Changes the following warnings to errors:
C4701: potential use of uninitialized local variable
C4703: potential use of uninitialized local pointer
C4456: declaration hides previous local declaration
C4003: not enough arguments for function-like macro invocation
C4840: use of non-trivial class as an argument to a variadic function
C4805: unsafe mix of bool and int in a numeric operation or comparison
C4305: truncation of double to float or int to bool
C4366: address taken of unaligned field and used as an aligned pointer
C4315: object constructed into an unaligned field with a constructor that expects it to be aligned
Some systems have fseeko but you need to check that off_t is a 64-bit
value (and this requires some magic incantation on some platforms),
others need fseeko64(), Windows has a different symbol, and then some
systems only have an fseek() that's limited to <2GB files.
This is a first step in trying to improve this.
Add the GameController framework to the project and enable support for
controller user interaction in the Info.plist file. This allows for
Game Controller compatible devices to notify the application when
connected.
Add GameController framework to configure and ports.mk if not using
Xcode to build the target.
Prior to this, create_project always set USE_TEXT_CONSOLE_FOR_DEBUGGER on Xcode.
This was hard-coded behavior that I should have removed when I added configuring
this feature on the command line in 8c32927f393dddcbe3dfa1b19b38cd332283b6bd
Now it's disabled by default and can be enabled by --enable-text-console, just
like the other projects.
This commit adds support for the SudoMaker RetroWave OPL3 sound card. Requires
the retrowave library.
Add the following settings to scummvm.ini:
retrowaveopl3_bus=serial
retrowaveopl3_port=<port> f.e. COM3 or ttyACM0
Additional include and library directories can now be added.
This is most useful to Xcode Mac projects where a vanilla Homebrew setup
requires manually adding five directories through the Xcode UI and then
repeating that every time the project needs to be regenerated.
Now create_project can be scripted to regenerate a working Mac project
without any extra Xcode steps.
Non POSIX.1-2008 systems will not necessarily accept NULL as the
second argument, and could crash the program here. Provide a
temporary buffer on the stack instead, and don't count on realpath()
allocating one on the heap. This will work on older POSIX.1-2001
systems.
(In theory, this older POSIX.1-2001 syntax could have portability
problems too, because of PATH_MAX, but in practice this shouldn't
be a problem for the systems intended to be used by create_project.)
Fixes the build on Mac OS X Leopard.
Commit a1d930209a6452649ab704dbbcf2084c9177936e is actually enough to
stop the blurry display issue on Retina screens (Bug #11430).
This reverts most of 70f79d3df8b4a9d4c6d1b69838ff5a722c51b61e.
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp