Commit Graph

16019 Commits

Author SHA1 Message Date
Oystein Eftevaag
56d918edbe Moved tons of code out of kyra.cpp, and removed three redundant functions (two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').

The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp

 

svn-id: r20437
2006-02-09 07:37:19 +00:00
Travis Howell
91222cc6ac Fix music regression in DOS versions of ITE
svn-id: r20436
2006-02-09 04:58:21 +00:00
Max Horn
406ecf1530 Fixed lots of Subversion properties (keywords, mime-type, eol-style)
svn-id: r20428
2006-02-07 23:04:51 +00:00
Max Horn
0ad58cdb95 Removed .cvsignore files
svn-id: r20424
2006-02-07 22:50:14 +00:00
Oystein Eftevaag
c641a7e39b Added the MD5 of a German Floppy version, as given by Arne.F on the forums.
Also corrected some tabs.

svn-id: r20418
2006-02-06 00:43:34 +00:00
Paweł Kołodziejski
f65e531a6e - changed logic of allocation fade tracks, now each normal track have own static fade track, (i know about affect on savagame state of imuse, but it's minor thing),
- added more thread locks, i hope they are create deadlocks somewhere

svn-id: r20417
2006-02-05 19:57:59 +00:00
Eugene Sandulenko
aae00f629c Change behaviour of checkboxes to more logical.
svn-id: r20416
2006-02-05 18:46:51 +00:00
Eugene Sandulenko
6723e657d1 Sync with 0.8.2
svn-id: r20415
2006-02-05 18:28:11 +00:00
Eugene Sandulenko
baaee31331 Update copyright year and sync NEWS file with 0.8.2
svn-id: r20411
2006-02-05 17:56:27 +00:00
Max Horn
be94482806 Class data is 32 bits, and available for objects, too
svn-id: r20408
2006-02-05 15:49:38 +00:00
Max Horn
b621575dbd Make debugging a little bit easier :-)
svn-id: r20407
2006-02-05 15:49:09 +00:00
Max Horn
b3e1252b02 WORKAROUND bug #1074444 (DOTT: Can't get teeth)
svn-id: r20406
2006-02-05 15:48:46 +00:00
Eugene Sandulenko
3915d4adb3 Fix typo spotted by Joachim
svn-id: r20403
2006-02-05 15:03:05 +00:00
Paweł Kołodziejski
b4f4175c1c revert experimental smush changes too
svn-id: r20402
2006-02-05 14:57:48 +00:00
Nicolas Bacca
419caac2b9 Fix QVGA Smartphone detection
svn-id: r20397
2006-02-05 14:00:35 +00:00
Paweł Kołodziejski
a480fa9788 revert experimental imuse changes
svn-id: r20395
2006-02-05 13:49:34 +00:00
Paweł Kołodziejski
9555cd4df4 revert experimental imuse changes
svn-id: r20394
2006-02-05 13:48:27 +00:00
Paweł Kołodziejski
fefb38d17a update
svn-id: r20393
2006-02-05 12:58:19 +00:00
Paweł Kołodziejski
c0d4faf383 fixed warning
svn-id: r20392
2006-02-05 12:57:15 +00:00
Travis Howell
ffc3b48021 Revert back to original shadow detection.
svn-id: r20391
2006-02-05 07:55:13 +00:00
Travis Howell
f18672b348 Another regression, palette cycling is used by HE61 too.
svn-id: r20387
2006-02-05 06:32:16 +00:00
Travis Howell
37993562af Correct position, as they are used by HE60 games.
svn-id: r20385
2006-02-05 02:14:20 +00:00
Travis Howell
002dd49e12 Fix broken game detection for now.
svn-id: r20384
2006-02-05 00:56:00 +00:00
Travis Howell
937a5f8af5 Change to int32 for safety.
svn-id: r20383
2006-02-05 00:50:03 +00:00
Travis Howell
df3d553e32 Sync. subOp variable name and always use byte.
svn-id: r20382
2006-02-05 00:40:48 +00:00
Travis Howell
bdedc81c22 Fix restarting Maniac NES.
svn-id: r20380
2006-02-04 23:51:25 +00:00
Travis Howell
484f6d1ad9 Add German version of Maniac NES.
svn-id: r20378
2006-02-04 22:27:52 +00:00
Travis Howell
76562c281d Fix DISABLE_SCUMM_7_8 compile.
svn-id: r20375
2006-02-04 21:55:37 +00:00
Travis Howell
6277598a2d akos codec 32 should never be used for old costumes.
small change to match original.

