Matthew Hoops
52c0d678ce
MOHAWK: Enable the Riven easter egg shortcut
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svn-id: r55458
2011-01-23 06:02:46 +00:00
Matthew Hoops
fd3188a6fc
MOHAWK: Cleanup Riven opcode 12 (now known as stopSound())
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svn-id: r55457
2011-01-23 05:12:50 +00:00
Arnaud Boutonné
caab214260
HUGO: Fix on more GCC warning
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svn-id: r55454
2011-01-23 00:29:08 +00:00
Arnaud Boutonné
7f4e1bde1e
HUGO: Fix several warnings
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svn-id: r55453
2011-01-23 00:19:40 +00:00
Arnaud Boutonné
93409aa381
HUGO: Fix GCC compilation
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svn-id: r55452
2011-01-23 00:08:47 +00:00
Arnaud Boutonné
3f6496d5b5
HUGO: Cleanup
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Suppress almost all defines, rename constants
svn-id: r55451
2011-01-23 00:05:52 +00:00
Lars Skovlund
bcf62fa8b9
SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging
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svn-id: r55449
2011-01-22 21:58:33 +00:00
Alyssa Milburn
7e46c479fc
MOHAWK: Add hardcoded help code for case 1.
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svn-id: r55448
2011-01-22 21:23:06 +00:00
Alyssa Milburn
49c3cab2e8
MOHAWK: Implement CSTime help system.
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svn-id: r55447
2011-01-22 21:22:49 +00:00
Alyssa Milburn
bbfbb7e74a
MOHAWK: Minor CSTimeChar bugfixes.
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svn-id: r55446
2011-01-22 21:22:29 +00:00
Alyssa Milburn
bfe0307300
MOHAWK: Implement kCSTimeEventCharSomeNIS55.
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svn-id: r55445
2011-01-22 21:22:12 +00:00
Sven Hesse
00cabdad11
GOB: Only let one video with sound play at a time
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svn-id: r55444
2011-01-22 19:37:25 +00:00
Sven Hesse
0722df9472
GOB: Hacking in multiple live videos
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Needed for Bambou. The narrator voice and the "Do you want to quit?"
voices are live videos that should continue while the live video
buttons are playing.
svn-id: r55443
2011-01-22 19:28:23 +00:00
Filippos Karapetis
66a715ea99
MOHAWK: Silence a warning
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svn-id: r55442
2011-01-22 18:09:06 +00:00
Alyssa Milburn
a9c840c3d5
MOHAWK: More CSTime event stubs.
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Case 1 is now playable up to the 'next case' event.
svn-id: r55441
2011-01-22 17:34:01 +00:00
Alyssa Milburn
de4b564532
MOHAWK: Add/use visit count for scenes.
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svn-id: r55440
2011-01-22 17:33:44 +00:00
Bastien Bouclet
caccceb02b
MOHAWK: Dragging resources / levers code cleanup
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svn-id: r55439
2011-01-22 17:26:09 +00:00
Sven Hesse
5b4183fa27
GOB: Or actually, *this* should be the correct loop flag handling
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svn-id: r55438
2011-01-22 17:19:58 +00:00
Sven Hesse
3f162962aa
GOB: Oops, -10 = close video, < -10 = looping
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svn-id: r55437
2011-01-22 16:56:02 +00:00
Sven Hesse
7fee6f9740
GOB: Proper live video looping
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Fixes the Yes/No robots in Bambou
svn-id: r55436
2011-01-22 16:48:51 +00:00
Bastien Bouclet
aeff7cf12c
MOHAWK: Implement Channelwood's remaining opcodes
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svn-id: r55434
2011-01-22 16:44:00 +00:00
Matthew Hoops
c1e68ac94d
MOHAWK: Fix meaning of the sound loop variable
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svn-id: r55433
2011-01-22 16:35:25 +00:00
Sven Hesse
cbbafc962d
GOB: Extend the good-measure wait to all videos with sound
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Fixes a glitch in Bambou, where the intro movie is cut off to
soon.
svn-id: r55432
2011-01-22 16:29:54 +00:00
Matthew Hoops
755558de04
MOHAWK: Update the ADPC chunk code
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svn-id: r55431
2011-01-22 16:16:30 +00:00
Sven Hesse
a8e6fa3346
GOB: Don't blit dirty rectangles while playing a live video
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This fixes the inventory list flickering in live videos :)
svn-id: r55430
2011-01-22 15:39:52 +00:00
Sven Hesse
2bb8cf25df
GOB: Force live videos onto the backSurface
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Fixes some inventory list uglyness in live videos.
