1972 Commits

Author SHA1 Message Date
Max Horn
668adaa461 GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
2010-11-16 10:19:01 +00:00
Max Horn
427dc1ae93 GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files

svn-id: r54264
2010-11-16 10:11:57 +00:00
David Turner
a9b3dccaaa GUI: Fixed Memory Leak in RadiobuttonGroup usage in Options Dialog.
RadiobuttonGroup has a destructor which must be called to avoid leaking memory.
Have also added missing NULL init() declarations on object member pointers to avoid any future issues.

svn-id: r54260
2010-11-16 09:26:35 +00:00
Max Horn
abe1959d36 COMMON: Simplify DECLARE_SINGLETON macro
This makes it possible to write
  DECLARE_SINGLETON(foo);
instead of
  DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.

svn-id: r54258
2010-11-16 08:23:13 +00:00
Max Horn
3450f47667 GUI: Fix bug in ThemeEngine::addFont related to localized fonts
Basically, it was remembering the font under its non-localized name.
This resulted in a leak, and potentially could have caused the wrong
font to be used in a localization.

svn-id: r54256
2010-11-15 23:52:06 +00:00
Max Horn
8799db594e GUI: Tweak ThemeEngine methods to use Common::String params & const qualifier
svn-id: r54255
2010-11-15 23:51:46 +00:00
Thierry Crozat
2c058a1235 CREDITS: Add Hungarian translator.
svn-id: r54252
2010-11-15 21:01:48 +00:00
Thierry Crozat
df73b6d49f I18N: Update Hungarian translation and add iso-8859-2 fonts to themes.
The new Hungarian translation is from patch #3109396

svn-id: r54251
2010-11-15 20:59:41 +00:00
Eugene Sandulenko
a537ddb614 GUI: Added IS8859-7 fonts. Helvetica is missing
svn-id: r54172
2010-11-09 21:31:23 +00:00
Eugene Sandulenko
b00c631f20 GUI: Generate iso8859-2 codepage fonts
svn-id: r54171
2010-11-09 21:30:00 +00:00
Eugene Sandulenko
f4a78c9b0c GUI: Added original 5x8 font
svn-id: r54170
2010-11-09 21:29:04 +00:00
Johannes Schickel
708593c7a0 CREDITS: Add myself to the Infrastructure section (after talking with Max).
svn-id: r54112
2010-11-07 02:24:31 +00:00
Johannes Schickel
05986f09fd CREDITS: Mark Joachim Eberhard as retired.
svn-id: r54110
2010-11-07 02:13:22 +00:00
Yotam Barnoy
a6bee87990 PLUGINS: improved one-at-a-time plugin code
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.

svn-id: r54097
2010-11-05 13:24:57 +00:00
Filippos Karapetis
4f3cedd11f GUI: Better description of the dithering checkbox
svn-id: r54092
2010-11-05 11:17:57 +00:00
Filippos Karapetis
18345b970d Grammar
svn-id: r54091
2010-11-05 10:58:48 +00:00
Filippos Karapetis
2416cbf75b COMMON/GUI/SCI: Changes to the EGA dithering checkbox
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2

svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis
7c8470255c SCUMMVM: Bumped theme version to 0.81.
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"

svn-id: r54088
2010-11-05 10:16:36 +00:00
Willem Jan Palenstijn
92841e9832 GUI: Fix build with readline enabled
svn-id: r54067
2010-11-04 16:09:20 +00:00
Filippos Karapetis
1dac4fbd55 SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
2010-11-04 15:58:53 +00:00
Yotam Barnoy
13b904d282 Merge from gsoc2010-plugins
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work.

svn-id: r54051
2010-11-03 22:01:01 +00:00
Max Horn
a984fb17c2 GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
svn-id: r54007
2010-11-01 16:03:35 +00:00
Max Horn
2af2704421 GUI: Rename ConsolDialog methods (v)printf, putchar
svn-id: r54006
2010-11-01 16:03:02 +00:00
Max Horn
e27b05ef35 COMMON: Rename String::printf() to String::format()
This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.

The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.

svn-id: r54004
2010-11-01 16:02:28 +00:00
Max Horn
a4bdd3cdec WINCE: Code formatting
svn-id: r53979
2010-10-31 17:11:43 +00:00
Max Horn
086fe78af1 WINCE: Enable use of forbidden symbols, cleanup
I tried to untangle the header interdependencies a bit, but this
is still quite a mess.
This commit also fixes some warnings.

svn-id: r53978
2010-10-31 17:10:45 +00:00
Yotam Barnoy
94c8d0a14d Updated with latest from trunk
svn-id: r53976
2010-10-31 11:08:43 +00:00
Max Horn
44393b2dc8 ALL: Add code to help stop people from accidentally using "bad" APIs
A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.

