83414 Commits

Author SHA1 Message Date
rsn8887
c78fa86860 PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria) 2017-12-02 13:00:22 -06:00
rsn8887
d73437c293 PSP2: fix odd resolutions on PSP2, fixes Phantasmagoria 2017-12-02 11:53:23 -06:00
rsn8887
98147a6c08 PSP2: fix building with latest SDL2 for Vita 2017-12-02 05:31:31 -06:00
Thierry Crozat
088b17592c I18N: Update translations templates 2017-12-02 02:43:24 +01:00
Colin Snover
5c855a0a5a BACKENDS: Fix shake position getting stuck
If a game is doing a screen shake (for example, DOTT when the
stereo is on), and the user does an RTL, the screen shake offset
may get stuck if the engine does not reset it on shutdown. To
avoid this in all cases, just always reset the screen shake
whenever the graphics manager is told to switch to a new graphics
mode.
2017-12-01 19:43:12 -06:00
Colin Snover
4d3f05ae79 SCUMM: Fix array overflow writing var when no current script is set
This situation is triggered normally when _currentScript is 0xFF,
but it could potentially also happen if _currentScript is some
other number >= NUM_SCRIPT_SLOT, so the check is a bit more
conservative than it might appear to need to be.
2017-12-01 19:39:30 -06:00
Colin Snover
2b5605362a SCUMM: Fix signed integer overflow reading default v70HE cursor 2017-12-01 19:23:00 -06:00
Colin Snover
c7989bb333 SCUMM: Fix buffer overflow reading default v70HE cursor 2017-12-01 19:22:56 -06:00
Colin Snover
5cd2c9a387 SCUMM: Fix possible return of garbage values 2017-12-01 19:22:52 -06:00
Colin Snover
57084b4a1b SCUMM: Fix UB shifting negative integers in Actor 2017-12-01 19:22:35 -06:00
Colin Snover
1871c7dfea AUDIO: Fix UB shift of negative integer in AdLib driver 2017-12-01 19:22:31 -06:00
Colin Snover
02614f2f1a COMMON: Fix UB shifting negative integers
Compilers optimise these back into shifts on architectures where
shifts of negative integers work the same as mul/div, so this
solves the UB without actually causing any performance issue.
2017-12-01 19:22:24 -06:00
Colin Snover
9a36870e78 SCUMM HE: Fix UB shifting negative integers 2017-12-01 19:22:19 -06:00
Colin Snover
57db3f7535 SCI: Partially clean up SCI16 video playback code 2017-12-01 18:48:35 -06:00
TomasM
f9f5692e03 I18N: Update translation (Spanish)
Currently translated at 100.0% (960 of 960 strings)
2017-12-02 00:54:12 +01:00
Eugene Sandulenko
1f2290cd30 FULLPIPE: Fix bug #10317: Save game metadata is missing 2017-12-02 00:53:57 +01:00
TomasM
dfbf27bd31 I18N: Update translation (Spanish)
Currently translated at 100.0% (960 of 960 strings)
2017-12-01 23:46:58 +01:00
TomasM
866197f992 I18N: Update translation (Spanish)
Currently translated at 99.5% (956 of 960 strings)
2017-12-01 23:17:40 +01:00
Eugene Sandulenko
cd516b93ef FULLPIPE: Fix bug #10325: New game does not put back already picked up items 2017-12-01 23:16:09 +01:00
TomasM
d3626c39ed I18N: Update translation (Spanish)
Currently translated at 98.6% (947 of 960 strings)
2017-12-01 22:49:07 +01:00
Eugene Sandulenko
cee6a336f2 FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title screen 2017-12-01 22:43:16 +01:00
Eugene Sandulenko
8f8b2ed003 FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time" 2017-12-01 19:58:11 +01:00
hampusf
2c19fafa38 I18N: Update translation (Swedish)
Currently translated at 100.0% (960 of 960 strings)
2017-12-01 11:54:40 +01:00
Paul Gilbert
41d7c1f66e XEEN: Added enum for consumable types and party/bank use 2017-11-30 20:30:56 -05:00
hampusf
0fbdf43015 I18N: Update translation (Swedish)
Currently translated at 99.8% (959 of 960 strings)
2017-11-30 18:36:02 +01:00
rootfather
18c0c13b56 NEWS: Update German NEWS file 2017-11-30 18:35:44 +01:00
Tarek Soliman
d06323141c MAEMO: Update debian/changelog 2017-11-29 21:12:18 -06:00
Paul Gilbert
2ca0235f44 XEEN: Refactor FontSurface as ancestors of Window, not Screen
This refactoring allowed Screen to now simply derive from
Graphics::Screen, and several duplicated methods could be removed.
2017-11-29 21:34:28 -05:00
Paul Gilbert
7c74f4f826 XEEN: Create Windows class to hold the windows array 2017-11-29 20:24:03 -05:00
Paul Gilbert
0a4d3a15c4 XEEN: Split Window class into it's own file 2017-11-29 19:43:06 -05:00
Thierry Crozat
322a5341cf I18N: Update translations templates 2017-11-30 01:15:09 +01:00
Thierry Crozat
cd7e6cd31c RELEASE: This is 2.1.0git 2017-11-30 00:13:10 +00:00
Bastien Bouclet
779b97ee3f SDL: Don't use the window size hint for fullscreen
Prevents the opengl backend from changing mode when entering fullscreen
for games with a window size hint.

