Commit Graph

290 Commits

Author SHA1 Message Date
D G Turner
3544fe355a TUCKER: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09 17:54:34 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
24e58d88db TUCKER: Game doesn't use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
Eugene Sandulenko
a9d12069d8 TUCKER: Added support for Russian fan translation 2018-12-30 19:52:27 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Adrian Frühwirth
bdd98756ca TUCKER: Make _updateScreenPicture bool 2018-07-04 13:10:24 +02:00
Adrian Frühwirth
931113789b TUCKER: Use empty() instead of comparing against empty string literal 2018-07-04 13:09:06 +02:00
Adrian Frühwirth
cf0f0122e4 TUCKER: Make _compressedSoundFlags uint16 2018-07-04 13:04:59 +02:00
Adrian Frühwirth
aadaf0ce50 TUCKER: Fix unnecessary conversion from int to bool 2018-07-04 12:53:29 +02:00
Adrian Frühwirth
d56d97c83e TUCKER: Fix parameter name inconsistency in setCursorStyle() 2018-07-04 12:50:18 +02:00
Adrian Frühwirth
dd431526be TUCKER: Use nullptr 2018-07-04 12:42:34 +02:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Adrian Frühwirth
08bbef8f7d TUCKER: Improve autosave error handling 2018-04-21 16:02:51 +02:00
Adrian Frühwirth
2bbed8146f TUCKER: Try autosaving only once per autosave interval 2018-04-21 15:45:34 +02:00
Adrian Frühwirth
3676c3886d TUCKER: Fix panel background being off by one pixel
This fixes an original game glitch where the main options menu background
image is drawn one pixel too high.

Fixes Trac#10496.
2018-04-21 00:57:12 +02:00
Adrian Frühwirth
fa1b23889a TUCKER: Draw text only when hovering over hotspots when using the map 2018-04-20 23:00:44 +02:00
Adrian Frühwirth
9b21e7507c TUCKER: Do not assign negative value to unsigned int 2018-04-07 13:06:05 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Adrian Frühwirth
0bf68e9581 TUCKER: Follow code formatting convention for switch statements 2018-03-28 21:40:10 +02:00
Adrian Frühwirth
2b9aa962d9 TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speech
See commit 7cbf5a9289 for more information.
2018-03-28 20:00:42 +02:00
Adrian Frühwirth
a86a4e0286 TUCKER: Use kLastSaveSlot where appropriate 2018-03-21 21:59:43 +01:00
Adrian Frühwirth
976d31be68 JANITORIAL: Fix indentation 2018-03-21 16:49:10 +01:00
Adrian Frühwirth
0749507a34 TUCKER: Add Location enum 2018-03-21 16:47:10 +01:00
Adrian Frühwirth
5a07bc82c3 TUCKER: Remove unhelpful comment
Code matches disassembly and works like in the original. I can't spot
anything out of the ordinary with regards to audio playback either.
2018-03-20 23:22:35 +01:00
Adrian Frühwirth
d4636f4616 TUCKER: Reset panel type to normal after loading a savegame 2018-03-20 22:53:18 +01:00
Adrian Frühwirth
b4c1efe2f2 TUCKER: Remove superfluous workaround for Trac#4156
Despite what the comment says this does not seem to be in the original
game and I cannot replicate this in either the original or a current
ScummVM build. It is highly likely that this was one of several sprite
offset bugs which were present in our implementation earlier but which
have since been fixed.
2018-03-20 22:22:11 +01:00
Adrian Frühwirth
ef593ed8e3 TUCKER: Work around original game bug when using the map in the mall in part three
If you don't have the appointment card yet and use the map to go to
Seedy Street Bud ends up being teleported back to the mall.
Because of the destination coordinates which warp Bud past x==583
Violet's logic, which makes him refuse Bud entrance to the dentist,
triggers. On top of that the graphics end up all garbled which
indicates that even worse things happen under the hood.
To work around this we only trigger Violet if Bud actually _walked_
past the trigger coordinates (as opposed to using the map).

This fixes Trac#10452.
2018-03-19 23:31:19 +01:00
Adrian Frühwirth
d2ae21624e TUCKER: Implement workaround for original script bug mentioned in commit 23fd97c99a 2018-03-19 21:36:13 +01:00
Adrian Frühwirth
23fd97c99a TUCKER: Actually implement mof opcode
When the 'mof' opcode was added in commit 1946dead77 it was implemented
as a NOOP, but what it actually should do is disable the mouse (set
_cursorState to kCursorStateDisabledHidden).
This is used in at least the Spanish and Polish versions of the game to
work around an earlier script bug which allowed the player to use the
mouse while freeing the professor in part two.

This commit fixes the 'mof' instruction so that the original script works
as intended in those versions that ship with the fix.