If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.

Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.

svn-id: r53961
2010-10-30 21:27:42 +00:00
Max Horn
ff34a77831 GUI: Don't #include Mac OS X sys header here
svn-id: r53960
2010-10-30 21:26:32 +00:00
Max Horn
dfdf8f2e80 Update credits
svn-id: r53862
2010-10-26 21:55:29 +00:00
Florian Kagerer
65c7299b38 GUI/LAUNCHER: follow-up to r53771
The GM and MT-32 popup widgets would be set to the first available MIDI device by default (before any selection has taken place yet). Instead, default will now be the first list entry.

svn-id: r53827
2010-10-25 14:31:06 +00:00
Florian Kagerer
0db700a3dc GUI/LAUNCHER: improved MIDI device selection (also #3088438)
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about.

With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying.

Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music").
This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi.

There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before.

svn-id: r53771
2010-10-24 19:15:17 +00:00
Willem Jan Palenstijn
225fd20bee Revert r53747: "GUI: added close() call to Dialog::runModal()"
It broke the launcher after adding new games.

svn-id: r53765
2010-10-24 13:26:58 +00:00
Yotam Barnoy
deb461d200 GUI: added close() call to Dialog::runModal()
This should prevent a small leak in the GuiManager when adding the dialog to the stack. Check for any regressions.

svn-id: r53747
2010-10-23 21:30:39 +00:00
John Willis
6dfab4fce8 CREDITS: Commit the result of 'make credits'.
svn-id: r53643
2010-10-20 13:50:16 +00:00
Julien Templier
5c2bcadd21 CREDITS: Add lastexpress engine
svn-id: r53590
2010-10-18 21:35:15 +00:00
Eugene Sandulenko
7f7a6cdafd Revert "GUI: Use vprintf in Console class. Patch by littleboy"
svn-id: r53585
2010-10-18 20:19:58 +00:00
Eugene Sandulenko
05b3f2a071 GUI: Use vprintf in Console class. Patch by littleboy
svn-id: r53577
2010-10-18 19:07:24 +00:00
Johannes Schickel
3b69f1cae6 CREDITS: Sync credits with r53530.
svn-id: r53531
2010-10-16 01:15:09 +00:00
Max Horn
36cd5caf95 COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::String
Almost all places where we used XMLParser::parseIntegerKey were using
it like this:
  XMLParser::parseIntegerKey(str.c_str(), ...)
Since this makes the code harder to read, I overloaded the method to
also accept Commmon::String directly.
Also removed all .c_str() invocations where necessary.

svn-id: r53479
2010-10-15 12:19:13 +00:00
Eugene Sandulenko
072c5b447c CREDITS: Add Sword2.5 team. The wording was agreed with them
svn-id: r53448
2010-10-13 22:15:22 +00:00
Eugene Sandulenko
f2d8d71a78 CREDITS: Added qvist to credits per his request
svn-id: r53164
2010-10-12 19:33:36 +00:00
Torbjörn Andersson
54b2a8c98d JANITORIAL: Cleanup (mostly whitespace)
svn-id: r53161
2010-10-12 04:19:58 +00:00
Jordi Vilalta Prat
8388e0dfea JANITORAL: Clean trailing whitespaces.
svn-id: r53160
2010-10-12 02:18:11 +00:00
Jordi Vilalta Prat
43161858ac I18N: Forward-port r53063 (minor lowres fixes)
svn-id: r53159
2010-10-12 00:26:17 +00:00
Arnaud Boutonné
af6ffafe5f GUI: Message dialog width
Ensure the message dialog is wide enough when it contains 2 buttons. This is used by Hugo's engine, e.g. when Exiting the DOS versions.

svn-id: r53114
2010-10-10 10:32:58 +00:00
Torbjörn Andersson
bcf3b35285 GUI: Clean up my previous commit.
svn-id: r53112
2010-10-10 10:11:33 +00:00
Torbjörn Andersson
25dac76b35 GUI: Ensure that the message dialog is wide enough
The Hugo engine currently uses the message dialog. Make sure that
the dialog is always at least wide enough to hold the "Ok" button.

svn-id: r53107
2010-10-10 08:13:26 +00:00
Thierry Crozat
ad24be827c I18N: Update German translation in trunk
svn-id: r52982
2010-10-02 21:36:47 +00:00
Eugene Sandulenko
54127a2123 i18n: Update Russian translation
svn-id: r52979
2010-10-02 13:27:06 +00:00