10846 Commits

Author SHA1 Message Date
Torbjörn Andersson
039e6dc8db Relaxed the assertion for the 3x scaler a bit. Since it uses pointers to
uint16, it should be enough that dstPtr is even; it doesn't have to be a
multiple of four.

The old assertion failed for me when I used the 3x scaler without aspect
ratio correction.

svn-id: r14536
2004-08-10 17:46:04 +00:00
Travis Howell
d42e2af68a Correct verb order
svn-id: r14535
2004-08-10 06:13:25 +00:00
James Brown
9754794e02 Few updates / rewordings
svn-id: r14534
2004-08-10 04:23:58 +00:00
Travis Howell
e97b0a02eb Update SCUMM issues
svn-id: r14533
2004-08-10 02:21:27 +00:00
Travis Howell
36846f537a Limit to old saved game only.
svn-id: r14532
2004-08-10 02:19:16 +00:00
Travis Howell
2c1c5d655d Remove old unused and unneeded function.
Update comments

svn-id: r14531
2004-08-10 02:17:34 +00:00
Travis Howell
ca181299d5 Should be 8 pixels for V1 games.
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion.

svn-id: r14530
2004-08-10 02:13:25 +00:00
Travis Howell
2481ebf896 Fix a few remaining graphic gliches in V1 games
svn-id: r14529
2004-08-10 02:04:15 +00:00
Max Horn
87f1cd48d6 Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
svn-id: r14528
2004-08-09 23:22:29 +00:00
Travis Howell
a6e1eb9c95 Better method, shouldn't be used in PC FT demo.
svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7 A few more correction for INSANE in PC FT demo
svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
d63d23ed07 Add patch #999887 - Possible fix for bug #998276
Also saves _currentMusic

svn-id: r14525
2004-08-09 01:07:48 +00:00
Travis Howell
dc476abe60 Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
svn-id: r14524
2004-08-09 00:58:21 +00:00
Max Horn
809c3bd943 Fixed variable access in the debugger
svn-id: r14523
2004-08-08 22:44:15 +00:00
Max Horn
312e4047dc Remove these warnings -- no reports came in all the time anyway, and things seem to work fine
svn-id: r14522
2004-08-08 22:39:07 +00:00
Max Horn
835ef5f012 Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
svn-id: r14521
2004-08-08 22:10:38 +00:00
Torbjörn Andersson
f8cc6c2241 Initialise variables to stop the ITE intro from crashing.
svn-id: r14520
2004-08-08 18:03:52 +00:00
Max Horn
5564f36b0e Slightly optimiized Normal2x
svn-id: r14519
2004-08-08 15:45:58 +00:00
Max Horn
87756c9f46 Updated TODO list
svn-id: r14518
2004-08-08 15:28:37 +00:00
Max Horn
cebd4a24cb Remove orphaned TODO
svn-id: r14517
2004-08-08 15:22:47 +00:00
Max Horn
6772f1d358 Moved some code out into a separate function
svn-id: r14516
2004-08-08 13:24:41 +00:00
Max Horn
83600ac731 Removing annoying debug messages
svn-id: r14515
2004-08-08 13:23:31 +00:00
Travis Howell
ff471a3fef No longer required
svn-id: r14514
2004-08-08 11:44:42 +00:00
Travis Howell
90b209449c Update comment
svn-id: r14513
2004-08-08 11:43:54 +00:00
Travis Howell
3d4054c793 Added suggested hack for bug #556558, which was bug in original game.
svn-id: r14512
2004-08-08 10:03:55 +00:00
Travis Howell
bbebe291b2 Correction from FT disasm.
svn-id: r14511
2004-08-08 04:39:27 +00:00
Jonathan Gray
f3ddfd4080 fix compilation
svn-id: r14510
2004-08-08 03:12:23 +00:00
Travis Howell
0a89fea43b Non-interactive INSANE sequence in PC FT demo works now.
svn-id: r14509
2004-08-08 02:21:26 +00:00
Travis Howell
d92d3b6b9a insane skip tag is different in PC FT demo
svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
1134ea5c85 Fix compile for now, include doesn't exist in mingw.
Should be checked for in configure

svn-id: r14507
2004-08-07 23:49:34 +00:00
Max Horn
41288cb8e0 Init _compInput (prevents bad free)
svn-id: r14506
2004-08-07 18:17:09 +00:00
Gregory Montoir
db6e7ae2ca centers the scaled bitmap and fix the scaling of borders for ASM version)
svn-id: r14505
2004-08-07 17:21:53 +00:00
Max Horn
f122dd6fb3 Fix scaling of the borders of each given rect (for non-ASM version)
svn-id: r14504
2004-08-07 16:47:25 +00:00
Gregory Montoir
0f6242dfaf should be 16 not 8
svn-id: r14503
2004-08-07 16:23:16 +00:00
Max Horn
2a9c6f6d5f Base our advmame scalers on the official Scale2x source - this way we can easily update to new version and benefit from their optimizations (e.g. MMX support)
svn-id: r14502
2004-08-07 16:04:43 +00:00
Max Horn
d88a9c21d6 Added 0.6.1b NEWS items
svn-id: r14501
2004-08-07 14:09:44 +00:00
Travis Howell
7811b898ae Re-arrange code to allow second INSANE in PC FT demo to work
svn-id: r14500
2004-08-07 11:52:11 +00:00
Travis Howell
11329c0e93 Always clear weapons in INSANE of PC FT demo
svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
cb8b522bdc Correction my earlier mistake
svn-id: r14498
2004-08-07 08:31:56 +00:00
Travis Howell
078e195d0f Update
svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
b53c75561e Wrong value
svn-id: r14496
2004-08-07 06:07:31 +00:00
Travis Howell
3ae46890df Ooops
svn-id: r14495
2004-08-07 05:57:51 +00:00
Travis Howell
d098727ce3 PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
svn-id: r14494
2004-08-07 02:03:40 +00:00
Travis Howell
dedcd3e99a More PC FT demo INSANE differences (Sounds)
svn-id: r14493
2004-08-07 01:25:53 +00:00
Travis Howell
69ce0c29bf More PC FT demo INSANE differences (Sounds)
svn-id: r14492
2004-08-07 00:59:56 +00:00
Max Horn
7f574d4e8e Make the global savepath button match the look & feel of the 'local' one; fix bug #916498
svn-id: r14491
2004-08-06 23:02:13 +00:00
Max Horn
f697beafed Cleanup; added ugly workaround for bug #901462
svn-id: r14490
2004-08-06 22:14:48 +00:00
Gregory Montoir
f8a006952b forgot to reset dynalum color index during init
svn-id: r14489
2004-08-06 17:07:21 +00:00
Gregory Montoir
8b0e9502ec cleanup and simplify Resource class a bit more
svn-id: r14488
2004-08-06 17:01:58 +00:00
Max Horn
a7b610b25b WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
svn-id: r14487
2004-08-06 15:55:12 +00:00