strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
7c2323bdc3
AGI: Replace report() macro by debug() / warning()
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This makes AGI quite a bit less noisy by default.
svn-id: r53868
2010-10-26 22:33:49 +00:00
Eugene Sandulenko
349b89adce
AGI: Fix bug #3034370
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Bug #3034370 : "Manhunter: New York keyboard unresponsive". Actually
the keyboard was made responsive after June implementation of set.key,
still the game speed was increasing. Fixed that too.
svn-id: r52369
2010-08-25 07:39:50 +00:00
Eugene Sandulenko
30d8dda867
AGI: Reset controllers on game restart
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svn-id: r52368
2010-08-25 07:39:31 +00:00
Johannes Schickel
e75eee21e3
Use "true" instead of "1" in if statements to make clang a bit more happier with -Werror.
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svn-id: r50943
2010-07-16 21:50:12 +00:00
Torbjörn Andersson
41990883bf
Don't go into "menu input mode" unless the game currently allows the menus to
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be displayed. I hope this is the correct fix to keep Police Quest 1 from
hanging if you press Escape while reading the newspaper in the briefing room.
svn-id: r50072
2010-06-20 09:51:11 +00:00
Max Horn
da28fde4c6
AGI: Change some #defines to enums
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svn-id: r50033
2010-06-18 22:07:32 +00:00
Eugene Sandulenko
c7e9b620ee
AGI: properly setup Sound var.
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svn-id: r49752
2010-06-15 10:35:10 +00:00
Eugene Sandulenko
71917dc52d
AGI: Implement FR #1881179 .
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FR #1881179 : "AGI detecting agi mouse". Always run ScummVM in
AGIMOUSE compatibility mode, thus no detection for it is
needed.
svn-id: r49748
2010-06-15 10:33:26 +00:00
Max Horn
50435d6bae
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
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svn-id: r45259
2009-10-20 11:13:00 +00:00
Kari Salminen
2bd1f51d92
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
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svn-id: r43523
2009-08-18 21:37:31 +00:00
Eugene Sandulenko
0932497cca
Fix bug #2798797 : "AGI: larry 1 doesn't restart after dying"
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svn-id: r42663
2009-07-22 16:26:53 +00:00
Eugene Sandulenko
8bcdd8d7f6
Run AGIMOUSE hack as a side effect always
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svn-id: r41536
2009-06-15 07:06:52 +00:00
Filippos Karapetis
e572af84aa
Removed unused variable
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svn-id: r41279
2009-06-06 18:02:16 +00:00
Eugene Sandulenko
ea3373708c
Correct implementation for set.key opcode. Fixes #2605104 : "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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svn-id: r41259
2009-06-06 17:48:09 +00:00
Eugene Sandulenko
1a321a2064
Cleanup
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svn-id: r41254
2009-06-06 17:45:52 +00:00
Eugene Sandulenko
2eb7e914e8
Fix bug #2026605 : "SQ2: Have to wait after dying to do anything."
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svn-id: r41250
2009-06-06 17:43:51 +00:00
Eugene Sandulenko
531b96bbbe
Remove duplicated amiga busy cursor
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svn-id: r41248
2009-06-06 17:43:04 +00:00
Eugene Sandulenko
a5d762c029
Fix bug #1745954 : "GR: Intro "jumpy" in parts (Amiga version)"
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svn-id: r41244
2009-06-06 17:41:29 +00:00
Eugene Sandulenko
26d8b2bb72
Fix bug #2721940 : "AGI: Gold Rush! Restart Option differs from original"
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svn-id: r41243
2009-06-06 17:40:56 +00:00
Eugene Sandulenko
194ab100c7
Fix bug #2434187 : "SQ2: message not displayed, or vanishes too quickly"
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svn-id: r41240
2009-06-06 17:39:42 +00:00
Eugene Sandulenko
93d62da652
Whitespace fixes and C++ comments
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svn-id: r41239
2009-06-06 17:39:13 +00:00
Eugene Sandulenko
c585366ce9
Decrease number of free memory pages to realistic value
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svn-id: r41238
2009-06-06 17:37:51 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Filippos Karapetis
0015657caa
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
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svn-id: r36279
2009-02-12 15:13:52 +00:00
Filippos Karapetis
b2a085b26d
Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
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svn-id: r36266
2009-02-11 15:36:13 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Filippos Karapetis
dd8e875b00
Commented out currently broken code, adding a FIXME
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svn-id: r34297
2008-09-03 09:58:28 +00:00
Christopher Page
c9e0422722
Added Autosave support for AGI
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svn-id: r33772
2008-08-10 22:53:43 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
61d25a912e
Agi works with the new GMM implementation
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svn-id: r32953
2008-07-07 23:24:12 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Kari Salminen
8d1dd18bda
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
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svn-id: r30602
2008-01-21 21:09:42 +00:00
Kari Salminen
a493647076
Indentation
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svn-id: r30478
2008-01-13 23:43:17 +00:00
Kari Salminen
5e7cc8b2d9
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
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svn-id: r30164
2008-01-02 19:10:01 +00:00
Kari Salminen
6dfaaf3018
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
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svn-id: r30153
2008-01-02 16:36:47 +00:00
Kari Salminen
9db76278ef
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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svn-id: r30136
2008-01-02 00:35:32 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Kari Salminen
3a03470caa
Set AGI monitor type variable (vMonitor/v26) according to render mode.
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svn-id: r27774
2007-06-29 15:58:48 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
3413dda0e9
Fixed some comments
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svn-id: r26771
2007-05-07 05:06:22 +00:00
Matthew Hoops
cc93bea7b8
adding debug message if running AGIPAL game
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svn-id: r26271
2007-03-21 21:38:53 +00:00
Eugene Sandulenko
80eb248a0e
Get rid of _opt. Cleanup.
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svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn
73c3625f1f
Fixing various doxygen warnings
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svn-id: r25362
2007-02-03 21:37:52 +00:00
David Symonds
a2f49d31fb
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
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svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski
b47eb95316
Formating names in source code
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svn-id: r25101
2007-01-16 12:40:51 +00:00
Eugene Sandulenko
1403c8e6b0
Slighty modified patch #1631229 : "Revamp of AGI savegame system"
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svn-id: r25069
2007-01-12 02:29:20 +00:00
David Symonds
5e2bd94f7a
Start removing hires code from AGI engine.
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svn-id: r25033
2007-01-06 17:07:13 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00