Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support".
Add proper Tandy music. Heavily based on NAGI source, thus attached
its X11 license.
To run it now use -e pcjr. Old one is still default for adlib but
most likely will be changed in the future.
Also lied ground for further separation of different sound generators.
svn-id: r49755
FR #1913900: "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.
Also default instrument mapping is plain.
Based on original code by Jens. Christian Restemeier.
svn-id: r49751
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was
not picture perfect, and thus priority screen was trashed by one
of Fills, i.e. the color leaked and took whole screen.
svn-id: r49743
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not
have input line, and that was used for determining that user
can save. Added special case for BC, so it is always allowed to
save. In fact, original does not allow saving in some rare
occasions, but that will require analysing of variables, which
is a gross hack.
svn-id: r49738
Bug #2827504: "ITE: Music restarts on every background change in
credits". We errorneously were stopping music on each scene,
though it appeared only with Adlib music.
svn-id: r49728
Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.
svn-id: r49727
Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed
by changing right mouse semantic. Now the items menu showed on
button up instead mouse down like earlier.
svn-id: r49721
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713