Commit Graph

11 Commits

Author SHA1 Message Date
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Eugene Sandulenko
6a20ddf1d2 Moved Gob engine to AdvancedDetector.
svn-id: r25274
2007-01-30 02:17:46 +00:00
Max Horn
9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Sven Hesse
d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse
42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73 - I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and
  fillrecting to big sprites
- Enabled drawing of text

svn-id: r22001
2006-04-18 09:59:18 +00:00
Sven Hesse
07a0d54891 - More stubs, the intro now works completely (with extreme graphical
glitches and without sound in the floppy version), the title screen
  is shown afterwards
- Added skipping of the floppy version's copy protection screen,
  since the CD version doesn't show it either

svn-id: r21845
2006-04-13 16:25:07 +00:00
Sven Hesse
08a57f0837 More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
svn-id: r20806
2006-02-21 14:22:25 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00