11531 Commits

Author SHA1 Message Date
Eugene Sandulenko
4dc49e713b Turn ObjectMap into real object.
svn-id: r15457
2004-10-07 23:02:19 +00:00
Eugene Sandulenko
29a5f6bbd3 Remove duplicated code in actor walk code.
Turn ActionMap into real object.
Rename ActionMap variables to conform our code guidelines.

svn-id: r15456
2004-10-07 22:31:39 +00:00
Max Horn
f488f4c15f Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
svn-id: r15455
2004-10-07 21:23:29 +00:00
Max Horn
186201c68f Use slightly less irritating variable names; remove box draw hack, as its semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command
svn-id: r15454
2004-10-07 21:20:44 +00:00
Max Horn
ad285d6349 Use proper range for the (screen/local) strip values
svn-id: r15453
2004-10-07 21:19:37 +00:00
Max Horn
86113ad042 Fix doxygen warning
svn-id: r15452
2004-10-07 21:18:54 +00:00
Max Horn
2c5e42ca22 Fix for bug #1042509 (SNMDEMO not recognized)
svn-id: r15451
2004-10-07 20:55:22 +00:00
Paweł Kołodziejski
cd28cba36f updated
svn-id: r15450
2004-10-07 19:41:34 +00:00
Max Horn
22dc16fc25 Fix blast object drawing glitches introduced by the smooth scrolling changes (were visible with the inventory in The Dig)
svn-id: r15449
2004-10-07 16:34:54 +00:00
Max Horn
3f842b2017 Simplify calling drawBomp a littl
svn-id: r15448
2004-10-07 16:10:51 +00:00
Max Horn
f52893217e Adjusted come comments
svn-id: r15447
2004-10-07 16:09:30 +00:00
Torbjörn Andersson
7564fc2323 I don't know if it matters, but I'll feel safer if we initialise maskPtr...
svn-id: r15446
2004-10-07 15:42:39 +00:00
Travis Howell
9383a074cd Correct values.
svn-id: r15445
2004-10-07 11:31:50 +00:00
Max Horn
6f02fab8f3 Removed some code which has no effect (looks like a coding mistake?)
svn-id: r15444
2004-10-07 10:33:46 +00:00
Chris Apers
a9f1d362ea Force ARM in direct mode
svn-id: r15443
2004-10-07 09:19:33 +00:00
Travis Howell
b38b5a5c64 Pointer correction
svn-id: r15442
2004-10-07 06:54:33 +00:00
Eugene Sandulenko
7b16b16e20 Fix bug reported by salty-horse. When list is so short so it fits
one page, list position gets negative values. This never was triggered until
lastselectedgame config file key was introduced.

svn-id: r15441
2004-10-06 22:19:49 +00:00
Chris Apers
bb2417d9af Fixed Builder sub-project
svn-id: r15440
2004-10-06 10:37:32 +00:00
Chris Apers
418f798090 Updated with new files
svn-id: r15439
2004-10-06 10:31:51 +00:00
Chris Apers
a1a56be336 Forgot this one
svn-id: r15438
2004-10-06 10:26:09 +00:00
Chris Apers
4ba9994bb3 PalmOS update
svn-id: r15437
2004-10-06 10:20:21 +00:00
Torbjörn Andersson
a6632277e1 Indentation fix
svn-id: r15436
2004-10-06 10:18:28 +00:00
Chris Apers
2ca4529bba Use common PI value instead
svn-id: r15435
2004-10-06 10:14:31 +00:00
Chris Apers
d76a375889 Updated comment
svn-id: r15434
2004-10-06 09:58:18 +00:00
Chris Apers
621f5f7cfc PalmOS : ARM optimization
svn-id: r15433
2004-10-06 09:55:38 +00:00
Chris Apers
7b0ce25510 PalmOS update
svn-id: r15432
2004-10-06 09:54:20 +00:00
Chris Apers
4212ed09ac Update table
svn-id: r15431
2004-10-06 09:51:09 +00:00
Chris Apers
c9250e0c0c Use system path
svn-id: r15430
2004-10-06 09:44:09 +00:00
Chris Apers
d31cd1dd73 Added M_PI definition
svn-id: r15429
2004-10-06 09:39:07 +00:00
Chris Apers
1f197548f2 Not needed anymore
svn-id: r15428
2004-10-06 09:36:01 +00:00
Chris Apers
a5e47bf687 FOTAQ ARM optimization
svn-id: r15427
2004-10-06 09:35:02 +00:00
Chris Apers
2f72e6fe2d Adjustments
svn-id: r15426
2004-10-06 09:33:26 +00:00
Travis Howell
270de2a503 Ooops
svn-id: r15425
2004-10-06 01:01:44 +00:00
Travis Howell
23ae8207de Better clipping code.
svn-id: r15424
2004-10-05 23:37:59 +00:00
Gregory Montoir
ac896f09dc fix ending credits glitch
svn-id: r15423
2004-10-05 22:28:58 +00:00
Gregory Montoir
5912d5d25a fix drawWizPolygon glitch
svn-id: r15422
2004-10-05 22:28:13 +00:00
Travis Howell
3ea5ebce0e thinkerk works now.
svn-id: r15421
2004-10-05 14:40:22 +00:00
Travis Howell
96c493d94b Missed spot
svn-id: r15420
2004-10-05 14:05:23 +00:00
Travis Howell
29e0bbb13f Allow color adjustment when decompressing wizImages.
svn-id: r15419
2004-10-05 09:39:39 +00:00
Travis Howell
67efe7f6d0 Switch to warning
svn-id: r15418
2004-10-05 06:14:40 +00:00
Travis Howell
56ae86ef4f HE71+ games use wizImages for charset too.
svn-id: r15417
2004-10-05 05:52:48 +00:00
Eugene Sandulenko
f1ffeaf3ec o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command

All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.

svn-id: r15416
2004-10-05 02:16:26 +00:00
Eugene Sandulenko
53d807ab16 Fix button clicking. Now actor walks to correct spot and interface buttons
work.

svn-id: r15415
2004-10-04 23:51:23 +00:00
Eugene Sandulenko
8b7740d8af R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
svn-id: r15414
2004-10-04 23:09:38 +00:00
Max Horn
05412066b1 Sort variables by their number
svn-id: r15413
2004-10-04 14:58:37 +00:00
Max Horn
b8419baa67 Remove Gdi::fillRect, use the existing fill() method instead
svn-id: r15412
2004-10-04 14:39:42 +00:00
Max Horn
0de20e2911 cleanup
svn-id: r15411
2004-10-04 14:39:21 +00:00
Travis Howell
4e268316d0 Rename var and enable in COMI.
svn-id: r15410
2004-10-04 14:28:43 +00:00
Travis Howell
292bd1a62b Ooops, got reverted.
svn-id: r15409
2004-10-04 14:02:37 +00:00
Eugene Sandulenko
1cb05366f8 Implement case 150 for drawBMAPBg
svn-id: r15408
2004-10-04 13:49:30 +00:00