68964 Commits

Author SHA1 Message Date
Torbjörn Andersson
6bf54e4979 SHERLOCK: Scale up the cursors for the 3DO version of Scalpel
This fixes a regression from the in-progress hi-res mode, that
made the cursors tiny.
2015-09-13 18:57:36 +02:00
Paul Gilbert
bb01b27777 SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
2015-09-13 12:22:31 -04:00
Kirben
dce5c96cc2 CINE: Correct size of arrays for CD version of Future Wars. 2015-09-13 19:51:39 +10:00
Kirben
8c5e6d2be4 CINE: Add support for CD music in the CD version of Future Wars. 2015-09-13 14:24:55 +10:00
Martin Kiewitz
703d1d7142 SHERLOCK: SS: 3DO: fix video downscale comment
it's called pixel weighting, not color weighting
2015-09-13 00:29:08 +02:00
Paul Gilbert
e4aef79e95 SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen 2015-09-12 17:42:17 -04:00
Martin Kiewitz
9dcf97940d SHERLOCK: SS: 3DO: color average for halfsize vids
calculate color average when downscaling videos
2015-09-12 23:35:08 +02:00
Paul Gilbert
2bf1ff690b SHERLOCK: 3DO: Fix portrait display when leaving Baker Street 2015-09-12 15:19:59 -04:00
Martin Kiewitz
37ee1f5640 SHERLOCK: SS: 3DO: draw video frame for videos 2015-09-12 18:57:32 +02:00
Paul Gilbert
0d662c22a3 SHERLOCK: 3DO: Implement placement of portrait videos 2015-09-11 22:19:10 -04:00
Paul Gilbert
27e9aebbb1 SHERLOCK: 3DO: Further alignment between portraits and talk text 2015-09-11 21:41:10 -04:00
Paul Gilbert
e9ae9ff4e7 SHERLOCK: RT: Fix array overrun when displaying journal 2015-09-11 20:15:00 -04:00
Paul Gilbert
61bb7cc8ed SHERLOCK: Fix Coverity warnings 2015-09-10 20:48:40 -04:00
Torbjörn Andersson
1b60e55fe8 SHERLOCK: Fix memory leak when playing half-sized 3DO movies 2015-09-10 22:03:03 +02:00
Paul Gilbert
97b2f5890e SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text 2015-09-09 21:48:21 -04:00
Paul Gilbert
84bb389bae SHERLOCK: 3DO: Implement half-size drawing for portrait movies
Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
2015-09-09 21:02:57 -04:00
Paul Gilbert
707afebbf1 SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine 2015-09-09 20:26:05 -04:00
Filippos Karapetis
2dc27b57a6 ZVISION: Properly handle monophonic videos in the demo version of ZGI 2015-09-09 17:23:23 +03:00
Paul Gilbert
1a92f869b8 SHERLOCK: 3DO: Change more color method params from byte to uint 2015-09-09 08:15:59 -04:00
Thierry Crozat
8349559598 MORTEVIELLE: Fix loading of BRUITS file
This was broken in previous commit when adding support for versions
that do not have this file.
2015-09-08 08:48:50 +01:00
Strangerke
ab612df338 MORTEVIELLE: Fix a couple of crashes occurring in the alternate DOS version 2015-09-08 07:43:30 +02:00
Thierry Crozat
35b27e6986 MORTEVIELLE: Use engine data file for french version without menufr.mor 2015-09-07 23:50:36 +01:00
Thierry Crozat
d21054f0b7 DEVTOOLS: Include french menu in mort.dat 2015-09-07 23:49:58 +01:00
Paul Gilbert
1f5afe5c84 SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs 2015-09-06 22:18:47 -04:00
Paul Gilbert
8b3dd18aca SHERLOCK: 3DO: Fix display of user interface 2015-09-06 21:54:57 -04:00
Paul Gilbert
b906cd2b45 SHERLOCK: 3DO: Use better RGB conversion 2015-09-06 21:11:02 -04:00
Paul Gilbert
e0ad8a9ef5 SHERLOCK: 3DO: Set up RGB color constants for 3DO 2015-09-06 20:52:15 -04:00
Paul Gilbert
735bd2c3f7 SHERLOCK: 3DO: Fix Settings button 2015-09-06 19:37:28 -04:00
Pawel Kolodziejski
b046479cab I18N: Add missing files in list of files to parse. Regenerate translation files. 2015-09-06 15:21:13 +02:00
Matthew Hoops
1d45e08889 SCUMM: Do not reverse stereo for digital iMuse sounds 2015-09-04 23:48:40 -04:00
Paul Gilbert
84edf0c6a7 SHERLOCK: RT: Keep journal buttons disabled when searching 2015-09-03 21:08:31 -04:00
Paul Gilbert
b05127ae82 SHERLOCK: RT: Fix searching and displaying matches 2015-09-03 20:57:36 -04:00
Sven Hesse
1fa0197229 GOB: Make the currently playing CD track all-uppercase
This is what the original game does too, and the scripts query for
all-uppercase CD track names.

