Max Horn
5f880737c5
Use proper constant rtCharset instead of hardcoding '6'
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svn-id: r17364
2005-04-03 23:00:15 +00:00
Max Horn
3feadcac28
Turned readRoomsOffsets into a virtual method
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svn-id: r17363
2005-04-03 22:56:02 +00:00
Max Horn
1419f0d5ef
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
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svn-id: r17362
2005-04-03 22:10:10 +00:00
Jerome Fisher
eda317924e
Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.
svn-id: r17361
2005-04-03 22:01:38 +00:00
Marcus Comstedt
e62d6773ef
Added mouse wheel support.
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svn-id: r17360
2005-04-03 21:41:39 +00:00
Max Horn
359c39722b
Added some comments on how the graphics in OSystem are meant to work, based partially on a nice mail by Marcus, and adding in some information of my own. Certainly could be improved in style, language, content and everything, but once again it should be better than nothing...
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svn-id: r17359
2005-04-03 21:38:39 +00:00
Max Horn
eb6301e562
Added some overlay method comments. They could be better and explain more, but it's at least a start
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svn-id: r17358
2005-04-03 21:07:49 +00:00
Marcus Comstedt
c31f685e44
Added ARGB4444 case to table generation.
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Maybe this should really be a single case using RGBToColor instead...
svn-id: r17357
2005-04-03 20:48:23 +00:00
Marcus Comstedt
4187ed3e11
Oops, cleared too large memory region...
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svn-id: r17356
2005-04-03 20:45:26 +00:00
Marcus Comstedt
167badf727
Switch overlay mode to ARGB4444.
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svn-id: r17355
2005-04-03 19:42:02 +00:00
Marcus Comstedt
d2214dca99
Use alpha channel if available.
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svn-id: r17354
2005-04-03 19:41:20 +00:00
Marcus Comstedt
ac54a40ea2
Added possibility to have an overlay with an alpha channel.
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svn-id: r17353
2005-04-03 19:40:54 +00:00
Marcus Comstedt
8fe07f1f3e
Added new cursorTargetScale parameter to setMouseCursor().
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svn-id: r17352
2005-04-03 18:02:27 +00:00
Marcus Comstedt
17aa2d6dfd
SaveFile stuff now resides in <common/savefile.h>.
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svn-id: r17351
2005-04-03 18:00:13 +00:00
Andrew Kurushin
db61624fd2
-fixed interpreter bug: on opCall now pushes additional data for compatibly
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ps:doors can be opened
svn-id: r17350
2005-04-03 17:23:02 +00:00
Paweł Kołodziejski
aa50d6d7b0
revert last change, it's too much experimental
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svn-id: r17349
2005-04-03 17:11:06 +00:00
Max Horn
2296e4e02e
Patch #1171304 (configure patch: detect more GCC versions)
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svn-id: r17348
2005-04-03 17:01:07 +00:00
Andrew Kurushin
8ea88c95d6
- fixed tile doors drawing
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- right mouse action fixed
svn-id: r17347
2005-04-03 15:32:04 +00:00
Max Horn
b507231f71
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
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svn-id: r17346
2005-04-03 15:06:08 +00:00
Travis Howell
f63b35381b
Enable copyArray in HE100 too.
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svn-id: r17345
2005-04-03 13:50:12 +00:00
Travis Howell
994769ec16
Still needed, mixed up block types.
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svn-id: r17344
2005-04-03 06:40:44 +00:00
Travis Howell
d7b6860730
Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now.
svn-id: r17343
2005-04-03 06:27:44 +00:00
Travis Howell
27cba7619e
More sprite renames
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svn-id: r17342
2005-04-03 02:24:28 +00:00
Travis Howell
2e1ce57b5f
Add additional case.
