Thanasis Antoniou
5552a9eed5
BLADERUNNER: Fix comment about dropdown menu in KIA settings
2020-06-10 12:49:03 +03:00
Thanasis Antoniou
02d47a1d45
BLADERUNNER: Scrollable dropdown control for KIA (WIP)
...
Current purpose is for text language selection
Drop down list for language selection in KIA (early stage)
2020-06-10 12:33:05 +03:00
Paul Gilbert
1f62327969
GLK: COMPREHEND: Adjust display of text area
2020-06-09 21:21:18 -07:00
Paul Gilbert
f4af269ba2
GLK: COMPREHEND: Implement draw shape to match the original
2020-06-09 18:58:29 -07:00
Paul Gilbert
a22455377d
GLK: COMPREHEND: Proper implementaiton of shape rendering
2020-06-09 18:58:29 -07:00
Paul Gilbert
226fbb2cf7
GLK: COMPREHEND: Improvement on floodfill
2020-06-09 18:58:29 -07:00
Henrik "Henke37" Andersson
fa4207b593
VOYEUR: Save and apply lastVictim
2020-06-09 18:15:23 -07:00
Henrik "Henke37" Andersson
1205b0c0a5
VOYEUR: Persist the lockscreen code
2020-06-09 18:15:23 -07:00
Strangerke
0238598dd2
KINGDOM: Fix bug in GPL3_590
2020-06-09 23:40:51 +01:00
Strangerke
5cf86c0ae5
KINGDOM: Fix a couple of issues in GPL3_560 and GPL3_781
2020-06-09 23:33:55 +01:00
Eugene Sandulenko
bac023b726
DIRECTOR: Rename debug flags constants to match the flag values
2020-06-09 23:05:31 +02:00
djsrv
d9618b78c8
DIRECTOR: LINGO: Shorten Lingo debug flags
2020-06-09 23:02:37 +02:00
djsrv
3724d1acbd
DIRECTOR: LINGO: Add lingopreprocess debug flag
2020-06-09 23:02:37 +02:00
Zvika Haramaty
41f3d4b488
COMMON: Encoding::convertIconv - check errors on last call to iconv
...
There was a bug when trying to convert the Hebrew string "\e0\e1\e2"
from WINDOWS-1255 to UTF-32LE, because there was a last call to
`iconv` with `NULL`s, without error checking, and buffer needed to
be extended for that last one call.
Now this call is inserted to the main `iconv` loop, with error checking.
2020-06-09 23:01:47 +02:00
Eugene Sandulenko
ea7c11f532
DIRECTOR: MACGAME_1 -> MACGAME_l
2020-06-09 22:59:04 +02:00
trembyle
7997c93057
DIRECTOR: Add detection for Journeyman 2 and Daedalus
...
Later editions of Journeyman 2 included an interactive Making Of video.
This is now in detection, along with other Journeyman demos. Also added
various Windows demos from Activision.
2020-06-09 22:57:07 +02:00
trembyle
fb3eccda61
DIRECTOR: Organize detection entries
...
We sort by Director version, then alphabetically, with sections for
version clearly labeled. To clean up non-English versions, use new
macros to pass language.
2020-06-09 22:57:07 +02:00
trembyle
14d1d1d064
DIRECTOR: Add detection for many Director games
2020-06-09 22:57:07 +02:00
Purple T
4445b227ea
I18N: Update translation (French)
...
Currently translated at 100.0% (1381 of 1381 strings)
2020-06-09 20:43:20 +00:00
Strangerke
d529d897e2
KINGDOM: Add extra description in detection of the demo
2020-06-09 21:00:32 +01:00
Scott Percival
728fe97d97
DIRECTOR: LINGO: Move non-compiler methods out of lingo-codegen.cpp
2020-06-09 21:13:40 +08:00
sluicebox
45a7c33b9a
SCI32: Sync SQ6 speech and subtitle button states
2020-06-09 01:40:47 -07:00
sluicebox
fd13a9bf92
SCI32: Fix SQ6 music volume on Polysorbate LX
...
Fixes bug #9578
2020-06-08 20:01:51 -07:00
Ben Castricum
0c6850dee5
I18N: Update translation (Dutch)
...
Currently translated at 99.3% (1372 of 1381 strings)
2020-06-08 19:22:18 +00:00
athrxx
8b4d63e4c3
KYRA: (LOL) - improve detection of Spanish fan translation
...
