Commit Graph

13 Commits

Author SHA1 Message Date
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
9fc959e63d Changed from char to int8 in a number of places. This makes not assume the typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor.
svn-id: r18435
2005-06-22 19:32:10 +00:00
Eugene Sandulenko
b59ef3cd71 Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"
svn-id: r18268
2005-05-26 20:51:01 +00:00
Torbjörn Andersson
5d392d90d6 We need to use unsigned chars here to be able to print accented characters,
e.g. in the German cutscenes.

svn-id: r17805
2005-04-26 06:34:52 +00:00
Torbjörn Andersson
5076c6a231 Call initCommonGFX() to set the graphics mode etc.
svn-id: r17684
2005-04-19 08:29:43 +00:00
Max Horn
2efa0d17f2 Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (open/write/close to access a log file? yuck)
svn-id: r17486
2005-04-09 19:32:29 +00:00
Max Horn
9aaff636aa Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this
svn-id: r17485
2005-04-09 19:19:54 +00:00
Eugene Sandulenko
aff66038f3 o Put numerous debug messages to deeper level and removed others
o Occasional indentation fixes
o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here.

svn-id: r17462
2005-04-09 01:28:16 +00:00
Joost Peters
60a64494d1 use upper bits instead of lower bits when upscaling palette
svn-id: r17423
2005-04-06 19:18:08 +00:00
Joost Peters
abe278b1ed more accurate palette
svn-id: r17412
2005-04-06 11:59:28 +00:00
Max Horn
0ddbcc7845 Changed remaining file headers
svn-id: r17401
2005-04-05 18:08:02 +00:00
Max Horn
ebdb705ffd Remove useless casts
svn-id: r17400
2005-04-05 17:50:33 +00:00
Eugene Sandulenko
1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00