289 Commits

Author SHA1 Message Date
dhewg
dc6c88f350 M4: Init volume levels on startup 2011-03-19 16:04:53 +01:00
D G Turner
10e2cec6b9 M4: Updated for OSystem Palette RGBA->RGB Change. 2011-02-20 03:20:06 +00:00
Ori Avtalion
84a8bdc86b JANITORIAL: Remove duplicate #include's
svn-id: r55889
2011-02-12 10:00:52 +00:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Paul Gilbert
e00c17712c M4: Removed redundant colour index recalculation in palette manager
svn-id: r55098
2011-01-03 11:36:39 +00:00
Max Horn
2cae2fc4d0 M4: Remove unnecessary reference to file.h
svn-id: r54563
2010-11-28 23:39:02 +00:00
Max Horn
2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
d6592aaba6 M4: Do not use Common::SubReadStream where ReadStream suffices
svn-id: r54342
2010-11-18 19:27:01 +00:00
Paul Gilbert
0ac1eb82c6 M4: Changed debug calls to debugCN since they all have newlines
svn-id: r54047
2010-11-03 09:44:03 +00:00
Max Horn
8047f79a46 M4: Convert last few printfs to debug
svn-id: r54039
2010-11-02 09:50:29 +00:00
Max Horn
7cf7b198ad M4: Remove redundant fflush calls
svn-id: r54038
2010-11-02 09:50:14 +00:00
Paul Gilbert
97a0c281eb M4: Converted all printf's to debug
svn-id: r54035
2010-11-02 00:51:12 +00:00
Paul Gilbert
274fbd028d M4: Added function pointers to the the script engine data map list
svn-id: r54034
2010-11-02 00:15:18 +00:00
Paul Gilbert
997625c3b3 M4: Reworked dumpFile to use Common::DumpFile
svn-id: r54033
2010-11-02 00:13:04 +00:00
Max Horn
a984fb17c2 GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
svn-id: r54007
2010-11-01 16:03:35 +00:00
Max Horn
334173d333 M4: Remove unused getter method MadsM4Engine::system()
svn-id: r53959
2010-10-30 21:26:13 +00:00
Max Horn
c07e58ba06 M4: Disable code using FILE, fopen, etc. and add explantory FIXME
svn-id: r53958
2010-10-30 21:25:52 +00:00
Filippos Karapetis
e7ff1574ef M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)
svn-id: r53505
2010-10-15 15:51:59 +00:00
Filippos Karapetis
c2e08538ee M4: Fixed code analysis warnings - bug #3087845
svn-id: r53500
2010-10-15 15:05:23 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Paul Gilbert
53a5ba21ab M4: NULL terminate after a strncpy
svn-id: r52794
2010-09-18 12:08:59 +00:00
Paul Gilbert
9cab0a5cfe M4: Added missing breaks to switch statement
svn-id: r52793
2010-09-18 12:02:52 +00:00
Matthew Hoops
b1532eca9f M4: Silence gcc warning
Original warning: "format not a string literal and no format arguments"

svn-id: r52388
2010-08-25 13:31:14 +00:00
Paul Gilbert
4395e75aef M4: Fixes for compiler errors
svn-id: r52365
2010-08-25 06:55:11 +00:00
Paul Gilbert
212479ab79 M4: Implementation of script engine
svn-id: r52364
2010-08-25 06:42:54 +00:00
Eugene Sandulenko
ee23fe34b0 M4: fix warnings
svn-id: r52148
2010-08-17 11:01:20 +00:00
Paul Gilbert
28de229b51 M4: Added further code fragments to enable player to move again
svn-id: r51462
2010-07-29 11:41:51 +00:00
Paul Gilbert
fd804eb44b M4: Further work done on the setup and starting of actions
svn-id: r51461
2010-07-29 11:04:54 +00:00
Paul Gilbert
0191f8fd71 M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
svn-id: r51239
2010-07-24 08:08:19 +00:00
Paul Gilbert
ec460ca2ca M4: Implemented lots of support code for pre-action handling
svn-id: r51235
2010-07-24 05:56:06 +00:00
Paul Gilbert
cd66b7d11b M4: Enhanced the show_codes debug command to also show a scene's walking points
svn-id: r51230
2010-07-24 01:07:04 +00:00
Paul Gilbert
b062b413aa Removed some old deprecated code that was drawing the status text a second time
svn-id: r51201
2010-07-23 10:53:21 +00:00
Paul Gilbert
42851e047f Lots of action related fields added; scroll over default action is now displayed on-screen
svn-id: r51200
2010-07-23 09:49:40 +00:00
Johannes Schickel
ddb364412e Fix use of "&&" instead of "&" for bit masking. (This looks much more sensible at least!)
svn-id: r50953
2010-07-16 23:30:50 +00:00
Paul Gilbert
379a55f089 Implemented path-finding logic for accurate player movement
svn-id: r50936
2010-07-16 13:15:18 +00:00
Paul Gilbert
3473e8c6da Clarified variable used for scene node loading, and added in extra blank nodes for player movement like the original game does
svn-id: r50932
2010-07-16 08:03:26 +00:00
Paul Gilbert
20a0ad6833 Bugfixes to walking code. Rex can now walk about on-screen
svn-id: r50914
2010-07-15 12:37:46 +00:00
Paul Gilbert
4366262511 Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
2010-07-15 10:51:11 +00:00
Paul Gilbert
13eb510baf Bugfix to the SqrtF16 function to work correctly
svn-id: r50912
2010-07-15 10:00:32 +00:00
Matthew Hoops
ec65befa3c Silence gcc warning.
svn-id: r50883
2010-07-14 14:05:08 +00:00
Paul Gilbert
f796fd6cf3 Preliminary implementation of lots of code related to player movement
svn-id: r50882
2010-07-14 11:55:15 +00:00
Torbjörn Andersson
6760127300 The new buffer has to be one byte longer than the length of the 'buffer'
string. (Error spotted by cppcheck.) Also, there's no need to use sprintf()
where a strcpy() will do just as well. (It's tempting, but probably not
appropriate, to use strdup(). I'm guessing the buffer *has* to be allocated
with 'new'.)

svn-id: r50872
2010-07-14 04:42:27 +00:00
Paul Gilbert
dd5f6f13e2 Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
2010-07-07 11:02:11 +00:00
Paul Gilbert
c89fe5f6d5 Added support for idle character animations
svn-id: r50723
2010-07-06 11:33:09 +00:00
Paul Gilbert
3f7dc9e0e2 Added extra initialisation code for the game's global variables list
svn-id: r50722
2010-07-06 11:32:10 +00:00
Paul Gilbert
660ffc194d Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
2010-07-05 09:53:10 +00:00
Paul Gilbert
587ba8a90e Implemented more of the support methods for player display
svn-id: r50644
2010-07-04 12:45:33 +00:00
Paul Gilbert
10e7581fe1 Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
svn-id: r50638
2010-07-04 00:38:16 +00:00
Paul Gilbert
88d1155c5e Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
svn-id: r50622
2010-07-03 12:49:42 +00:00