James Brown
512f80552e
Indy3 only uses the low 4 bits of a variable
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svn-id: r5393
2002-11-03 15:12:39 +00:00
Tore Anderson
4158976aaf
no need to remove the debian/ dir anymore
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svn-id: r5392
2002-11-03 15:08:13 +00:00
Tore Anderson
c9292815b7
Fixed typo in description, drop build-deps on curses and readline
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svn-id: r5391
2002-11-03 15:07:46 +00:00
Jonathan Gray
418017cb29
hack around what seems to be an empty exit script in indy3 (besides the size and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script?
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svn-id: r5390
2002-11-03 10:33:50 +00:00
Jonathan Gray
5091728815
cleaner way to fix entry/exit dumping
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svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4
fix dumping of exit/entry scripts for older games
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svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
b99afecb41
Fix "I can't reach that" in Indy3
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svn-id: r5387
2002-11-03 07:09:05 +00:00
Jonathan Gray
bb8172f7c9
add the ability to view/set debugging level to the debugger
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svn-id: r5386
2002-11-02 23:46:04 +00:00
Lionel Ulmer
6c4cb7346c
Fix key repeat in the GUI.
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svn-id: r5385
2002-11-02 17:44:06 +00:00
James Brown
cc0f8c4fb5
Hack for Full Throttle - aquadran, are you sure these ranges are right?
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svn-id: r5384
2002-11-02 16:33:40 +00:00
Lionel Ulmer
ffebcc826b
Make X11 driver work with overlays and all the stuff. Rework by the
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same occasion the mouse code.
RFH: if anyone has a DOTT save game just before the car cleaning in
the past, I would like to have it to test the (untested) code to
move the screen.
svn-id: r5383
2002-11-02 15:13:08 +00:00
James Brown
6502938983
Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
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svn-id: r5382
2002-11-02 12:39:42 +00:00
James Brown
53f26cb4ac
*cough*... never mind me...
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svn-id: r5381
2002-11-02 12:21:40 +00:00
James Brown
e7a245114d
Make stack problems a little more verbose
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svn-id: r5380
2002-11-02 12:20:41 +00:00
James Brown
54c408a810
Finish hacks - Mine Road sequence now skipped
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svn-id: r5379
2002-11-02 11:51:44 +00:00
Tore Anderson
2039c16a62
remove the debian/ dir before symlinking the dists/debian/ dir there,
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to make the deb target in the makefile work
svn-id: r5378
2002-11-02 11:06:35 +00:00
Travis Howell
e03be389de
Added simon sound bugfix, patch #632518
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Added fix for simon sound-related crash, patch #632517
svn-id: r5377
2002-11-02 10:51:32 +00:00
Ruediger Hanke
099bf6caba
Cleaner CGX open/close
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svn-id: r5376
2002-11-02 10:19:27 +00:00
Oliver Kiehl
8132e3e32f
oops
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svn-id: r5375
2002-11-02 09:38:43 +00:00
Oliver Kiehl
130d898c7f
Ludde's fix for simon2 movement problem
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svn-id: r5374
2002-11-02 09:23:30 +00:00
James Brown
1c975ba92e
Correct that FT opcode - it's bitwise or, not logical
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svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
35678731d9
Revert back to revision 1.26.
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Fingolfin, this breaks compilation on linux gcc 2.9x.. debian at least.
svn-id: r5372
2002-11-02 08:16:04 +00:00
James Brown
9e114938d3
Add some opcodes for Full Throttle
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svn-id: r5371
2002-11-02 07:53:46 +00:00
Ruediger Hanke
2dcff5fe85
Small fixes to satisfy GCC with the new MOS includes
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svn-id: r5370
2002-11-01 23:09:07 +00:00
Max Horn
a15e6df2bd
improved gcc build rule to avoid problems when files are removed from the repository, and to make it less likely that aborting a build leaves bad .d2 files around (thanks Willem!)
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svn-id: r5369
2002-11-01 20:28:51 +00:00
Tore Anderson
797fc81597
initial revision
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svn-id: r5368
2002-11-01 18:13:27 +00:00
Tore Anderson
60339d6e9a
Added a deb target in the Makefile.
