Max Horn
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faa12496e4
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
svn-id: r13325
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2004-03-17 01:50:15 +00:00 |
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Travis Howell
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6d0e10433c
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Move to HE6
svn-id: r13140
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2004-03-02 10:22:55 +00:00 |
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Travis Howell
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ca85e8d51d
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Ooops, just move everyting used by HE6 to HE6.
svn-id: r13137
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2004-03-02 06:42:22 +00:00 |
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Travis Howell
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f80d6a7a26
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Divide up some code for HE6 and HE7
svn-id: r13136
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2004-03-02 06:19:26 +00:00 |
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Eugene Sandulenko
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2f65abff2f
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Implemented more HE opcode stringLen and added stub for opcode F4
svn-id: r13134
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2004-03-02 04:11:57 +00:00 |
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Travis Howell
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5a3b17de54
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Add better check for HE resource differences.
Move stringLen to HE7.
svn-id: r13130
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2004-03-02 01:20:18 +00:00 |
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Eugene Sandulenko
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dd3683f7e7
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Implemented some HE specific opcodes
Added some HE GIDs
svn-id: r13126
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2004-03-02 00:21:02 +00:00 |
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Travis Howell
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15c3202623
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Add stub
svn-id: r13115
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2004-03-01 07:06:36 +00:00 |
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Travis Howell
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6f214f3a9f
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Add HE7 vars
svn-id: r13110
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2004-03-01 06:25:01 +00:00 |
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Eugene Sandulenko
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d7f9be12fe
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Move decodeParseString to script_v7he.cpp where it really belongs to.
svn-id: r13109
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2004-03-01 06:23:25 +00:00 |
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Eugene Sandulenko
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9e894f6bf3
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Started work on Freddi Fish. Since it is SPU version 7, added new class.
Implemented some SPUv7 specific opcodes
svn-id: r13108
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2004-03-01 05:57:30 +00:00 |
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Travis Howell
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10f95809ab
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Rename a few opcodes
svn-id: r13011
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2004-02-24 00:43:01 +00:00 |
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Eugene Sandulenko
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6588b17469
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Added missing HE opcode (0xEB tellFile)
svn-id: r12999
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2004-02-23 00:59:34 +00:00 |
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Travis Howell
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371cfa810f
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This should fix zak lotto bug correctly.
svn-id: r12989
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2004-02-22 16:08:13 +00:00 |
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Eugene Sandulenko
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5d8bf5faf8
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Added some more stubs for Kernel[Set/Get]functions. Some more comments
on opcodes
svn-id: r12936
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2004-02-20 00:32:29 +00:00 |
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Travis Howell
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9d3ed96738
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Rename opcode
svn-id: r12914
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2004-02-16 05:53:17 +00:00 |
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Travis Howell
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7cc3bc357f
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Rename opcode
svn-id: r12913
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2004-02-16 05:15:31 +00:00 |
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Travis Howell
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e451c498ac
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Rename as requested.
svn-id: r12820
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2004-02-11 03:36:27 +00:00 |
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Eugene Sandulenko
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76fc86f028
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Implementation of ScummEngine_v6he::unknownEA_func
svn-id: r12819
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2004-02-11 03:21:50 +00:00 |
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Travis Howell
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fbd9b36e03
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Cleanup
svn-id: r12798
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2004-02-09 15:22:31 +00:00 |
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Travis Howell
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8de55dcbca
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Cleanup
svn-id: r12797
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2004-02-09 15:22:31 +00:00 |
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Travis Howell
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b85e7e77bc
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Not unique
svn-id: r12796
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2004-02-09 14:59:55 +00:00 |
|
Travis Howell
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36c9dc8b5b
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Add opcode
svn-id: r12795
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2004-02-09 14:53:13 +00:00 |
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Travis Howell
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a2039576fb
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More stubs
svn-id: r12757
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2004-02-07 04:11:40 +00:00 |
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Travis Howell
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33dcab8d6c
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Add stub
svn-id: r12756
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2004-02-07 03:10:22 +00:00 |
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Travis Howell
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86394f4542
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Clean up last commit.
svn-id: r12754
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2004-02-07 02:52:27 +00:00 |
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Travis Howell
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82564def69
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Add separate class for Humongous Entertainment games.
svn-id: r12752
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2004-02-07 02:23:24 +00:00 |
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Max Horn
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923adce456
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
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2004-01-19 20:27:31 +00:00 |
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Max Horn
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e8164dfb70
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moved some V6-only scumm vars to ScummEngine_v6
svn-id: r12517
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2004-01-19 19:47:47 +00:00 |
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Max Horn
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d094989ae2
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smush and insane only work with V6 (this will allow moving some stuff from ScummEngine to ScummEngine_v6)
svn-id: r12516
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2004-01-19 19:34:48 +00:00 |
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Max Horn
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ee53fb4391
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Fix for bug #873688
svn-id: r12274
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2004-01-09 13:14:59 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Travis Howell
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bfd8549739
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Add another HE games opcode and case.
svn-id: r12084
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2004-01-02 13:21:13 +00:00 |
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Max Horn
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3364949c82
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
svn-id: r11718
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2003-12-17 17:12:09 +00:00 |
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Paweł Kołodziejski
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aa848961b3
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changed opcode name to actorOps
svn-id: r11243
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2003-11-10 08:46:40 +00:00 |
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Paweł Kołodziejski
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514a9b5120
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renamed back to o6_ifclassofif and extended names for dim opcodes
svn-id: r11242
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2003-11-10 08:00:55 +00:00 |
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Paweł Kołodziejski
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2b509bc0b6
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renamed opcode and added sobopcode comments
svn-id: r11236
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2003-11-10 00:05:17 +00:00 |
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Paweł Kołodziejski
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a657b8e7ba
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renamed some opcodes and added sobopcode comments
svn-id: r11232
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2003-11-09 22:12:16 +00:00 |
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Paweł Kołodziejski
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1f9e408e2f
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cleanup whitespaces
svn-id: r11217
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2003-11-08 21:59:32 +00:00 |
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Max Horn
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53db0a8a07
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cleanup: removed version/id from GameSettings
svn-id: r10995
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2003-10-28 17:07:25 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
|
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Paweł Kołodziejski
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199e9632b8
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fixed badly commit
svn-id: r10244
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2003-09-13 21:04:47 +00:00 |
|
Paweł Kołodziejski
|
b735d9031d
|
implemented fileWrite opcode
svn-id: r10242
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2003-09-13 20:54:12 +00:00 |
|
Paweł Kołodziejski
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0c0f967c59
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implemented fileread opcode
svn-id: r10232
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2003-09-13 16:25:33 +00:00 |
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Max Horn
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b6e4fb2ef7
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since _hFileTable is only used by Scumm_v6, there is no reason to put it into class Scumm
svn-id: r10227
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2003-09-13 13:59:46 +00:00 |
|
Max Horn
|
87dd04e038
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fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation should now be pretty close to what the original does. But regressions are possible...
svn-id: r10161
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2003-09-10 17:15:44 +00:00 |
|
Max Horn
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1080dac5ac
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instead of abusing the 'recursive' attribute to flag V2 background scripts, use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup
svn-id: r10159
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2003-09-10 15:02:58 +00:00 |
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Jonathan Gray
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b5ece53748
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cleanup and make script_v2 use o5_saveLoadGame
svn-id: r9941
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2003-08-31 15:39:27 +00:00 |
|
Jonathan Gray
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f77faa2313
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some things needed for supporting original save/load screens in v3 games, doesn't fully work but doesn't break anything either
svn-id: r9940
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2003-08-31 14:58:56 +00:00 |
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