1950 Commits

Author SHA1 Message Date
James Brown
512f80552e Indy3 only uses the low 4 bits of a variable
svn-id: r5393
2002-11-03 15:12:39 +00:00
Tore Anderson
4158976aaf no need to remove the debian/ dir anymore
svn-id: r5392
2002-11-03 15:08:13 +00:00
Tore Anderson
c9292815b7 Fixed typo in description, drop build-deps on curses and readline
svn-id: r5391
2002-11-03 15:07:46 +00:00
Jonathan Gray
418017cb29 hack around what seems to be an empty exit script in indy3 (besides the size and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script?
svn-id: r5390
2002-11-03 10:33:50 +00:00
Jonathan Gray
5091728815 cleaner way to fix entry/exit dumping
svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4 fix dumping of exit/entry scripts for older games
svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
b99afecb41 Fix "I can't reach that" in Indy3
svn-id: r5387
2002-11-03 07:09:05 +00:00
Jonathan Gray
bb8172f7c9 add the ability to view/set debugging level to the debugger
svn-id: r5386
2002-11-02 23:46:04 +00:00
Lionel Ulmer
6c4cb7346c Fix key repeat in the GUI.
svn-id: r5385
2002-11-02 17:44:06 +00:00
James Brown
cc0f8c4fb5 Hack for Full Throttle - aquadran, are you sure these ranges are right?
svn-id: r5384
2002-11-02 16:33:40 +00:00
Lionel Ulmer
ffebcc826b Make X11 driver work with overlays and all the stuff. Rework by the
same occasion the mouse code.

RFH: if anyone has a DOTT save game just before the car cleaning in
     the past, I would like to have it to test the (untested) code to
     move the screen.

svn-id: r5383
2002-11-02 15:13:08 +00:00
James Brown
6502938983 Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
2002-11-02 12:39:42 +00:00
James Brown
53f26cb4ac *cough*... never mind me...
svn-id: r5381
2002-11-02 12:21:40 +00:00
James Brown
e7a245114d Make stack problems a little more verbose
svn-id: r5380
2002-11-02 12:20:41 +00:00
James Brown
54c408a810 Finish hacks - Mine Road sequence now skipped
svn-id: r5379
2002-11-02 11:51:44 +00:00
Tore Anderson
2039c16a62 remove the debian/ dir before symlinking the dists/debian/ dir there,
to make the deb target in the makefile work

svn-id: r5378
2002-11-02 11:06:35 +00:00
Travis Howell
e03be389de Added simon sound bugfix, patch #632518
Added fix for simon sound-related crash, patch #632517

svn-id: r5377
2002-11-02 10:51:32 +00:00
Ruediger Hanke
099bf6caba Cleaner CGX open/close
svn-id: r5376
2002-11-02 10:19:27 +00:00
Oliver Kiehl
8132e3e32f oops
svn-id: r5375
2002-11-02 09:38:43 +00:00
Oliver Kiehl
130d898c7f Ludde's fix for simon2 movement problem
svn-id: r5374
2002-11-02 09:23:30 +00:00
James Brown
1c975ba92e Correct that FT opcode - it's bitwise or, not logical
svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
35678731d9 Revert back to revision 1.26.
Fingolfin, this breaks compilation on linux gcc 2.9x.. debian at least.

svn-id: r5372
2002-11-02 08:16:04 +00:00
James Brown
9e114938d3 Add some opcodes for Full Throttle
svn-id: r5371
2002-11-02 07:53:46 +00:00
Ruediger Hanke
2dcff5fe85 Small fixes to satisfy GCC with the new MOS includes
svn-id: r5370
2002-11-01 23:09:07 +00:00
Max Horn
a15e6df2bd improved gcc build rule to avoid problems when files are removed from the repository, and to make it less likely that aborting a build leaves bad .d2 files around (thanks Willem!)
svn-id: r5369
2002-11-01 20:28:51 +00:00
Tore Anderson
797fc81597 initial revision
svn-id: r5368
2002-11-01 18:13:27 +00:00
Tore Anderson
60339d6e9a Added a deb target in the Makefile.
Removed the debian/ dir, or so I hope.

