Nicola Mettifogo
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06f38474a5
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
svn-id: r29357
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2007-11-01 15:58:33 +00:00 |
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Nicola Mettifogo
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7c8bf86a45
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More refactoring for gui code.
svn-id: r29355
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2007-11-01 14:47:33 +00:00 |
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Nicola Mettifogo
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288f47e034
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* Merged object Menu into Parallaction_ns.
* Some preliminary refactoring of ex-menu code.
svn-id: r29354
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2007-11-01 14:08:55 +00:00 |
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Nicola Mettifogo
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14160083e8
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Now stopping music when loading a game in Amiga versions of Nippon Safes.
svn-id: r29242
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2007-10-21 19:27:15 +00:00 |
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Nicola Mettifogo
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652866117a
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Fixed bug #1814061. Special effect routine was overflowing palette size.
svn-id: r29224
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2007-10-15 18:59:32 +00:00 |
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Nicola Mettifogo
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d7ae40b65d
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Refactored a lot of Character-related code and put it into the Character class.
svn-id: r29025
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2007-09-22 18:45:43 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Nicola Mettifogo
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c37de0131b
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Revised debug levels and added many debug strings for parsers.
svn-id: r28921
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2007-09-16 08:43:34 +00:00 |
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Nicola Mettifogo
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429af74320
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Oops oops. This fixes the bug fix.
svn-id: r28623
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2007-08-14 19:57:20 +00:00 |
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Nicola Mettifogo
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dc35b37d93
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Oops. Removed debug code.
svn-id: r28622
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2007-08-14 19:55:10 +00:00 |
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Nicola Mettifogo
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70f69a18bb
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Fixed bug (array-overflow) in NS introduction. This randomly caused the intro to crash during sketching.
svn-id: r28621
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2007-08-14 19:53:32 +00:00 |
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Nicola Mettifogo
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be994c88db
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Moved intro hack routines to Parallaction_ns callables, where they belonged from the beginning.
svn-id: r28541
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2007-08-12 09:10:10 +00:00 |
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Nicola Mettifogo
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b07f787f7f
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Moved core font management from Gfx to engine. Gfx still retains features related to displaying text on screen.
svn-id: r28530
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2007-08-11 17:25:57 +00:00 |
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Nicola Mettifogo
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aa1175ed13
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Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine.
svn-id: r28509
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2007-08-09 18:02:37 +00:00 |
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Nicola Mettifogo
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4d83622af7
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Location comments are now displayed by a single Gfx function.
svn-id: r28481
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2007-08-07 13:54:29 +00:00 |
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Nicola Mettifogo
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6c0288044b
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Changed graphics mask to a more generic BitBuffer object.
svn-id: r28471
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2007-08-06 19:13:51 +00:00 |
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Nicola Mettifogo
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872a6edfc6
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Made thickness of balloon borders consistent with original games.
svn-id: r28470
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2007-08-06 15:40:12 +00:00 |
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Nicola Mettifogo
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4b008f9724
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Changed code to use the new fadePalette function, thus removing fadeInPalette and some custom fade code in _c_endComment.
svn-id: r28368
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2007-07-31 19:33:36 +00:00 |
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Nicola Mettifogo
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bd22db4502
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Renamed palette functions.
svn-id: r28365
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2007-07-31 19:12:44 +00:00 |
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Nicola Mettifogo
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fa190dc297
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Fixed palette going psychedelic at the very end of the game.
svn-id: r28335
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2007-07-30 19:05:49 +00:00 |
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Nicola Mettifogo
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ba271c0405
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Replaced some palette code in _c_endComment with a function call.
svn-id: r28334
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2007-07-30 18:39:38 +00:00 |
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Nicola Mettifogo
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ae461cebd6
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Cleanup.
svn-id: r28303
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2007-07-29 17:06:23 +00:00 |
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Nicola Mettifogo
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4774696a96
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Made current callable routines members of Parallaction_ns, and moved them to callables_ns.cpp.
svn-id: r28302
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2007-07-29 17:02:08 +00:00 |
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