Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
9fc959e63d
Changed from char to int8 in a number of places. This makes not assume the typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor.
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svn-id: r18435
2005-06-22 19:32:10 +00:00
Eugene Sandulenko
b59ef3cd71
Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"
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svn-id: r18268
2005-05-26 20:51:01 +00:00
Torbjörn Andersson
5d392d90d6
We need to use unsigned chars here to be able to print accented characters,
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e.g. in the German cutscenes.
svn-id: r17805
2005-04-26 06:34:52 +00:00
Torbjörn Andersson
5076c6a231
Call initCommonGFX() to set the graphics mode etc.
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svn-id: r17684
2005-04-19 08:29:43 +00:00
Max Horn
2efa0d17f2
Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (open/write/close to access a log file? yuck)
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svn-id: r17486
2005-04-09 19:32:29 +00:00
Max Horn
9aaff636aa
Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this
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svn-id: r17485
2005-04-09 19:19:54 +00:00
Eugene Sandulenko
aff66038f3
o Put numerous debug messages to deeper level and removed others
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o Occasional indentation fixes
o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here.
svn-id: r17462
2005-04-09 01:28:16 +00:00
Joost Peters
60a64494d1
use upper bits instead of lower bits when upscaling palette
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svn-id: r17423
2005-04-06 19:18:08 +00:00
Joost Peters
abe278b1ed
more accurate palette
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svn-id: r17412
2005-04-06 11:59:28 +00:00
Max Horn
0ddbcc7845
Changed remaining file headers
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svn-id: r17401
2005-04-05 18:08:02 +00:00
Max Horn
ebdb705ffd
Remove useless casts
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svn-id: r17400
2005-04-05 17:50:33 +00:00
Eugene Sandulenko
1758c5b211
Initial checking of Gob engine
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svn-id: r17388
2005-04-05 15:07:40 +00:00