86 Commits

Author SHA1 Message Date
Eugene Sandulenko
e809ebb904 AGI: Fix CID 1003768. Missing break in switch 2013-07-15 11:59:59 +03:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko
4a17b91db2 AGI: Fix sound deinit. CID 1004128
We really left sound gen leaked with preagi games.
2013-04-21 14:12:13 +03:00
Max Horn
4fb289e346 AGI: Get rid of unused SoundMgr parameters 2013-04-18 23:50:19 +02:00
D G Turner
f722542cee AGI: Replace usage of 'goto'. 2011-12-10 20:12:35 +00:00
Filippos Karapetis
ba7d71d553 AGI: doUpdate() already calls updateScreen() 2011-09-26 01:43:14 +03:00
Matthew Hoops
6f83052b40 AGI: Cleanup PreAGI console code 2011-08-15 22:24:42 -04:00
Matthew Hoops
62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b AGI: Make Troll inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9 AGI: Make Winnie inherit from PreAgiEngine 2011-08-15 11:55:01 -04:00
Matthew Hoops
40f40303ef AGI: Enable sound support for Winnie DOS 2011-08-14 13:14:37 -04:00
Matthew Hoops
b4f4fd6b00 AGI: Cleanup some Winnie string code 2011-07-03 13:49:28 -04:00
Matthew Hoops
c2be473ce2 AGI: Fix some memset calls
Spotted by both salty-horse and LordHoto using clang
2011-07-03 13:49:28 -04:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Matthew Hoops
8dd17a2ae1 AGI: Replace Winnie macros with functions
From patch #3298149
2011-05-07 15:25:55 -04:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn
2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
Eugene Sandulenko
8ad5694cb1 Reduce header dependencies for AGI engine.
svn-id: r46942
2010-01-03 20:15:44 +00:00
Filippos Karapetis
04493d139e Fixed some potential memory leaks, reported by salty-horse
svn-id: r44516
2009-10-01 12:09:02 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Eugene Sandulenko
93d62da652 Whitespace fixes and C++ comments
svn-id: r41239
2009-06-06 17:39:13 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn
ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Matthew Hoops
bd3ff9c719 fix another regression from the RTL branch merge
svn-id: r35888
2009-01-18 02:22:57 +00:00
Matthew Hoops
41b7f714e9 fix infinite loop when trying to quit in Winnie
svn-id: r35732
2009-01-04 19:52:59 +00:00
Max Horn
6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
21cd277f13 Fixed some GCC warnings
svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page
7f480ac571 Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115 PreAGI works with the new GMM implementation
svn-id: r32956
2008-07-08 01:33:57 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis
05b28340bf Cleanup and simplification
svn-id: r30405
2008-01-11 10:59:43 +00:00
Filippos Karapetis
5a652c9471 Don't show help when the alt or shift keys are pressed
svn-id: r30404
2008-01-11 10:20:31 +00:00
Filippos Karapetis
1603afe632 Cleanup and simplification
svn-id: r30403
2008-01-11 09:52:06 +00:00
Filippos Karapetis
32a3b60167 Save game header is 32 bits, not 16
svn-id: r29819
2007-12-10 20:19:53 +00:00
Filippos Karapetis
f625562aff Oops, fixed some problems with the last commit
svn-id: r29817
2007-12-10 18:57:17 +00:00
Filippos Karapetis
dd2386cde4 It's now possible again to import saved games from the original interpreter of Winnie the Pooh
svn-id: r29816
2007-12-10 18:51:48 +00:00
Filippos Karapetis
3980bd73ea Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis
a08b6606a6 Add a debug console in Winnie (patch by clone2727)
svn-id: r29215
2007-10-13 23:48:59 +00:00
Matthew Hoops
d5f83fbcde objects now work in Winnie C64
svn-id: r29095
2007-09-24 23:28:23 +00:00
Matthew Hoops
5788598f10 allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
svn-id: r29090
2007-09-24 19:37:57 +00:00
Matthew Hoops
e1213945d6 fix regression in the inventory from r28995
svn-id: r29084
2007-09-24 01:46:42 +00:00
Matthew Hoops
e37049cd2f ok, really get rid of "object 41" now -- didn't realize that the rnd function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well)
svn-id: r29083
2007-09-24 01:27:22 +00:00
Eugene Sandulenko
7da28f6129 Rename class variables to conform our coding guidelines.
svn-id: r29059
2007-09-23 17:00:35 +00:00
Filippos Karapetis
4a8dc7aa68 Cleanup. Also, changed isBigEndian to be a boolean
svn-id: r29054
2007-09-23 16:32:03 +00:00
Eugene Sandulenko
c4ad96b91e Add Tigger and Mist events implementation
svn-id: r29052
2007-09-23 15:09:48 +00:00