Paul Gilbert
fe1078f08f
Changed error dialog display to exit ScummVM through the standard execution path rather than using the exit() method
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svn-id: r30866
2008-02-14 22:52:57 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
d45fe1e37e
Added detection for Italian EGA version
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svn-id: r30094
2007-12-31 05:55:20 +00:00
Paul Gilbert
ec54c02ff8
Changed startup error messages to use a modal GUI dialog
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svn-id: r29745
2007-12-07 10:17:58 +00:00
Eugene Sandulenko
218dcf2c18
Switch Lure engine to AdvancedDetector
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svn-id: r29734
2007-12-06 12:10:41 +00:00
Paul Gilbert
692d64f934
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
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svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
81fa23f091
Skeleton code added for restart/restore screen
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svn-id: r28548
2007-08-12 11:15:06 +00:00
Paul Gilbert
8b3821e9ff
Lots of bugfixes - game is now completable
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svn-id: r27606
2007-06-22 12:36:04 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
a6f3ed8173
Got rid of Lure::System
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svn-id: r26155
2007-03-17 00:39:18 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Torbjörn Andersson
eabe720a0e
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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svn-id: r23584
2006-07-23 15:32:14 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
be068cf6f3
The GameDetector is no longer a required parameter for Engine constructors
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svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00