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Removed the debian/ dir, or so I hope.
svn-id: r5367
2002-11-01 18:05:06 +00:00
James Brown
e268765a03
Put in some Full Throttle insane workarounds - i need to figure out how to tell the script to give me the booster
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and ramp tho :)
svn-id: r5366
2002-11-01 17:26:51 +00:00
James Brown
c2b7860403
Add olki to credits
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svn-id: r5365
2002-10-31 15:26:56 +00:00
Travis Howell
6a6bd6dffd
Revert earlier change since it causes more movements problems.
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Add a fixme comment instead.
svn-id: r5364
2002-10-31 12:11:34 +00:00
Travis Howell
8650ff5294
Fix voice in simon 1/2 dos talkie again.
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Disable code causing movement problems in simon 2 games
svn-id: r5363
2002-10-31 09:38:02 +00:00
James Brown
9ffc268db5
Fix "Need more memory" warning for The Dig
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svn-id: r5362
2002-10-31 05:48:09 +00:00
Max Horn
d7123f4908
hopeyfully this fixes simon2dos
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svn-id: r5361
2002-10-31 01:55:11 +00:00
Max Horn
b43410e6f6
some more cleanup
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svn-id: r5360
2002-10-31 01:27:05 +00:00
Nicolas Bacca
8d760a44ec
Revenge of doh
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svn-id: r5359
2002-10-31 01:11:55 +00:00
Nicolas Bacca
f2cff6cc10
doh
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svn-id: r5358
2002-10-31 01:05:50 +00:00
Nicolas Bacca
f84b5d327d
Real HPC support (work in progress)
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svn-id: r5357
2002-10-31 01:04:47 +00:00
Jonathan Gray
6614318d2f
fix the fixme.. changing one of the pcm_seek calls back to time_seek was what I meant to do...
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svn-id: r5356
2002-10-31 00:39:48 +00:00
Jonathan Gray
605b7f1d2a
force non integer math to make loom work properly with vorbis again
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svn-id: r5355
2002-10-31 00:32:54 +00:00
Max Horn
3de70690b9
don't open files all the time just to detect whether we use VOC/WAV/MP3 music: we have a concept of so called 'variables' which can be used to store data, make use of this cool technique <g>; load effects even if voice file is missing; cleanup
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svn-id: r5354
2002-10-30 23:52:19 +00:00
Max Horn
8ac61bee6d
disabled reverb effect in QuickTime / CoreAudio drivers until we figure out why they bog down the system so much; added experimental streaming mode to CoreAudio driver, which is not tested at all due to bugs in the Simon code (which right now prevent me from playing any music in Simon type games)
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svn-id: r5353
2002-10-30 23:18:52 +00:00
Travis Howell
5aab823953
Add simon 2 dos non-talkie fix from ludde
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svn-id: r5352
2002-10-30 11:12:37 +00:00
Travis Howell
c9774f88d3
Add more OpenGL GFX modes, patch #630753
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svn-id: r5351
2002-10-30 02:31:49 +00:00
Travis Howell
e48c124094
another oops
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svn-id: r5350
2002-10-30 02:22:54 +00:00
Travis Howell
ab285bbfac
Ooops
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svn-id: r5349
2002-10-29 15:36:02 +00:00
Travis Howell
4d1a90a44c
Add OpenGL GFX mode switch, patch #630448
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svn-id: r5348
2002-10-29 14:57:32 +00:00
Travis Howell
fa9634673f
Add support for compressed files for some simon games, rest of patch #629555
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svn-id: r5347
2002-10-29 14:33:59 +00:00
Max Horn
ace6c43b39
fixed shadow warning
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svn-id: r5346
2002-10-28 20:35:14 +00:00
Ruediger Hanke
0b6a4e9b70
Overlay fix and optimisation
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svn-id: r5345
2002-10-28 20:22:26 +00:00
James Brown
63ee97b1ee
Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
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Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.
svn-id: r5344
2002-10-28 12:56:42 +00:00