68094 Commits

Author SHA1 Message Date
Martin Kiewitz
56a0ba8b20 SHERLOCK: 3DO: make inventory work somewhat
inventory images is in item.lib on 3DO
2015-06-14 19:35:09 +02:00
Martin Kiewitz
2d70a7af6d SHERLOCK: add boundary checks to fixed text class
for action strings
2015-06-14 18:14:52 +02:00
Paul Gilbert
724fe7e4f6 SHERLOCK: Move _walkDest from People to Person 2015-06-14 12:10:26 -04:00
Paul Gilbert
275064ad23 SHERLOCK: RT: Fix player movement whilst walking 2015-06-14 11:58:28 -04:00
Martin Kiewitz
e3afaddea3 SHERLOCK: fixed text German adjustment
2 lines were duplicated, fixed it
2015-06-14 17:55:57 +02:00
Martin Kiewitz
1b6a60f359 SHERLOCK: action processing uses fixed text class
action error messages are now localized too
2015-06-14 17:52:11 +02:00
Paul Gilbert
b26bc29619 SHERLOCK: RT: Fix player animation when enterng scene 2015-06-14 10:57:05 -04:00
Paul Gilbert
be5df8e304 SHERLOCK: Compilation fix 2015-06-14 10:21:50 -04:00
Martin Kiewitz
21f0038f96 SHERLOCK: journal uses fixed text class now
journal buttons and some text is now localized
2015-06-14 15:49:32 +02:00
Paul Gilbert
5b65b76a8f SHERLOCK: RT: Fix initialization of character animation sequences 2015-06-14 09:39:20 -04:00
Paul Gilbert
5364b46d6a SHERLOCK: RT: Move checkObject from Object to BaseObject
checkObject needs to be called in checkSprite now, which is in
the Sprite class. So the method and a few others it depeends
on have been moved into BaseObject
2015-06-14 08:56:00 -04:00
Martin Kiewitz
a33a4fa591 SHERLOCK: inventory uses fixed text class now
inventory buttons now localized
2015-06-14 14:51:43 +02:00
Martin Kiewitz
e7dcf4905e SHERLOCK: fixedText class to support localizations
also implemented text for windows (exit/up/down) using this class
2015-06-14 14:13:55 +02:00
Filippos Karapetis
9e1ae6d82a SHERLOCK: RT: Initial support for multiple sound effects
The paper boy in the intro sounds correct now
2015-06-14 13:34:37 +03:00
Martin Kiewitz
a7e73e5785 SHERLOCK: improve image palette detection
fixes German+Spanish menu bars. The first menu bar of those versions
is the exact same size as a palette.
2015-06-14 11:49:32 +02:00
Martin Kiewitz
eea44236d7 SHERLOCK: 3DO: enable button pressing in UI 2015-06-14 10:37:51 +02:00
Torbjörn Andersson
870d0d23a3 SHERLOCK: Add mutex to Sherlock MIDI parser
Hopefully this will put a stop to random crashes when music starts
and/or stops. I'm never quite sure just how much locking is
necessary, though...
2015-06-14 10:33:31 +02:00
Paul Gilbert
8629feb410 SHERLOCK: RT: Implemented walk setup 2015-06-14 00:43:19 -04:00
Paul Gilbert
5531cf9fd5 SHERLOCK: Refactored walk data block to e a proper structure 2015-06-13 21:07:50 -04:00
Martin Kiewitz
8d07a00f39 SHERLOCK: font class char 0xE1 treatment -> 135
instead of 136. confirmed via disassembly.
happens in German version, when talking to kid in 2nd room
2015-06-14 02:27:23 +02:00
Paul Gilbert
92f54db76c SHERLOCK: Further changes for different opcode ranges 2015-06-13 20:06:31 -04:00
Paul Gilbert
c5490b8ecc SHERLOCK: SS: German and Spanish use an alternate opcode range 2015-06-13 19:46:33 -04:00
Martin Kiewitz
41b74a89d2 SHERLOCK: font class adjustment for int. versions
- allow characters > 0x80
- adjust characters >= 0x80 (Spanish + German didn't do exactly
the same)
- behavior inside SH2 unconfirmed
- makes text in SH1 German+Spanish work
2015-06-14 01:05:36 +02:00
Paul Gilbert
2909c968e5 SHERLOCK: RT: Fix initial facing of characters within scene 2015-06-13 17:59:45 -04:00
Paul Gilbert
a9ee64f857 SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD 2015-06-13 17:14:07 -04:00
Martin Kiewitz
2528a892bf SHERLOCK: add detection for SH1 German+Spanish 2015-06-13 22:57:56 +02:00
Paul Gilbert
02f582d5af SHERLOCK: RT: Implement setWalking 2015-06-13 16:48:34 -04:00
Filippos Karapetis
864dc6acb7 SHERLOCK: Initial implementation of the NPC-related opcodes
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation,
cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords
2015-06-13 23:27:21 +03:00
Paul Gilbert
d314257968 SHERLOCK: Simplify UseType to derive from ActionType 2015-06-13 15:48:02 -04:00
Martin Kiewitz
8e789002b3 SHERLOCK: 3DO: talk movie playback changes
only trigger movie playback inside Talk::doScript when scripts
switch to new speaker. That way longer text won't trigger
movie playback.
