Sven Hesse
65891626a2
Changing the TBR FIXME into a warning in setVoice()
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svn-id: r41803
2009-06-23 08:51:55 +00:00
Sven Hesse
3f404ef3c9
Removing trailing tabs
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svn-id: r41784
2009-06-22 20:52:08 +00:00
Sven Hesse
6c7a790b54
Removing trailing spaces
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svn-id: r41783
2009-06-22 20:51:48 +00:00
Sven Hesse
4ab4517016
Added stream-reading loading wrappers to MDYPlayer and added a workaround to fix TBR reading for the moment
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svn-id: r41781
2009-06-22 20:27:47 +00:00
Sven Hesse
dd9e62e31e
Adding DataIO::existData()
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svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
d4855ff819
Splitting an ADLPlayer and MDYPlayer from the AdLib class
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svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
c9517af76e
Replacing some #includes by forward declarations
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svn-id: r41632
2009-06-18 13:27:14 +00:00
Sven Hesse
c73f11f0d1
Properly initializing _soundMode, for ADLs too
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svn-id: r41591
2009-06-16 20:15:49 +00:00
Arnaud Boutonné
975a0d6567
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
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svn-id: r41584
2009-06-16 12:25:53 +00:00
Arnaud Boutonné
7eaf013bbf
Gob - *WIP* incomplete implementation of MDY/TBR
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svn-id: r41498
2009-06-13 22:14:58 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
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svn-id: r40765
2009-05-21 17:12:33 +00:00
Arnaud Boutonné
8803d4b3a6
Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3
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svn-id: r40363
2009-05-06 17:18:38 +00:00
Sven Hesse
51109a5cfc
Adding simple support for protracker playback
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svn-id: r39550
2009-03-19 23:40:59 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
0eee801261
No background "music" shading in Urban Runner
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svn-id: r35373
2008-12-15 02:16:45 +00:00
Sven Hesse
2bb204b5f8
Ensuring correct endianness
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svn-id: r35365
2008-12-14 21:58:09 +00:00
Sven Hesse
8770cef478
16bit background "music" for Urban Runner
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svn-id: r35353
2008-12-14 04:13:48 +00:00
Sven Hesse
68dcb1ffee
Background "music" for Urban Runner, though only 8bit for now
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svn-id: r35352
2008-12-14 03:44:39 +00:00
Sven Hesse
bbe6ff006e
Music/Video handling fixes/stubs
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svn-id: r35351
2008-12-14 03:08:02 +00:00
Robin Watts
8f3b2e9b4d
Remove warnings from NDS build.
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svn-id: r35172
2008-11-29 18:01:16 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
8d8c46e36f
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
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svn-id: r33848
2008-08-13 20:45:00 +00:00
Christopher Page
d2e8d4831e
Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
2008-07-14 00:10:09 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
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This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Max Horn
815d75e870
Don't use kPlainSoundType if you don't have to
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svn-id: r33009
2008-07-11 20:28:14 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
a70d37009a
Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on machines slower than mine (thanks, LordHoto ;))
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svn-id: r32210
2008-05-22 14:25:27 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
cb9fd40a1b
Declaring BackgroundAtmosphere as kMusicSoundType
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svn-id: r31950
2008-05-08 16:15:14 +00:00
Sven Hesse
18db41db50
Implemented the background "music" / atmospheric sounds in Woodruff
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svn-id: r31949
2008-05-08 15:51:02 +00:00
Sven Hesse
0c827c8ceb
Split off the actual mixing part of SoundBlaster
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svn-id: r31938
2008-05-08 01:27:36 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00