svn-id: r20373
2006-02-04 12:44:31 +00:00
Max Horn
26349e6f65 Split intern.h and moved HE stuff into the new file intern_he.h
svn-id: r20372
2006-02-04 12:11:10 +00:00
Travis Howell
4e83bd307a Reset shadow for each cycle.
svn-id: r20371
2006-02-04 10:18:25 +00:00
Travis Howell
ba2c097653 Actually active sprite table doesn't need to be saved.
svn-id: r20369
2006-02-04 09:38:51 +00:00
Travis Howell
cd24d93f7b Save complete tables, was off by one.
svn-id: r20368
2006-02-04 08:40:36 +00:00
Travis Howell
529f260261 Cleanup
svn-id: r20367
2006-02-04 08:19:10 +00:00
Travis Howell
0c8e751b29 Correct the position of shadow check in HE90+ games.
Fixes glitch when recycling bottles in puttrace.

svn-id: r20366
2006-02-04 02:16:18 +00:00
Travis Howell
71d62986c0 Fix indent
svn-id: r20364
2006-02-04 00:05:59 +00:00
Torbjörn Andersson
37e204e3a5 A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,
which in turn causes Broken Sword 2 to crash. And that change made it into
0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still
waiting for ScummVM to finish compiling.

svn-id: r20358
2006-02-03 20:19:01 +00:00
Sven Hesse
48094b8283 Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...
svn-id: r20357
2006-02-03 10:13:16 +00:00
Travis Howell
44cb88cab8 Remove unused sprite flag, which is never set.
Remove leftover argument.

svn-id: r20356
2006-02-03 09:31:07 +00:00
Paweł Kołodziejski
2ebdbbf5e0 fixes allow compile with emsvc4 again
svn-id: r20355
2006-02-03 07:30:29 +00:00
Travis Howell
4df095cb36 Reverse to match values.
svn-id: r20354
2006-02-03 05:47:40 +00:00
Sven Hesse
da33aa319b Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2
svn-id: r20353
2006-02-02 21:12:00 +00:00
Chris Apers
d88462e7d6 Fixed PalmOS backend compilation
svn-id: r20352
2006-02-02 20:39:12 +00:00
Chris Apers
4c8cd695da Typo
svn-id: r20351
2006-02-02 20:35:21 +00:00
Chris Apers
25a6adc238 Should be 'description'
svn-id: r20350
2006-02-02 20:33:43 +00:00
Joost Peters
5c7267b49e Because incomplete SKY.CPT files are apparently a common problem due to some problems with the scummvm.org server or connection, check if it's the expected size.
svn-id: r20349
2006-02-02 12:53:42 +00:00
Travis Howell
64ec8a95cf Move to supported games.
svn-id: r20348
2006-02-02 12:27:05 +00:00
Travis Howell
da860e9985 Oops
svn-id: r20347
2006-02-02 05:13:39 +00:00
Travis Howell
8b6449ce6e Re-sort later HE games, by engine changes.
Use set heap size for HE games too, since index sets a lower size.

svn-id: r20346
2006-02-02 05:07:47 +00:00
Travis Howell
1a84c20a43 Add another English version of Simon the Sorcerer 1 (DOS CD).
svn-id: r20345
2006-02-01 23:50:03 +00:00