622 Commits

Author SHA1 Message Date
Strangerke
6a7326ec26 AVALANCHE: More rework on Graphic code 2013-09-28 15:08:41 +02:00
Strangerke
0edb0e0434 AVALANCHE: Set the Magic surface as private, some associated rework 2013-09-28 14:31:54 +02:00
Strangerke
fdbcb5f785 AVALANCHE: Move some more functions to Graphics 2013-09-28 10:41:52 +02:00
Strangerke
726fa64bbf AVALANCHE: Use an enum for the Mouse cursor identifier 2013-09-28 10:11:21 +02:00
Strangerke
7d66cdf417 AVALANCHE: Move mouse cursor display functions to Graphics 2013-09-28 10:00:23 +02:00
Strangerke
7a8d252ddb AVALANCHE: Move Digits and Directions to Graphics 2013-09-28 09:43:28 +02:00
Strangerke
00e5a4830b AVALANCHE: Move background loading to Graphics 2013-09-27 23:48:53 +02:00
Strangerke
75258758ef AVALANCHE: Move Zoom to Graphics 2013-09-27 23:22:36 +02:00
Strangerke
649fa6e5f0 AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables 2013-09-27 21:57:24 +02:00
Strangerke
d7230fe856 AVALANCHE: Remove a couple of unused variables 2013-09-27 08:33:58 +02:00
Strangerke
64f799773e AVALANCHE: Misc minor polishing 2013-09-27 08:21:04 +02:00
Strangerke
08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke
e166f6fc44 AVALANCHE: Move a couple of variables to Sequence, more private variables 2013-09-27 00:33:08 +02:00
Strangerke
75cbbda822 AVALANCHE: More function deduplication, remove a magic value 2013-09-27 00:21:59 +02:00
Strangerke
dc3471bc09 AVALANCHE: Rename Sequence functions 2013-09-27 00:09:47 +02:00
uruk
03cae64498 AVALANCHE: Fix bug in Sequence. 2013-09-26 20:31:11 +02:00
Strangerke
df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
uruk
8efaa45425 AVALANCHE: Partially implement (there are still missing features: icon, keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so. 2013-09-26 19:22:48 +02:00
Strangerke
90c6e6a689 AVALANCHE: Janitorial - Use ++ and -- when possible 2013-09-25 23:57:08 +02:00
Strangerke
6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke
890eed446c AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disable some menu entries 2013-09-25 07:57:57 +02:00
Strangerke
1b1655d0c8 AVALANCHE: use nullptr for empty pointers 2013-09-25 07:46:09 +02:00
Strangerke
5637987bd7 AVALANCHE: Simplify loadMouse() 2013-09-25 07:35:56 +02:00
Strangerke
929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00
Strangerke
b4a81fc2ac AVALANCHE: Use enum for verbs 2013-09-24 22:36:57 +02:00
Strangerke
b3f6ce975f AVALANCHE: Use People enum as a type for several variables, modify functions accordingly 2013-09-24 21:24:52 +02:00
uruk
3ae30372bc AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation. 2013-09-24 18:25:53 +02:00
Strangerke
0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke
f4e37939c7 AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables 2013-09-24 07:31:43 +02:00
Strangerke
cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00
uruk
02caaa5735 AVALANCHE: Optimize Animation::updateSpeed(). 2013-09-22 23:36:25 +02:00
Strangerke
61eb94e5c8 AVALANCHE: Use struct for consistency in Avalot 2013-09-22 22:47:12 +02:00
Strangerke
061c06c128 AVALANCHE: (hopefully) fix a GCC warning 2013-09-22 20:20:51 +02:00
Strangerke
863709ca57 AVALANCHE: Move some variables 2013-09-22 17:45:48 +02:00
Strangerke
302e74cac1 AVALANCHE: Fix GCC warning 2013-09-22 17:44:46 +02:00
uruk
03f6a56e20 AVALANCHE: Remove comment, replace character. 2013-09-22 00:19:20 +02:00
uruk
2ffcd492be AVALANCHE: Implement Avalot::zoomOut(). 2013-09-22 00:06:52 +02:00
uruk
9450faf150 AVALANCHE: Implement Clock::chime(). 2013-09-21 23:38:08 +02:00
Strangerke
79a961c89d AVALANCHE: Move some variables, fix savegame counter increment when saving 2013-09-21 23:34:21 +02:00
uruk
66fe0b2ebc AVALANCHE: Remove useless comments. 2013-09-21 22:48:39 +02:00
Strangerke
45ad88b73b AVALANCHE: uncomment some sound code, code cleanup 2013-09-21 22:39:56 +02:00
Strangerke
4b4f07a7f6 AVALANCHE: Merge Gyro, Lucerna and Avalot 2013-09-21 22:28:48 +02:00
uruk
89471e76d1 AVALANCHE: More revision in Sequence. 2013-09-21 19:30:37 +02:00
uruk
ed7e71d226 AVALANCHE: Some revision in Sequence. 2013-09-21 19:22:21 +02:00
uruk
183f10e4a0 AVALANCHE: Simplify Sequence::firstShow(). 2013-09-21 19:12:44 +02:00
Strangerke
a80af5326e AVALANCHE: Merge Acci and Parser 2013-09-21 18:37:52 +02:00
Strangerke
350d622324 AVALANCHE: rename scrolls to dialogs 2013-09-21 18:06:37 +02:00
uruk
628c5bb515 AVALANCHE: Remove comment. (Answer: It is.) 2013-09-21 16:20:57 +02:00
Strangerke
d82975fc38 AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions 2013-09-21 16:09:33 +02:00
Strangerke
ba103fd5dd AVALANCHE: Some polishing in Animation 2013-09-21 15:36:13 +02:00