svn-id: r5367
2002-11-01 18:05:06 +00:00
James Brown
e268765a03 Put in some Full Throttle insane workarounds - i need to figure out how to tell the script to give me the booster
and ramp tho :)

svn-id: r5366
2002-11-01 17:26:51 +00:00
James Brown
c2b7860403 Add olki to credits
svn-id: r5365
2002-10-31 15:26:56 +00:00
Travis Howell
6a6bd6dffd Revert earlier change since it causes more movements problems.
Add a fixme comment instead.

svn-id: r5364
2002-10-31 12:11:34 +00:00
Travis Howell
8650ff5294 Fix voice in simon 1/2 dos talkie again.
Disable code causing movement problems in simon 2 games

svn-id: r5363
2002-10-31 09:38:02 +00:00
James Brown
9ffc268db5 Fix "Need more memory" warning for The Dig
svn-id: r5362
2002-10-31 05:48:09 +00:00
Max Horn
d7123f4908 hopeyfully this fixes simon2dos
svn-id: r5361
2002-10-31 01:55:11 +00:00
Max Horn
b43410e6f6 some more cleanup
svn-id: r5360
2002-10-31 01:27:05 +00:00
Nicolas Bacca
8d760a44ec Revenge of doh
svn-id: r5359
2002-10-31 01:11:55 +00:00
Nicolas Bacca
f2cff6cc10 doh
svn-id: r5358
2002-10-31 01:05:50 +00:00
Nicolas Bacca
f84b5d327d Real HPC support (work in progress)
svn-id: r5357
2002-10-31 01:04:47 +00:00
Jonathan Gray
6614318d2f fix the fixme.. changing one of the pcm_seek calls back to time_seek was what I meant to do...
svn-id: r5356
2002-10-31 00:39:48 +00:00
Jonathan Gray
605b7f1d2a force non integer math to make loom work properly with vorbis again
svn-id: r5355
2002-10-31 00:32:54 +00:00
Max Horn
3de70690b9 don't open files all the time just to detect whether we use VOC/WAV/MP3 music: we have a concept of so called 'variables' which can be used to store data, make use of this cool technique <g>; load effects even if voice file is missing; cleanup
svn-id: r5354
2002-10-30 23:52:19 +00:00
Max Horn
8ac61bee6d disabled reverb effect in QuickTime / CoreAudio drivers until we figure out why they bog down the system so much; added experimental streaming mode to CoreAudio driver, which is not tested at all due to bugs in the Simon code (which right now prevent me from playing any music in Simon type games)
svn-id: r5353
2002-10-30 23:18:52 +00:00
Travis Howell
5aab823953 Add simon 2 dos non-talkie fix from ludde
svn-id: r5352
2002-10-30 11:12:37 +00:00
Travis Howell
c9774f88d3 Add more OpenGL GFX modes, patch #630753
svn-id: r5351
2002-10-30 02:31:49 +00:00
Travis Howell
e48c124094 another oops
svn-id: r5350
2002-10-30 02:22:54 +00:00
Travis Howell
ab285bbfac Ooops
svn-id: r5349
2002-10-29 15:36:02 +00:00
Travis Howell
4d1a90a44c Add OpenGL GFX mode switch, patch #630448
svn-id: r5348
2002-10-29 14:57:32 +00:00
Travis Howell
fa9634673f Add support for compressed files for some simon games, rest of patch #629555
svn-id: r5347
2002-10-29 14:33:59 +00:00
Max Horn
ace6c43b39 fixed shadow warning
svn-id: r5346
2002-10-28 20:35:14 +00:00
Ruediger Hanke
0b6a4e9b70 Overlay fix and optimisation
svn-id: r5345
2002-10-28 20:22:26 +00:00
James Brown
63ee97b1ee Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.

svn-id: r5344
2002-10-28 12:56:42 +00:00