It still flickers when mousing over it though, and keeps popping
when mousing over the register during the hotel scene
svn-id: r55429
2011-01-22 15:06:12 +00:00
Filippos Karapetis
7dd28c024a
SCI: Moved the robot audio playing test code inside GfxRobot::playAudio()
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svn-id: r55428
2011-01-22 14:58:17 +00:00
Lars Skovlund
8a44af63af
SCI/robot: Correct detection of null preload
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svn-id: r55427
2011-01-22 14:32:39 +00:00
Sven Hesse
40a4b09246
GOB: Fix the save list width
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The length of the slot 0 string determines the list's width
svn-id: r55426
2011-01-22 14:23:03 +00:00
Sylvain Dupont
185a0b9070
GOB: Fixes the return value of dummy shooter in Last Dynasty
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Mission 34 shooter must return 1 in order to proceed to the point & click part of the game.
svn-id: r55425
2011-01-22 13:19:16 +00:00
Lars Skovlund
dc27a22026
SCI: Added stub for playing robot audio from the console
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svn-id: r55424
2011-01-22 13:12:01 +00:00
Bastien Bouclet
f48cc4119c
MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer
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svn-id: r55423
2011-01-22 13:03:54 +00:00
Filippos Karapetis
89087b18c7
SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, references of the SciEngine class to itself via g_sci have been removed
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svn-id: r55422
2011-01-22 13:01:10 +00:00
Sven Hesse
7c14cf2b1b
GOB: Fix some of the live-video glitchyness
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svn-id: r55421
2011-01-22 12:26:31 +00:00
Bastien Bouclet
477ae820fb
MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch
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svn-id: r55420
2011-01-22 12:15:42 +00:00
Alyssa Milburn
1d82720447
MOHAWK: Hide mummy at startup in CSTime case 1.
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svn-id: r55419
2011-01-22 12:12:07 +00:00
Sven Hesse
6e254c4f01
GOB: Actually, startFrame == -2 seems to be the only live video flag
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svn-id: r55418
2011-01-22 11:39:03 +00:00
Alyssa Milburn
86b90fe8a6
MOHAWK: Add some debug commands for CSTime.
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svn-id: r55417
2011-01-22 11:37:37 +00:00
Alyssa Milburn
e23fef92dd
MOHAWK: Finish hard-coded logic for CSTime case 1.
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svn-id: r55416
2011-01-22 11:37:19 +00:00
Alyssa Milburn
db8f0fdce3
MOHAWK: Implement a couple more CSTime events.
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svn-id: r55415
2011-01-22 11:37:01 +00:00
Alyssa Milburn
5f87a5b9a8
MOHAWK: Add some proper group removal logic to CSTime.
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svn-id: r55414
2011-01-22 11:36:43 +00:00
Bastien Bouclet
2fabd90937
MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators
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svn-id: r55413
2011-01-22 10:09:01 +00:00
Bastien Bouclet
552648c225
MOHAWK: Complete Channelwood opcode 101, pipe bridge
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svn-id: r55412
2011-01-22 09:37:56 +00:00
Sven Hesse
5660b42a89
GOB: Another (?) non-blocking video flag
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This fixes the intro needing an extra ESC.
Interestingly, the intro movie is actually interactive. You can
influence the paths Max takes by pressed the arrow keys at the
right times.
svn-id: r55411
2011-01-22 09:31:02 +00:00
David Turner
243fe811ef
TOON: Fix Further Memory Leaks in Savegame Loading.
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svn-id: r55408
2011-01-22 05:21:51 +00:00
Sven Hesse
d99ca6e58c
GOB: Don't mess with the break key in Urban Runner
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To be able ESC videos, you need to switch on ESC in the settings
in the right part of the menu, because the scripts needs to
trigger the drawing of the last frame of the ESC'd video.
Otherwise, the graphics e.g. stops mid-frame during a turn.
svn-id: r55407
2011-01-22 04:39:39 +00:00
Sven Hesse
e7006f2cf1
GOB: Urban: Save an empty sprite if necessary
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svn-id: r55406
2011-01-22 04:14:33 +00:00
Filippos Karapetis
8928dc3cf5
SCI: Changed the expensive and inaccurate floating-point divisions to integer divisions. Fixes asserting of 90.rbt in Phantasmagoria (the game's logo video)
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svn-id: r55405
2011-01-22 03:28:14 +00:00
Filippos Karapetis
84a04d6876
SCI: Code formatting
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svn-id: r55404
2011-01-22 02:51:39 +00:00
David Turner
39de104c5c
TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.
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This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind.
svn-id: r55402
2011-01-22 01:07:14 +00:00