Einar Johan Trøan Sømåen
64f30861b5
WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux)
2014-04-05 16:02:25 +02:00
Einar Johan Trøan Sømåen
c402074385
WINTERMUTE: Add detection entry for Rhiannon: Curse of the four Branches
2014-04-05 15:33:04 +02:00
Einar Johan Trøan Sømåen
f565e20a01
WINTERMUTE: Add detection entry for Corrosion: Cold Winter Waiting
2014-04-05 15:30:16 +02:00
Einar Johan Trøan Sømåen
adacad71db
WINTERMUTE: Add detection entry for Ghost in the Sheet
2014-04-05 15:26:44 +02:00
Einar Johan Trøan Sømåen
b9286099f8
WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A.
2014-04-05 15:21:08 +02:00
Einar Johan Trøan Sømåen
09e069368f
WINTERMUTE: Add another detection-entry for Bickadoodle
2014-04-05 14:27:26 +02:00
Einar Johan Trøan Sømåen
6afe5547c0
WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-
2014-04-05 14:02:06 +02:00
JenniBee
bd0f37fe65
WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
2014-03-19 00:42:36 +00:00
Einar Johan Trøan Sømåen
7da44b6b03
WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.
2014-03-15 15:40:03 +01:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Einar Johan Trøan Sømåen
cda0598047
WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmodern.zip
2014-02-21 16:35:47 +01:00
Strangerke
719f8f23ec
WINTERMUTE: Some British to American English
2014-02-19 21:45:30 +01:00
Filippos Karapetis
a1dea147bb
WME: Remove translation tags from names found by the fallback detector
...
Fixes cases like bug #6532
2014-02-19 00:42:12 +02:00
Filippos Karapetis
5d0ebad996
WME: Fix bug #6531 - "WME: Art of Murder - Assertion"
2014-02-19 00:42:10 +02:00
Johannes Schickel
fc5ef58fff
WINTERMUTE: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
Johannes Schickel
3333084eaf
WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.
2014-02-17 23:03:28 +01:00
Strangerke
81f0a5dc42
WINTERMUTE: Janitorial - Remove trailing spaces
2014-02-16 18:41:25 +01:00
Johannes Schickel
24d2e246b4
WINTERMUTE: Use game format for fallback font rendering.
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BDF fonts got 32bit drawing support in ece8b7fb65
Thus it is not necessary to draw onto a 16bit surface.
2014-02-12 18:31:06 +01:00
Filippos Karapetis
867efd477c
WINTERMUTE: Prevent scripts from setting invalid scroll times
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Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads
to a division by zero later on. This allows Dreamscape to start and
work properly.
2014-02-11 19:09:39 +02:00
Einar Johan Trøan Sømåen
2ad7625831
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of width. (Fix bug #6157 )
2014-02-05 17:18:46 +01:00
Johannes Schickel
1fa74e355c
WINTERMUTE: Two minor formatting fixes.
2014-01-22 17:33:04 +01:00
Einar Johan Trøan Sømåen
2e93f5aba2
WINTERMUTE: Enable Wintermute by default.
2014-01-21 18:45:23 +01:00
Einar Johan Trøan Sømåen
2dfbad8074
WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.
...
copyFrom frees and reallocates the surface for every update, as long
as the dimensions and format stay the same, we can do with just a
memcpy.
This gives a tiny improvement in the update-part of the Theora-player
(on the order of a bit more than 1 second saved total in the 1:28 long
J.U.L.I.A.-intro)
2014-01-21 02:25:18 +01:00
Einar Johan Trøan Sømåen
0b76f66edc
WINTERMUTE: Special-case FMV-handling to not fill the screen with background color.
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If we have only one thing being drawn, and that is opaque, we can
skip filling the render surface with background color.
This shaves another few wasted cycles of the FMV playback. (Since we
now don’t have to write the entire render surface TWICE).
This reduces the time spent in drawTickets() to ~60% of what it was before.
2014-01-21 01:32:49 +01:00
Einar Johan Trøan Sømåen
4f4599b542
WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from working.
2014-01-21 01:32:40 +01:00
Einar Johan Trøan Sømåen
74282cd415
WINTERMUTE: Stop any playing FMV when loading a savegame.
2014-01-15 12:11:07 +01:00
Einar Johan Trøan Sømåen
0c0ed9fdd8
WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].
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Also, store the panning state, so that the next playback starts with the same pan.
2014-01-14 00:24:28 +01:00
Einar Johan Trøan Sømåen
12c330c5b9
Merge pull request #418 from JenniBee/md5s
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WINTERMUTE: Adding more detection entries.
2014-01-11 07:51:38 -08:00
Einar Johan Trøan Sømåen
7d2dc87df0
WINTERMUTE: Add detection for french, italian, spanish and czech versions of Dirty Split.
2014-01-11 11:37:21 +01:00
JenniBee
2c6102a9d4
WINTERMUTE: Adding more detection entries.
2013-12-30 18:34:30 -05:00
Eugene Sandulenko
4b2cd71956
WINTERMUTE: Fix new detection entries
2013-12-22 11:38:48 +02:00
Einar Johan Trøan Sømåen
56bbc9e796
WINTERMUTE: Fix build issues in previous commit.
2013-12-22 02:24:03 +01:00
Einar Johan Trøan Sømåen
7fe40098d1
Merge pull request #412 from JenniBee/md5s
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WINTERMUTE: Adding detection for more games.
2013-12-21 16:05:00 -08:00
JenniBee
9bbe836b12
WINTERMUTE: Adding detection for more games.
2013-12-21 18:50:23 -05:00
Johannes Schickel
e180612ff5
WINTERMUTE: Skip Latvian language package if not selected.
2013-12-05 16:27:57 +01:00
Johannes Schickel
ba7bbe6b89
WINTERMUTE: Fix typo in Polish language filename in Reversion1.
2013-12-05 16:26:44 +01:00
Johannes Schickel
dce90064b9
WINTERMUTE: Add Reversion: The Escape 1.3.2369 release.
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This release has different hashes and file sizes than the previous Reversion
1.3 entries but is marked as 1.3.2369 in the installer filename.
2013-12-05 16:26:44 +01:00
Johannes Schickel
0e017f007a
Merge pull request #375 from digitall/engineAutoPlug
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RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
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This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
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This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Johannes Schickel
a6fff7a805
WINTERMUTE: Switch WideString to U32String.
2013-11-23 21:34:54 +01:00
Johannes Schickel
67ce244567
WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.
2013-11-23 21:01:39 +01:00
Johannes Schickel
7409f3eb54
WINTERMUTE: Slight interator usage cleanup.
2013-11-23 21:00:39 +01:00
Johannes Schickel
5166fce2eb
WINTERMUTE: Remove another unused variable.
2013-11-23 21:00:39 +01:00
Johannes Schickel
9a78ac265d
WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
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The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel
29fae3914e
WINTERMUTE: Remove unused variables.
2013-11-23 20:45:13 +01:00
Einar Johan Trøan Sømåen
b1bcf12791
WINTERMUTE: Add a fake detection entry for Czech Dead City.
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The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
2013-11-18 12:05:21 +01:00