TODO: Add a workaround for those game versions which don't do the 'mof'
themselves.
2018-03-18 23:38:52 +01:00
Adrian Frühwirth
91ec2a0c38 TUCKER: Add missing buv and c0v opcodes
This commit adds the 'buv' and 'c0v' opcodes which are used to set speech
volume. Because these only seem to be used once in the English demo and
we right now playback all speech at kMaxSoundVolume anyway we can treat
them as NOOPs.

This fixes a bug in said demo which resulted in Bud being unable to talk
to Del.
2018-03-18 22:16:33 +01:00
Adrian Frühwirth
51027a02cf TUCKER: Get rid of strcpy() 2018-03-18 01:17:00 +01:00
Adrian Frühwirth
c4dfa57e6f TUCKER: Add comment about earlier commit e018efbc22 fixing Trac#6645 2018-03-17 21:18:46 +01:00
Adrian Frühwirth
578f9d2e5c TUCKER: Fix incorrect transition of Lola animation
The original game unconditionally reads into _sprC02Table[] in
updateSprite() which results in out-of-bounds reads when a sprite's
_state is -1. To make sure that sprites update correctly under all
circumstances we always reset a sprite's animation data when it is
disabled (_state == -1). This most prominently fixes a bug where
Lola's transition from dancing -> sitting happens too late.

Fixes Trac#6644.
2018-03-17 21:00:33 +01:00
Adrian Frühwirth
1a44eecafb TUCKER: Remove trailing comma from enum list 2018-03-16 20:41:00 +01:00
Adrian Frühwirth
58bce94510 TUCKER: Added missing check for minimum supported savegame version 2018-03-16 20:37:22 +01:00
Adrian Frühwirth
ed44cbf287 TUCKER: Add savegame metadata and autosave support 2018-03-16 20:18:32 +01:00
Adrian Frühwirth
ee8fb2ca19 TUCKER: Fix out-of-bounds access of _inputkeys[] 2018-03-15 15:28:32 +01:00
Adrian Frühwirth
30ed738a7f TUCKER: Comment out dead code, match disassembly
Setting _mousePosY is only necessary if we actually set the cursor
position which we currently don't do. I don't plan on enabling it
but for the sake of matching disassembly let's add the required
warpMouse() call and disable the whole code block for now.
2018-03-15 00:11:11 +01:00
Adrian Frühwirth
ac59903df0 TUCKER: Remove unnecessary variable from drawInfoString() 2018-03-14 22:21:07 +01:00
Adrian Frühwirth
57479c2fa4 TUCKER: Use Verb enum in even more places 2018-03-14 21:59:17 +01:00
Adrian Frühwirth
0df574abda TUCKER: Add TODO comment about discrepancy with disassembly 2018-03-14 19:56:34 +01:00
Adrian Frühwirth
3de75901c3 TUCKER: Fix wrong sound effects being played
Fixes Trac#6376, Trac#6377 and probably many more unreported instances
of wrong audio samples being played.
2018-03-14 19:26:30 +01:00
Adrian Frühwirth
e018efbc22 TUCKER: Fix alleyway cellar location hotspot bug
Fixes Trac#6645.
2018-03-12 11:36:51 +01:00
Adrian Frühwirth
ada79c7f65 TUCKER: Workaround capitalized "With"/"Con" in sentence bar
infobar.txt contains all text used for the sentence bar and, among
other things, the prepositions to use for the "Use" and "Give" verbs.
In the English and Spanish versions of the game the preposition for
"Use" ("With" and "Con", respectively) is incorrectly stored in
capitalized form which this commit fixes.

Fixes Trac#10445.
2018-03-05 21:32:56 +01:00
Adrian Frühwirth
585fc91de5 TUCKER: Add VerbPreposition enum 2018-03-05 21:32:56 +01:00
Adrian Frühwirth
3de1ba11b3 TUCKER: Use Verb enum in more places 2018-03-02 22:52:41 +01:00
Adrian Frühwirth
5b89fd7dab Add PanelState, PanelStyle and PanelType enums
The new _panelState tells if the panel is currently in the process
of being toggled between icon-style and text-style verbs and thus
animated.

The new _panelStyle tells wich verb-style the panel currently uses.

The new _panelType tells which mode the panel currently is in:
  - verbs + inventory (normal)
  - empty (used for dialogs)
  - save, load, play, quit buttons
  - save/load savegame

Also, switchPanelType() has been renamed to togglePanelStyle() and
kInputKeyToggleInventory to kInputKeyTogglePanelStyle to better
match the above changes.
_switchPanelFlag has been dropped in favor of using the new _panelState.

TODO: Store _panelStyle in savegames.
2018-03-02 19:41:45 +01:00
Adrian Frühwirth
7aee8f4e42 TUCKER: Add Part enum 2018-03-02 17:38:04 +01:00
Adrian Frühwirth
dce8a98a18 TUCKER: Add CursorStyle and CursorState enums 2018-03-02 17:26:12 +01:00