(don't rely on files that may be different, depending on the original version that the fan translation patch is applied to)
2020-06-08 20:17:45 +02:00
Purple T
47ab491b48
I18N: Update translation (French)
...
Currently translated at 99.8% (1379 of 1381 strings)
2020-06-08 16:40:54 +00:00
athrxx
f8484dcb81
KYRA: (LOL/Italian) - fix detection regression
...
(from 0652662b)
2020-06-08 15:53:24 +02:00
sluicebox
f20fd467d3
SCI: Allow channel 9 on all matching audio drivers
...
Fixes bug #10734
2020-06-07 19:43:04 -07:00
Paul Gilbert
c979adcc48
GLK: COMPREHEND: Fix text character rendering
2020-06-07 19:12:19 -07:00
Paul Gilbert
0730c17a4d
GLK: COMPREHEND: Splitting floodfill into it's own class
...
The original floodfill code has several specific variables and
sub-methods, so it'll be cleaner to encapsulate them together
in their own class
2020-06-07 16:57:36 -07:00
Timo Mikkolainen
999023b5b1
I18N: Update translation (Finnish)
...
Currently translated at 100.0% (1381 of 1381 strings)
2020-06-07 23:42:25 +00:00
IlDucci
a661370888
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1381 of 1381 strings)
2020-06-07 23:41:59 +00:00
Paul Gilbert
9dc04e2990
GLK: COMPREHEND: Fixes for drawing out of bounds
2020-06-07 13:21:47 -07:00
Paul Gilbert
d044a1246c
GLK: COMPREHEND: Reduce draw surface size to match original
2020-06-07 12:01:10 -07:00
Paul Gilbert
f7a1f94f02
GLK: COMPREHEND: Remove _renderColor from DrawSurface
2020-06-07 12:01:10 -07:00
lolbot-iichan
55a7484eab
WINTERMUTE: Fix double-notifications for 3D games ( #2315 )
2020-06-07 19:02:02 +03:00
Cameron Cawley
c1a2541d3b
DRAGONS: Mark engine as requiring 16bit colour support
2020-06-07 16:05:45 +01:00
Cameron Cawley
4cf9d7fa73
ILLUSIONS: Fix typo in variable name
2020-06-07 15:40:00 +01:00
Cameron Cawley
f14cd2ff45
UNITY: Fix warning
2020-06-07 15:39:15 +01:00
Strangerke
ce22c596d4
KINGDOM: Fix missing break in switch
2020-06-07 13:57:36 +01:00
Lothar Serra Mari
4d62f7ea09
I18N: Add missing NL to es_ES.po
2020-06-07 14:29:36 +02:00
Lothar Serra Mari
c7af028fe2
I18N: Rebuild translation information from source
2020-06-07 14:24:23 +02:00
athrxx
0652662b00
KYRA: (LOL/Spanish) - fix detection and static resources
2020-06-07 14:21:14 +02:00
Eric Fry
dcd262033a
I18N: Fixed typo in wintermute/POTFILES. Update po/scummvm.pot
2020-06-07 14:13:19 +02:00
Thomas Fach-Pedersen
32c27f54f7
KINGDOM: Fix cursor in item selection
2020-06-07 12:17:03 +02:00
Thanasis Antoniou
a78efc244c
BLADERUNNER: Respect the No Music ScummVM setting
...
This refers to the Audio tab's "Music Device" set to "No Music" setting
Default ("Auto") and any other setting will result to music. Only the explicit No Music is respected now (it wasn't before).
As I note in the comments, these two first dropdowns in the Audio tab are largely irrelevant for Blade Runner
and ideally they should not appear for it (and similar engines). Maybe they could just be replaced
with a checkbox for toggling Music as enabled/disabled (which is the logic that this fix essentially follows)
2020-06-07 13:03:23 +03:00
Philippe Valembois
66b8cf9cac
COMMON: Fix build when uint32_t and uint32 are not defined the same
...
FriBidiChar is mapped to uint32_t (from stdint.h) while U32String is
composed of uint32 (from scummsys.h/config.h). On some platforms those
two types aren't defined using the same base type (long int vs int) and
compilation errors occur.
2020-06-07 12:02:55 +02:00
Eugene Sandulenko
554ed06034
KINGDOM: Fix warnings
2020-06-07 11:34:47 +02:00
Eugene Sandulenko
cd4e446a28
KINGDOM: Fix compilation
2020-06-07 11:32:03 +02:00
Le Philousophe
e5d579146f
DIRECTOR: LINGO: Fix DS compilation
2020-06-07 08:51:34 +02:00