64 Commits

Author SHA1 Message Date
Sven Hesse
8546ecab04 AGOS: Fix wrongly indented debugC() statement
GCC 6's -Wmisleading-indentation warns about the debugC() statement
being wrongly indented, as if belonging into the else's branch, which
it clearly doesn't.
2016-07-20 18:39:42 +02:00
Ori Avtalion
5e49800901 AGOS: Reduce audio header dependencies 2016-04-14 16:48:02 +03:00
D G Turner
41da9a2df7 AGOS: Change "script" debugflag to "subroutine" as more accurate.
This flag is used to enable dumping of subroutine scripts at start.
2014-05-11 13:28:33 +01:00
D G Turner
55d8a46177 AGOS: Switch script debugging to debug flag, rather than level 4.
This is now set by --debugflags=script rather than -d 4, though
it will still require a debug level greater than 0.
2014-05-11 13:17:16 +01:00
D G Turner
6856b09d5a AGOS: Switch opcode debugging to a debug flag, rather than level 2 hack.
This is now set by --debugflags=opcode rather than -d 2, though it will
still require a debug level greater than 0.
2014-05-11 12:27:38 +01:00
Johannes Schickel
c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel
047df69407 AGOS: Use Common::File instead of SearchMan.
This makes sure the hack from Common::File for filenames with a trailing dot
is used as expected.
2014-01-22 00:53:21 +01:00
Johannes Schickel
1cee8439e7 AGOS: Get rid of ArchiveMan in favor of global SearchMan.
This in fact slightly changes the priority order of added archives. Formerly,
all archives in SearchMan were preferred to the customly added ones in
ArchiveMan. All standard paths (i.e. path and extrapath) will be still be
searched before the custom ones (which are all priority 0 right now) but system
specific paths will be searched after (due to their priority being -1). Since
system specific paths shouldn't contain any game data files this should
hopefully be harmless.

This wasn't tested for games with CAB archives.
2014-01-22 00:30:28 +01:00
Johannes Schickel
a231f9d5dd AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Archive API. 2012-01-27 20:30:02 +01:00
Johannes Schickel
c82a75df69 AGOS: Rework digital sound playback.
The BaseSound class does now only save the sound filename instead of a file
handle. When a new sound is started a new file handle is created, which
assures that each sound uses a different file handle and thus allows for
directly streaming sounds from disk.

This fixes bug #3475610
"AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-26 01:01:41 +01:00
Eugene Sandulenko
0e1affcc97 AGOS: Fix warnings 2011-11-02 22:55:58 +00:00
Travis Howell
5346ac18b7 AGOS: Integrate InstallShield support. 2011-08-27 11:00:24 -04:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
a7248a0601 ENGINES: Replace many printfs by warning/debug/debugN
svn-id: r54031
2010-11-01 21:37:47 +00:00
Max Horn
a1dd7a07a1 ENGINES: Remove some 'using' statements
svn-id: r54001
2010-11-01 16:00:17 +00:00
Max Horn
e270da88a6 AGOS: cleanup
svn-id: r47451
2010-01-22 23:58:24 +00:00
Yotam Barnoy
b3eef9e066 AGOS Simon1 Windows fix. Fixed careless use of setChar function.
svn-id: r45592
2009-11-01 09:39:16 +00:00
Max Horn
01176782ea Fix some cppcheck warnings reported by salty-horse
svn-id: r44538
2009-10-02 14:32:54 +00:00
Travis Howell
8d2482813a Remove excess spaces.
svn-id: r44030
2009-09-11 10:22:32 +00:00
Travis Howell
1c15bcf87d Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
2009-08-11 14:42:44 +00:00
Max Horn
c4f6295330 Fixed some more warnings observed on buildbot
svn-id: r42010
2009-07-01 20:51:34 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Travis Howell
319a4f8aa9 Add work around for bug in English 4CD version of The Feeble Files.
svn-id: r40048
2009-04-21 14:01:43 +00:00
Johannes Schickel
b61d22b155 Hopefully fix compilation with mingw64.
svn-id: r39552
2009-03-19 23:52:30 +00:00
Travis Howell
5974452291 Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?.
svn-id: r38935
2009-02-27 22:10:25 +00:00
Travis Howell
5de19ecb28 Cleanup.
svn-id: r36232
2009-02-07 03:36:36 +00:00
Travis Howell
b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
17ce8db211 Lure works with the new GMM implementation
svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
ca76ef4e1f AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
svn-id: r32203
2008-05-20 21:40:53 +00:00
Travis Howell
45d7a68902 Fix Bug #1555117 - SIMON2: Cannot load Savegame.
svn-id: r31526
2008-04-17 04:18:53 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
b6672f37a9 Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell
6452a701be Fix glitches in pause options of Elvira 1.
svn-id: r26796
2007-05-10 00:43:27 +00:00
Travis Howell
20bf83a2ce Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell
1a69604e82 Cleanup.
svn-id: r26769
2007-05-07 01:11:10 +00:00
Torbjörn Andersson
16e7a12878 Some very obvious cleanups.
svn-id: r25635
2007-02-16 17:13:29 +00:00
Travis Howell
d8d2c4cd65 Ooops, remove debug leftovers in last commit.
svn-id: r25502
2007-02-12 00:21:04 +00:00
Travis Howell
d4a206ec12 Add basic support for AtariST demo of Elvira 1.
svn-id: r25501
2007-02-12 00:14:14 +00:00
Travis Howell
6bdd106176 Add Acorn disk version of Simon the Sorcerer 1.
svn-id: r25480
2007-02-11 02:16:00 +00:00
Travis Howell
5a40402528 Split draw code for earlier games, to prevent regressions for now
svn-id: r24633
2006-11-06 08:07:47 +00:00
Travis Howell
4b46821ffb Add more fixes for Elvira 1
svn-id: r24547
2006-10-28 03:29:58 +00:00
Travis Howell
adb626c783 Ooops, fix Elvira 1 regression
svn-id: r24525
2006-10-27 10:36:38 +00:00
Travis Howell
5ab37ca91d Add code for look opcode in elvira 1
svn-id: r24524
2006-10-27 03:07:18 +00:00
Travis Howell
fc04b2e45a Add back delay between script restarts
svn-id: r24500
2006-10-25 11:43:20 +00:00
Travis Howell
588c3e0bf1 Revert debug changes
svn-id: r24496
2006-10-25 10:21:57 +00:00