Interestingly, this being wrong has been mostly inconsequential. It
does, however, manifest in one bug in the underwater wreck level of
Gobliins 2. After calling the Moray Eel by lighting the lamp with
Winkle, speaking to said eel has the scripts wait for the currently
playing background track to end before playing the voice lines,
instead of ending the audio track forcefully. The track is only about
a minute long, so it's "only" annoying, not a game-stopper.

The scripts also try to compare the CD track name with some different,
all-uppercase names, so this is possibly relevant in some other places
as well. No such bug report exists at the moment, though.

See also the forum post with the bug report:
http://forums.scummvm.org/viewtopic.php?p=81733#81733

A somewhat related bug report is #2999 "GOB2 : Moray Eel Game Freeze
(Wreck Scene)" (<http://sourceforge.net/p/scummvm/bugs/2999/>). At
that time, the script expression parser still did a stricmp for the
NEQ expression (which is wrong), and that made the bug not trigger.
Commit 5c58b9a3a4a8848474aba18c02c0da997fb138a2, which fixed that
incorrect NEQ behaviour, then made this bug here appear.
2015-09-02 20:38:16 +02:00
Paul Gilbert
a23c604232 SHERLOCK: RT: Fix entering search terms in the journal 2015-09-01 19:59:09 -04:00
Paul Gilbert
cdf45b264d SHERLOCK: Fix crash when loading games from launcher 2015-08-31 21:13:20 -04:00
Torbjörn Andersson
e3be574936 SHERLOCK: Add missing events.getKey() when checking for "pending D keys"
This is consistent with what happens when checking for "pending U
keys", so I think it's correct, but the Scalpel keyboard handling
doesn't work very well at the moment anyway. Probably at least partly
because of the way it mixes char and Common::KeyCode. I haven't
been able to wrap my head around it...
2015-08-31 07:10:49 +02:00
Matthew Hoops
c8a7e39e05 AUDIO: Mark the old Codec class as deprecated
Once QuickTime audio edits are rewritten to use PacketizedAudioStream, we can remove this class.
2015-08-30 21:01:43 -04:00
Matthew Hoops
561d1a1d62 VIDEO: Switch to all packetized streams for AVI
ZVision does not currently, but that's OK
2015-08-30 21:01:39 -04:00
Matthew Hoops
72239a25f9 AUDIO: Add a NullAudioStream for streams that are dead-on-arrival 2015-08-30 21:00:54 -04:00
Matthew Hoops
331d8ece21 AUDIO: Add a packetized version of ADPCM streams 2015-08-30 19:53:54 -04:00
Matthew Hoops
3aa9e2c581 AUDIO: Add a packetized version of the PCM stream 2015-08-30 19:53:54 -04:00
Matthew Hoops
a64aff0287 AUDIO: Add a class to easily make stateless PacketizedAudioStreams 2015-08-30 19:53:54 -04:00
Matthew Hoops
de2f4e6982 VIDEO: Add support for MP3 in AVI 2015-08-30 19:53:53 -04:00
Matthew Hoops
ba4469da6a ZVISION: Cleanup the AVI decoder subclass 2015-08-30 19:53:53 -04:00
Matthew Hoops
14e57ca76f VIDEO: Switch MPEG-PS audio code to use the packetized MP3 code 2015-08-30 19:53:53 -04:00
Matthew Hoops
562234b96b AUDIO: Implement a packetized version of MP3 2015-08-30 19:53:53 -04:00
Matthew Hoops
ccd8dbf4ba AUDIO: Add an AudioStream subclass for packetized audio 2015-08-30 19:53:53 -04:00
Matthew Hoops
52f67cba39 AUDIO: Split the seeking MP3 class from the base decoding stream 2015-08-30 19:53:53 -04:00
Matthew Hoops
030e4d0608 AUDIO: Make Rewindable- and SeekableAudioStream inherit virtually 2015-08-30 19:53:53 -04:00
Paul Gilbert
62973836e1 SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings 2015-08-30 12:55:20 -04:00