2015-06-13 21:47:38 +02:00
Martin Kiewitz
1e5e7243ff SHERLOCK: 3DO: dialog movie player adjustment
cut scriptname to 6 characters in case it's longer than that
2015-06-13 21:22:23 +02:00
Martin Kiewitz
d8e57490a5 SHERLOCK: 3DO: movie playback for script events
also added debug information output
2015-06-13 21:15:34 +02:00
Filippos Karapetis
23f368c981 SHERLOCK: Add names of missing opcodes and controls in warning messages 2015-06-13 22:05:51 +03:00
Filippos Karapetis
b69b09ef5a SHERLOCK: Clean up ADJUST_COORD slightly 2015-06-13 22:04:41 +03:00
Filippos Karapetis
559478defc SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger() 2015-06-13 22:04:00 +03:00
Martin Kiewitz
4626e641fc SHERLOCK: 3DO: close and delete videoDecoder
...after playing a movie.
2015-06-13 20:57:58 +02:00
Paul Gilbert
7d2f15d821 SHERLOCK: RT: Implemented doStandardControl 2015-06-13 14:53:50 -04:00
Martin Kiewitz
e16ae1a2e7 SHERLOCK: 3DO: support for talk movies 2015-06-13 20:35:00 +02:00
Paul Gilbert
1c5bb23f02 SHERLOCK: RT: Reset _runningProlog when loading a savegame 2015-06-13 11:47:17 -04:00
Martin Kiewitz
c1102af1c3 SHERLOCK: 3DO: object loading: fix _use loading
fixes murder scene room crash
2015-06-13 17:41:10 +02:00
Paul Gilbert
debe270d6f SHERLOCK: RT: Implemented handleInput method 2015-06-13 11:38:12 -04:00
Martin Kiewitz
cacf8fbcb0 SHERLOCK: 3DO: add checks to ccb header reading
verify that height+width from PRE0/PRE1 are correct
security check
2015-06-13 17:18:59 +02:00
Martin Kiewitz
45f27edb0a SHERLOCK: 3DO: adjust sprite frame only for walk
only adjust animation frame for walk.anim
map uses another set of images and the same sprite code
2015-06-13 16:43:45 +02:00
Martin Kiewitz
9c59dc8c8d SHERLOCK: 3DO: implement map support + cel 8-bit
added PLUT shading
2015-06-13 16:29:21 +02:00
Paul Gilbert
d9ccf57dd0 SHERLOCK: RT: Fix getting default scene player position 2015-06-13 10:13:53 -04:00
Martin Kiewitz
cfb0891153 SHERLOCK: 3DO: load scene: load exits seek 2015-06-13 13:27:44 +02:00
Martin Kiewitz
17a0239523 SHERLOCK: 3DO: room loading: load exits 2015-06-13 13:21:00 +02:00
Torbjörn Andersson
276a96f127 SHERLOCK: Added color enum for 235 (button background color?)
At some point, at least some of these will have to be handled
differentl for the 3DO version, since it uses 16 bpp. I hope this
will make them easier to find when that time comes.
2015-06-13 12:27:17 +02:00
Torbjörn Andersson
26072306de SHERLOCK: Use BLACK instead of 0 for consistency
I've deliberately left the 0 in showCityCutscene3DO(), because in
that one case it clearly isn't a palette index. (Though in the case
of black, it makes no difference.)
2015-06-13 12:20:17 +02:00
Martin Kiewitz
cf4cf41e95 SHERLOCK: fix delete[] inside room loader 2015-06-13 10:59:42 +02:00