Fixes #10335. Closes gh-1074.
2017-11-29 16:49:32 -06:00
Zbyněk Schwarz
aa8e983f27 I18N: Update translation (Czech)
Currently translated at 100.0% (960 of 960 strings)
2017-11-29 08:42:36 +01:00
Colin Snover
673d25a9cd SCI32: Fix crash starting KQ7 demo
Fixes Trac#10343.
2017-11-28 16:47:37 -06:00
Cameron Cawley
5bcdc22f55 RISCOS: Attempt to reduce binary size 2017-11-28 22:31:28 +00:00
Cameron Cawley
4d2e1d16b1 RISCOS: Improve detection of absolute paths 2017-11-28 22:23:58 +00:00
Cameron Cawley
509b12de65 RISCOS: Fix using filenames with spaces 2017-11-28 22:23:58 +00:00
Ivan Lukyanov
b41ab980ec I18N: Update translation (Belarusian)
Currently translated at 100.0% (960 of 960 strings)
2017-11-28 17:38:28 +01:00
Ivan Lukyanov
3811b4ee1e I18N: Update translation (Belarusian)
Currently translated at 100.0% (960 of 960 strings)
2017-11-28 16:51:30 +01:00
Eugene Sandulenko
d8d80a2596 I18N: Update translation (Russian)
Currently translated at 97.6% (937 of 960 strings)
2017-11-28 16:05:25 +01:00
Thierry Crozat
8f7247a587 I18N: Update translations templates 2017-11-28 05:51:56 +01:00
Bastien Bouclet
6eb9a48bbd EVENTS: Delay initializing the virtual keyboard
The virtual keyboard requires the backend to be fully initialized
because it needs the display size.

Fixes #10338.
2017-11-28 05:49:45 +01:00
Colin Snover
c278677d07 SDL: Store fake mouse warp event in virtual coordinates
Normally, notifyMousePosition converts real mouse events into the
virtual coordinate system, but events only get sent through
notifyMousePosition if they are real events from SDL since that
method also decides if the real mouse is inside the content area or
not. As such, these fake events need to be pre-converted to virtual
coordinates or else the wrong values are sent through to the engine
when a scaler or AR correction is in use.
2017-11-27 20:39:21 -06:00
Thierry Crozat
d1ab94db24 NEWS: Add more changes for the 2.0 release 2017-11-28 00:14:10 +00:00
Eugene Sandulenko
19d3e3d103 FULLPIPE: Properly cleanup menu after quitting 2017-11-27 22:24:33 +01:00
Eugene Sandulenko
a5ab1cd293 FULLPIPE: Attempt to crash when calling paletteless scenes 2017-11-27 21:20:24 +01:00
Thierry Crozat
07cdce951d I18N: Update translations templates 2017-11-27 20:51:29 +01:00
Eugene Sandulenko
89a782466a SCUMM: Revert skipping of MM C64 demo original save screen display attempt
As per discussion in bug #10116.
2017-11-27 20:50:28 +01:00
rootfather
57746163a4 NEWS: Fix typo in German NEWS 2017-11-27 19:21:19 +01:00