Filippos Karapetis
5d1e3fd03e
Some dirty rectangle related code
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svn-id: r35267
2008-12-07 00:27:39 +00:00
Filippos Karapetis
c69cacfe2d
Disable unused code
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svn-id: r35266
2008-12-07 00:19:50 +00:00
Filippos Karapetis
4946e6584e
Disabled more debug code
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svn-id: r35265
2008-12-07 00:13:55 +00:00
Filippos Karapetis
065694dbb1
- Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
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- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
5f2cd3c4a7
Cleanup
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svn-id: r35263
2008-12-06 14:44:09 +00:00
Filippos Karapetis
d148d481f9
Fixed compilation when SAGA_DEBUG is defined
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svn-id: r35262
2008-12-06 14:38:04 +00:00
Filippos Karapetis
668eaea68c
Also remove explicit surface passing to IsoMap::draw()
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svn-id: r35261
2008-12-06 14:37:09 +00:00
Filippos Karapetis
9c04b0c229
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis
f3a60a8c96
Cleanup
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svn-id: r35259
2008-12-06 13:35:27 +00:00
Paul Gilbert
e625bd54de
Implemented the Tinsel v0 WrtNonZero graphics renderer
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svn-id: r35258
2008-12-06 11:36:15 +00:00
Paul Gilbert
b697026ae0
Library routine and interpreter fixes for the DW1 demo
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svn-id: r35257
2008-12-06 11:35:31 +00:00
Scott Thomas
f2497e5ef7
T7G: Fix for performance issue in save/load screen when hovering savegames
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svn-id: r35256
2008-12-06 11:01:44 +00:00
Nicola Mettifogo
4c377e0339
Fixed positioning of overlayed graphics (dialogues, inventory, labels) in all locations. These items are now all handled in screen coordinates which are translated automatically by the renderer.
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svn-id: r35255
2008-12-06 06:17:10 +00:00
Nicola Mettifogo
3fc72c63d9
Simplified scrolling calculations.
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svn-id: r35254
2008-12-06 06:13:48 +00:00
Nicola Mettifogo
7681461b16
Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues in scrollable locations are a bit messed up for the moment.
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svn-id: r35253
2008-12-06 04:51:04 +00:00
Paul Gilbert
7a49843047
Beginning of support for DW1 Demo - Interpret has been changed to support opcode differences, and CallLibraryRoutine has a new mapping list of routines
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svn-id: r35252
2008-12-06 02:07:30 +00:00
Filippos Karapetis
a4923c5ba4
Removed unused variable
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svn-id: r35251
2008-12-05 22:01:22 +00:00
Filippos Karapetis
72ba213b36
Removed more unneeded test code
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svn-id: r35250
2008-12-05 18:56:52 +00:00
Sven Hesse
bc5f25b5a0
Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something in Urban Runner (though it's far from pretty)
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svn-id: r35249
2008-12-05 18:47:50 +00:00
Paul Gilbert
bfd32c9516
Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll
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svn-id: r35248
2008-12-05 10:18:39 +00:00
Sven Hesse
275485c983
Parsing fixes for Urban Runner
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svn-id: r35247
2008-12-05 03:38:50 +00:00
Filippos Karapetis
beb18533c3
Cleanup
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svn-id: r35246
2008-12-04 21:25:44 +00:00
Filippos Karapetis
c2d095b426
Do not redraw the whole scene if an overlay is drawn above it
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svn-id: r35245
2008-12-04 21:09:24 +00:00
Sven Hesse
faf8059cac
This should make the US version work
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svn-id: r35243
2008-12-04 19:42:42 +00:00
Sven Hesse
d01e9b6785
Correcting the language for GRB/USA
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svn-id: r35242
2008-12-04 19:24:25 +00:00
Filippos Karapetis
12f4c3b9b9
Removed more test code and performed some cleanup
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svn-id: r35241
2008-12-04 19:12:58 +00:00
Max Horn
b085afc451
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
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svn-id: r35240
2008-12-04 19:09:10 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Filippos Karapetis
b4cc40166e
Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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svn-id: r35238
2008-12-04 18:38:02 +00:00
Kari Salminen
5b74ea3d44
Fix typo.
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svn-id: r35237
2008-12-04 18:14:36 +00:00
Johannes Schickel
54a8468188
Added missing include.
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svn-id: r35236
2008-12-04 12:46:51 +00:00
Johannes Schickel
145fedba69
Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk compilation broken".
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svn-id: r35235
2008-12-04 12:21:31 +00:00
Johannes Schickel
9b77e926db
Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".
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svn-id: r35234
2008-12-04 11:59:30 +00:00
Nicola Mettifogo
664d696e55
Made readLineIntern() return a zero-length string when no printable text is read out of a script. This makes life easier for the parser, and also makes the introduction fully viewable.
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svn-id: r35233
2008-12-04 09:33:37 +00:00
Filippos Karapetis
e64e4833b3
Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk compilation broken".
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I've done the changes based on the corresponding SDL backend functions. Please verify that everything is working correctly, as I don't have a WinCE device to test this
svn-id: r35232
2008-12-04 08:10:32 +00:00
Sven Hesse
ebf2948e9a
Last Dynasty video mode switching (and removing a debug output)
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svn-id: r35231
2008-12-04 00:52:12 +00:00
Sven Hesse
0e954c85b3
A few more GobOpcodes that jump to the space shooter + fudging the result to something not resulting in a non-quitable state
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svn-id: r35230
2008-12-04 00:31:01 +00:00
Max Horn
abae99d645
Get rid of readLine_OLD for good
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svn-id: r35229
2008-12-03 22:55:30 +00:00
Gregory Montoir
9ad879af48
reworked bud tucker demo detection
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svn-id: r35228
2008-12-03 22:15:05 +00:00
Sven Hesse
353a239bdb
Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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Used in The Last Dynasty, which now plays a bit further (the video sequences, at least)
svn-id: r35227
2008-12-03 22:14:47 +00:00
Torbjörn Andersson
1edc1789b1
Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
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readLine() change could be more robust, but at least it should be no worse than
it was before.
svn-id: r35226
2008-12-03 21:52:51 +00:00
Filippos Karapetis
8d0ef7a05d
The "sound" debug command now works correctly in DW2
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svn-id: r35225
2008-12-03 21:47:31 +00:00
Torbjörn Andersson
a871e01151
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
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svn-id: r35224
2008-12-03 21:30:41 +00:00
Torbjörn Andersson
87db0af8a0
Removed unused variable.
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svn-id: r35223
2008-12-03 19:20:59 +00:00
Filippos Karapetis
d8e656a217
- Added back the English V1 CD version of DW1 (with *.gra files)
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- Added the US version of DW2
- Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct)
svn-id: r35222
2008-12-03 18:54:22 +00:00
Filippos Karapetis
157e051280
Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save game names lags"
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svn-id: r35221
2008-12-03 17:35:37 +00:00
Filippos Karapetis
b471aab57d
Make sure that savegame names are 0-terminated
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svn-id: r35220
2008-12-03 16:44:46 +00:00
Jordi Vilalta Prat
b66a9d4e03
Added Groovie credits
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svn-id: r35219
2008-12-03 15:04:15 +00:00
Nicola Mettifogo
1e4f2b5a90
Replaced remaining usages of readLine_OLD with readLine.
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svn-id: r35218
2008-12-03 12:23:50 +00:00
Filippos Karapetis
c20292c0f1
Simplify line reading with the simpler readLine(), instead of readLine_NEW
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svn-id: r35217
2008-12-03 11:51:51 +00:00