Paul Gilbert
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d6963d8d09
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ACCESS: Simplification of logic for selectively applying loaded palettes
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2014-12-12 22:25:45 -05:00 |
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Paul Gilbert
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d23d95b912
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ACCESS: Fix display of cutscene at the end of chapter 3
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2014-12-12 22:25:34 -05:00 |
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Paul Gilbert
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f3063a13f0
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ACCESS: Implement palette cycling script commands
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2014-12-12 22:19:55 -05:00 |
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Paul Gilbert
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f869019d30
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ACCESS: Implemented cmdDead
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2014-08-30 17:17:19 -04:00 |
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Paul Gilbert
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8352808322
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ACCESS: Added code for reading/writing savegame headers and list saves
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2014-08-30 08:45:42 -04:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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a0e54db081
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ACCESS: Set Vesa mode when using the CD
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2014-08-28 02:01:33 +02:00 |
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Strangerke
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1568b4a433
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ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
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2014-08-26 23:55:17 +02:00 |
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Paul Gilbert
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f98d4668d7
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ACCESS: Improvements for horizontal scrolling
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2014-08-23 17:19:54 -04:00 |
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Paul Gilbert
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148eb972ab
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ACCESS: Fix fade outs
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2014-08-23 14:28:07 -04:00 |
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Paul Gilbert
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b4d2484633
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ACCESS: Fixes for drawing scrolling scenes
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2014-08-22 22:55:17 -04:00 |
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Paul Gilbert
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ad0be89459
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ACCESS: Simplified surface creation, added drawing for scaled flipped images
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2014-08-18 20:15:43 -04:00 |
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Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
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Strangerke
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fab6d7883e
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ACCESS: Update TODOs
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2014-08-16 11:29:37 +02:00 |
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Paul Gilbert
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4a3ce2d27d
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ACCESS: Implementing checkScroll
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2014-08-15 09:27:05 -04:00 |
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Paul Gilbert
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f66f01bf89
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ACCESS: Implemented player walk methods
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2014-08-14 20:49:30 -04:00 |
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Paul Gilbert
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28bfe73749
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ACCESS: Implemented cmdSpecial script opcode
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2014-08-13 22:23:08 -04:00 |
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Paul Gilbert
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89772d55a5
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ACCESS: Implemented window size fields setup and copyBF2Vid
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2014-08-12 23:34:23 -04:00 |
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Paul Gilbert
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483bc1eb03
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ACCESS: Implemented setBufferScan and copyRects
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2014-08-12 21:40:14 -04:00 |
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Paul Gilbert
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b579dbb71b
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ACCESS: Fixes for clipping
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2014-08-12 21:12:11 -04:00 |
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Paul Gilbert
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9107cc103f
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ACCESS: Added a temporary frame delay and screen update
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2014-08-12 09:16:14 -04:00 |
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Paul Gilbert
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c0cb03cea2
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ACCESS: Implemented copyBlocks
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2014-08-12 08:38:12 -04:00 |
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Paul Gilbert
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eee84b8760
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ACCESS: Implemented plotList
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2014-08-11 23:12:53 -04:00 |
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Paul Gilbert
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b6c9460031
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ACCESS: Fix palette translation during loading
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2014-08-10 19:42:33 -04:00 |
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Paul Gilbert
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b2596cab0e
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ACCESS: Implement loadPlayField
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2014-08-10 18:36:34 -04:00 |
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Paul Gilbert
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47d75ae128
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ACCESS: Beginnings of logic for drawing sprite frames
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2014-08-10 15:50:22 -04:00 |
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Paul Gilbert
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cce0c2ff97
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ACCESS: Adding sprite resources and screen saving
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2014-08-10 11:47:15 -04:00 |
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Paul Gilbert
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9d590687e9
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ACCESS: Implemented roomMenu
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2014-08-09 22:24:35 -04:00 |
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Paul Gilbert
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c1613178c3
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ACCESS: Implemented player loading
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2014-08-09 22:07:28 -04:00 |
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Paul Gilbert
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1171400ccb
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ACCESS: Beginnings of animation manager
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2014-08-09 15:54:35 -04:00 |
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Paul Gilbert
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bea93f3441
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ACCESS: Implemented setupRoom method
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2014-08-07 09:23:31 -04:00 |
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Paul Gilbert
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031cc32c84
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ACCESS: Implemented room data loading
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2014-08-06 22:43:40 -04:00 |
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Paul Gilbert
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8e43a6c528
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ACCESS: Add scripts classes and Amazon room setup
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2014-08-05 23:23:49 -04:00 |
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Paul Gilbert
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7d605ce573
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ACCESS: Implement outer room handler
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2014-08-05 22:17:30 -04:00 |
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Paul Gilbert
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bb48a153a6
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ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
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2014-08-04 21:35:49 -04:00 |
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Paul Gilbert
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04d42638cd
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ACCESS: Fleshed out beginning of title sequence, added Screen::clip
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2014-08-04 09:21:39 -04:00 |
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Paul Gilbert
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7a63e12edb
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ACCESS: Added screen loading and file index load fixes
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2014-08-02 17:09:28 -04:00 |
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Paul Gilbert
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a94bf197ef
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ACCESS: Implement fading routines
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2014-08-02 10:07:54 -04:00 |
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