-15 03:09:48 +00:00 |
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Max Horn
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782dabbcd3
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...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
svn-id: r13295
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2004-03-15 02:21:04 +00:00 |
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Travis Howell
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43cab33e98
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Remove warnings, they were dummy warnings in originals.
svn-id: r13024
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2004-02-24 13:59:29 +00:00 |
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Travis Howell
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42a94ca017
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Ooops
svn-id: r12963
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2004-02-21 11:41:46 +00:00 |
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Travis Howell
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580a2ffcfe
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Add a few more actor inits. for later games.
svn-id: r12962
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2004-02-21 11:37:52 +00:00 |
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Travis Howell
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1f2ab0145b
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FT/DIG/COMI should always default to 100 for actor.forceclip.
svn-id: r12925
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2004-02-18 04:21:19 +00:00 |
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Max Horn
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41154fb613
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save talkVolume
svn-id: r12919
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2004-02-17 00:40:52 +00:00 |
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Travis Howell
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d5bf1699ca
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Add akos drawing offsets
svn-id: r12910
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2004-02-16 02:55:23 +00:00 |
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Paweł Kołodziejski
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d1b74aa7cc
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added talkVolume, and changed talkPan call method
svn-id: r12790
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2004-02-09 08:05:23 +00:00 |
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Travis Howell
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2f29091469
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Used wrong check, might have caused regressions.
svn-id: r12747
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2004-02-06 14:16:14 +00:00 |
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Travis Howell
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64a99ea13d
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Not needed
svn-id: r12622
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2004-01-26 11:39:10 +00:00 |
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Travis Howell
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e9e7ded89f
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Ooops
svn-id: r12621
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2004-01-26 10:51:57 +00:00 |
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Travis Howell
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45739906a5
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actor ignoreTurns is complete for scumm6
svn-id: r12571
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2004-01-22 03:22:01 +00:00 |
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Travis Howell
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1f7a74099a
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Remove a few old warnings.
svn-id: r12570
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2004-01-22 02:37:41 +00:00 |
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Travis Howell
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d211d671f8
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Small difference in HE games, fixes radio still moving after speech ends.
svn-id: r12450
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2004-01-17 10:37:34 +00:00 |
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Travis Howell
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9a8aac9e63
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Only needed for V1 Maniac.
svn-id: r12431
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2004-01-16 10:51:48 +00:00 |
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James Brown
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ac5b7036c2
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Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
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2004-01-16 10:45:56 +00:00 |
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James Brown
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6b923d306b
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Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fixes is a strong word for a breakout counter hack :)
svn-id: r12428
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2004-01-16 09:05:57 +00:00 |
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Travis Howell
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555caf2251
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Add correct actor palette color changing for HE games.
svn-id: r12419
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2004-01-16 01:52:49 +00:00 |
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Travis Howell
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d09aea9318
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This should be zeroed too.
svn-id: r12402
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2004-01-15 06:36:58 +00:00 |
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Travis Howell
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19707c748f
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Only stop walkScript if it is been used.
svn-id: r12398
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2004-01-15 03:03:00 +00:00 |
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Travis Howell
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6752f57473
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Use simpler checks
HE games used old directions style
svn-id: r12397
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2004-01-15 02:59:51 +00:00 |
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Travis Howell
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718bdd1829
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Add back missing line.
svn-id: r12369
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2004-01-14 04:24:57 +00:00 |
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Max Horn
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e3a28ad4b7
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... and so we are back at precisely my original code, wasn't it fun? :-)
svn-id: r12367
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2004-01-14 03:07:29 +00:00 |
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Travis Howell
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683a1561a2
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Slight change to match disasm. exactly.
svn-id: r12365
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2004-01-14 01:54:04 +00:00 |
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Travis Howell
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73d73982af
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Revert last change, misread code.
svn-id: r12355
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2004-01-13 05:30:46 +00:00 |
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Travis Howell
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d758f12fcc
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Typo
svn-id: r12354
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2004-01-13 04:59:40 +00:00 |
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Travis Howell
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a57810c854
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Fix #775662, actor frame should always be reset to 0 for tentacle.
svn-id: r12353
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2004-01-13 04:57:31 +00:00 |
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Travis Howell
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3180834549
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Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
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2004-01-12 14:09:39 +00:00 |
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Travis Howell
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a578817f98
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Ooops
svn-id: r12316
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2004-01-11 08:59:51 +00:00 |
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Travis Howell
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b3e44d8f00
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This make HE games actor clipping code closer to disasm.
Add some missing code for akos games.
svn-id: r12315
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2004-01-11 08:39:39 +00:00 |
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James Brown
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c4528ac022
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More conversion to debug channels
svn-id: r12293
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2004-01-10 11:01:47 +00:00 |
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Max Horn
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04b002bbaa
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move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
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2004-01-08 21:21:40 +00:00 |
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Travis Howell
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38a7f018b2
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Need for loomcd too.
svn-id: r12252
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2004-01-08 15:07:44 +00:00 |
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Max Horn
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2e8d4e2d9e
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Workaround for bug #770049
svn-id: r12251
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2004-01-08 14:41:14 +00:00 |
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Travis Howell
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a2fbba2e4e
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Actor flip should be reset, fixes some glitches in putt putt games
svn-id: r12212
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2004-01-07 10:34:53 +00:00 |
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Travis Howell
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97cb72885a
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Add another check for ignoreTurns, ignoreTurns.
Should be complete for scumm7 games
svn-id: r12209
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2004-01-07 06:08:54 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Travis Howell
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b65ca3db3d
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Add partial support for ignoreTurns, fixes some glitches in putt putt games.
svn-id: r12150
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2004-01-05 06:53:03 +00:00 |
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Travis Howell
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74f958fdf1
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Should be enabled for all GF_NEW_COSTUMES games.
Fixes missing actors in craters section of puttmoon
svn-id: r12105
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2004-01-03 06:38:34 +00:00 |
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Travis Howell
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4043db7d63
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Fix some masking issue in Putt Putt games
svn-id: r12080
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2004-01-02 04:29:04 +00:00 |
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Travis Howell
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6c3e0134c2
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Putt Putt games use old calculation
svn-id: r11994
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2003-12-28 12:51:18 +00:00 |
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Travis Howell
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28199bc840
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Putt Putt games use old calculation
svn-id: r11993
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2003-12-28 10:39:39 +00:00 |
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