6833 Commits

Author SHA1 Message Date
Max Horn
49f84b9c41 cleanup
svn-id: r10222
2003-09-13 13:02:44 +00:00
Paweł Kołodziejski
f02d38ce5a a little updated opcode: openFile and deleteFile
svn-id: r10221
2003-09-13 12:37:21 +00:00
Oliver Kiehl
20fe2b83fc should have been an int32
svn-id: r10220
2003-09-13 12:15:13 +00:00
Oliver Kiehl
35e5c73127 endian fix
svn-id: r10219
2003-09-13 12:12:11 +00:00
Max Horn
f9c28dca49 cleanup
svn-id: r10218
2003-09-13 12:08:17 +00:00
Travis Howell
989f3f9215 Another fm towns sound fix from Hibernatus
svn-id: r10217
2003-09-13 12:04:48 +00:00
Max Horn
41a17b9da6 let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
svn-id: r10216
2003-09-13 12:03:29 +00:00
Oliver Kiehl
f6cfd5775e fix LE bug
svn-id: r10215
2003-09-13 11:39:25 +00:00
Max Horn
9b960e6ceb trying to fix VC6 project files manually - beware :-)
svn-id: r10214
2003-09-13 11:31:47 +00:00
Max Horn
d6eddef542 clarified Loom related comments
svn-id: r10213
2003-09-13 11:26:51 +00:00
Oliver Kiehl
adcbedbfde hack isn't needed anymore
svn-id: r10212
2003-09-13 10:31:46 +00:00
Paweł Kołodziejski
5c5faaca2a update vc7 files
svn-id: r10211
2003-09-13 08:49:41 +00:00
Travis Howell
c4d293bab1 Add comments from Hibernatus
svn-id: r10210
2003-09-13 07:04:20 +00:00
Travis Howell
e8f7f2a4e1 Another fm towns sound fix from Hibernatus
svn-id: r10209
2003-09-13 06:56:47 +00:00
Travis Howell
ac8e16cc2e Update comment
svn-id: r10208
2003-09-13 04:38:37 +00:00
Max Horn
a81ea7667b improved heuristic, fixes crash when clicking on the fence
svn-id: r10207
2003-09-13 02:28:17 +00:00
Max Horn
f18b68cb09 wow - now I can walk around in the BS2 demo!
svn-id: r10206
2003-09-13 02:11:05 +00:00
Max Horn
a00930fbcb YAEB
svn-id: r10205
2003-09-13 01:59:57 +00:00
Max Horn
403ba92327 cleanup
svn-id: r10204
2003-09-13 01:59:11 +00:00
Max Horn
e93964cc4c yet another endian fix
svn-id: r10203
2003-09-13 01:50:11 +00:00
Joost Peters
d517558b10 proper fix for bug #791207
svn-id: r10202
2003-09-13 01:45:12 +00:00
Travis Howell
cc427cdcdd More Amiga V3 sound updates from unused.
svn-id: r10201
2003-09-13 01:42:36 +00:00
Joost Peters
befc7ed3db workaround for bug #791207
svn-id: r10200
2003-09-13 01:08:45 +00:00
Max Horn
c96ce86cab <joostp> *Fingolfin does +5 damage to endian bug.
svn-id: r10199
2003-09-13 01:06:41 +00:00
Max Horn
01fc842d91 endian fix for walk data
svn-id: r10198
2003-09-13 00:19:39 +00:00
Max Horn
4d9296d4c4 cleanup
svn-id: r10197
2003-09-12 23:22:45 +00:00
Max Horn
af14b48b4d cleanup / fix WALK_GRID_FILE case in convertEndian
svn-id: r10196
2003-09-12 21:40:44 +00:00
Max Horn
e2b842a85a move convertEndian around
svn-id: r10195
2003-09-12 20:48:28 +00:00
Max Horn
54f284fb3b No need to have convertEndian member of class resMan
svn-id: r10194
2003-09-12 20:46:12 +00:00
Max Horn
2ce7c27f0b properly fixed parallax layers in BE systems
svn-id: r10193
2003-09-12 20:26:54 +00:00
Oliver Kiehl
9dc282f1d5 endian fixes
svn-id: r10192
2003-09-12 18:52:53 +00:00
Travis Howell
c805e260a9 Fix COMI regression for now, seems to require x min/max values for camera to be set first.
svn-id: r10191
2003-09-12 09:50:33 +00:00
James Brown
90dd98511b A few small updates, query on the status of Indy walk bugs (see FIXME comment in Readme).
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel)

svn-id: r10190
2003-09-12 03:13:51 +00:00
Max Horn
a86f6ed55c fix/workaround for bug #770717 (ZAK: Zak walking on spot)
svn-id: r10189
2003-09-12 00:42:36 +00:00
Max Horn
dff4f8f445 my TODO was correct ;-) fixes regression in Zak
svn-id: r10188
2003-09-12 00:07:42 +00:00
Max Horn
75d4f45a8d moved set_mouse_pos around just to make clear it's not part of the OSystem API anymore
svn-id: r10187
2003-09-11 23:53:38 +00:00
Max Horn
76d8ebf52f no need to manually call update_screen after a warp_mouse - if the backend needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one
svn-id: r10186
2003-09-11 23:44:03 +00:00
Max Horn
7be171f910 changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie walking in funny places)
svn-id: r10185
2003-09-11 23:31:46 +00:00
Max Horn
0161cd4bb8 let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 games. This helps in fixing bug #774529, but might cause regressions...
svn-id: r10184
2003-09-11 23:23:40 +00:00
Max Horn
9e88df9e16 some (untested!) support for backends which require unsigned audio samples
svn-id: r10183
2003-09-11 22:57:06 +00:00
Max Horn
538812d9fc yet another tiny cleanup.... yeah yeah, I know I am annoying
svn-id: r10182
2003-09-11 22:36:21 +00:00
Max Horn
32c0168087 cleanup
svn-id: r10181
2003-09-11 22:26:44 +00:00
Max Horn
f21f830633 fix long standing bug in walkActorOld() (though I have no idea if it affects anything :-)
svn-id: r10180
2003-09-11 22:12:24 +00:00
Max Horn
ff225c470c cleanup
svn-id: r10179
2003-09-11 22:00:36 +00:00
Max Horn
c697e0fa67 nicer box matrix output in V3-V8 games
svn-id: r10178
2003-09-11 20:49:10 +00:00
Max Horn
6aa7a63ea0 fix V1/V2 walkmatrix debug command
svn-id: r10177
2003-09-11 18:23:53 +00:00
Max Horn
ce7e59e1ae V2 walk matrix support
svn-id: r10176
2003-09-11 14:11:45 +00:00
Max Horn
6c4d6889f5 hum, why was this not commited by CVS?
svn-id: r10175
2003-09-11 14:11:31 +00:00
Max Horn
41a8905519 fix for room-scroll regression in V1/V2 (essentially, we never init the camera y-values, except here, for these games)
svn-id: r10174
2003-09-11 13:43:30 +00:00
Max Horn
e94a0683aa fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)
svn-id: r10173
2003-09-11 13:40:22 +00:00