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svn-id: r17341
2005-04-03 01:42:06 +00:00
Andrew Kurushin
13e2492b93
some world map fix:
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-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
2005-04-02 20:04:39 +00:00
Gregory Montoir
c5a4854945
forgot casts
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svn-id: r17339
2005-04-02 17:29:53 +00:00
Torbjörn Andersson
1d87cdb497
_data is a ScummFile, not a chunk, so it should use SEEK_SET, not
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seek_start. And since SEEK_SET is the default seek mode, it doesn't make
any difference anyway.
svn-id: r17338
2005-04-02 17:26:18 +00:00
Gregory Montoir
7b88503437
initial implementation of o72_arrayOps_127 and o90_sortArray
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svn-id: r17337
2005-04-02 17:19:44 +00:00
Travis Howell
1f719929e9
Fix sprite redraws
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svn-id: r17336
2005-04-02 15:59:02 +00:00
Marcus Comstedt
c734fc5b5c
Until there is a proper way of communicating pixel format, declare ugly global variable...
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svn-id: r17334
2005-04-02 15:45:50 +00:00
Travis Howell
b5f281e9d8
Cleanup
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svn-id: r17333
2005-04-02 14:24:43 +00:00
Torbjörn Andersson
eb4dce05ee
Extremely minor consistency change.
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svn-id: r17332
2005-04-02 13:58:00 +00:00
Travis Howell
5d042783a6
Add extra case for 3DO fbear.
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svn-id: r17331
2005-04-01 23:42:16 +00:00
Travis Howell
4c50afea57
Seek from start pos, not cur pos.
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svn-id: r17330
2005-04-01 22:36:45 +00:00
Eugene Sandulenko
58731633a5
MM NES costumes fix for MM NES. Talking animation appears now, though
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there are still some glitches with sliding actors which require different
handling of actors talking.
svn-id: r17329
2005-04-01 21:35:44 +00:00
Travis Howell
ae30e1b9db
Checked code against disasm., an offset of 8 is correct when rewinding san via INSANE.
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svn-id: r17328
2005-04-01 15:33:18 +00:00
Travis Howell
c832b858b7
Actor order needs to be checked too (For HE games)
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svn-id: r17327
2005-04-01 14:46:58 +00:00
Max Horn
9f01b54bcf
Turned setupRoomObject into a virtual method
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svn-id: r17326
2005-04-01 13:05:40 +00:00
Travis Howell
2eab3e51eb
Add bits and pieces
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More renames
svn-id: r17325
2005-04-01 12:43:13 +00:00
Travis Howell
879de392d1
A random object state is possible in scumm7 too.
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svn-id: r17324
2005-04-01 09:55:17 +00:00
Travis Howell
b4ecd9f56e
Update HE issues
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svn-id: r17323
2005-04-01 08:53:49 +00:00
Travis Howell
d80f9ccd40
Add support for clipping of wizImages.
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Add support for altering wizImages.
Various renames.
svn-id: r17322
2005-04-01 08:51:13 +00:00
Jonathan Gray
4e3bfc6a66
Implement pausing using the 'p' key like the original did.
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Feature request #1145781 .
Convert key handling from if statements to a case statement
while here.
svn-id: r17321
2005-04-01 07:33:39 +00:00
Jonathan Gray
2d26bfcb47
Display text in Restart Yes/No Dialog for consistency with
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Quit dialog. Pointed out in part of FR #1145781 .
svn-id: r17320
2005-04-01 07:30:25 +00:00
Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Robert Göffringmann
65596240d7
ps2: clip coordinates in copyRectToScreen, necessary for The Dig
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svn-id: r17318
2005-04-01 03:00:51 +00:00
Eugene Sandulenko
ebe4c1b6b6
Fix regression in MM NES costumes.
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Cleanup
svn-id: r17317
2005-04-01 02:14:00 +00:00
Eugene Sandulenko
9c68b29a05
Normalize verb/invenotry areas in MM NES. Patch from Quietust
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svn-id: r17316
2005-04-01 01:41:20 +00:00
Max Horn
3ea3c42242
Extended comment on _CLUT_offs a bit
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svn-id: r17315
2005-03-31 23:14:09 +00:00
Max Horn
bed1629642
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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svn-id: r17314
2005-03-31 23:11:39 +00:00