Travis Howell
718bdd1829
Add back missing line.
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svn-id: r12369
2004-01-14 04:24:57 +00:00
Eugene Sandulenko
a1e39b988d
Implemented o6_localizeArray for HE games
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svn-id: r12368
2004-01-14 03:50:58 +00:00
Max Horn
e3a28ad4b7
... and so we are back at precisely my original code, wasn't it fun? :-)
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svn-id: r12367
2004-01-14 03:07:29 +00:00
Eugene Sandulenko
05b9f4ddf6
Fix libmpeg2 version check. FreeBSD ports collection usually lags with
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newer package version, so current one has libmpeg2 0.3.1. Although it
got passed by configure script. Now it is fixed.
svn-id: r12366
2004-01-14 02:29:49 +00:00
Travis Howell
683a1561a2
Slight change to match disasm. exactly.
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svn-id: r12365
2004-01-14 01:54:04 +00:00
Travis Howell
9db5e22986
Missed one.
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svn-id: r12364
2004-01-14 01:42:31 +00:00
Travis Howell
1fa4231c47
Remove INSANE define.
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svn-id: r12363
2004-01-14 01:41:44 +00:00
Torbjörn Andersson
51434558f4
Updated BS2 issues. (I'm too tired to fix the cutscene lead-out music
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right now, but I don't want to forget it.)
svn-id: r12362
2004-01-13 17:29:01 +00:00
Gregory Montoir
2f85714c60
- wrong sentence was spoken when Joe was trying to 'pick up' a person
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- clear command before switching rooms
- clear texts at the end of cutaway (fix minor glitch in interview intro)
svn-id: r12361
2004-01-13 14:43:13 +00:00
Max Horn
c39aa04c31
cut down pointless header interdependencies
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svn-id: r12360
2004-01-13 14:22:29 +00:00
Max Horn
34960cf375
Moved some methods into class AnimationState (where they really belong - nicely shown by the fact that now all member vars of AnimationState are private)
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svn-id: r12359
2004-01-13 14:16:40 +00:00
Torbjörn Andersson
dca14d9532
Some more formatting cleanups. Made the Ogg file handle part of the
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animation state so that it can be deleted in doneAnimation().
svn-id: r12358
2004-01-13 13:12:40 +00:00
Torbjörn Andersson
13481b82c4
As an experiment, I've added a delay of 0 milliseconds when drawing
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interpolation frames. It shouldn't delay anything, but I'm hoping it will
allow the other threads some breathing room, which might help bug #875683 .
Or not. We'll see.
svn-id: r12357
2004-01-13 10:27:13 +00:00
Torbjörn Andersson
8a66ba33cf
Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some
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minor cleanups. (Mostly spacing and indentation).
Unfortunately the Ogg Vorbis playback causes ScummVM to crash for me, so I
can't say for certain that I didn't break anything.
svn-id: r12356
2004-01-13 10:09:53 +00:00
Travis Howell
73d73982af
Revert last change, misread code.
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svn-id: r12355
2004-01-13 05:30:46 +00:00
Travis Howell
d758f12fcc
Typo
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svn-id: r12354
2004-01-13 04:59:40 +00:00
Travis Howell
a57810c854
Fix #775662 , actor frame should always be reset to 0 for tentacle.
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svn-id: r12353
2004-01-13 04:57:31 +00:00
Jonathan Gray
9f6cdccc84
add autodetection for libmpeg2, while it checks for 0.4.0 and up it doesn't warn the user to upgrade if they have an older version just disables
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svn-id: r12352
2004-01-13 02:23:37 +00:00
Max Horn
b04dac03f2
added legal header; fixed incorrect fscanf use; C++ification (the code still is quite Cish, though :-)
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svn-id: r12351
2004-01-13 01:26:18 +00:00
Travis Howell
9471d58720
Add mpeg2 option to mingw makefile
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Fix compile on mingw
svn-id: r12350
2004-01-12 23:41:05 +00:00
Paweł Kołodziejski
b4655ff7f9
- fix: correct range
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svn-id: r12349
2004-01-12 20:20:33 +00:00
Oliver Kiehl
d794488645
fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjorn
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svn-id: r12348
2004-01-12 20:04:22 +00:00
Paweł Kołodziejski
a60c66564b
- fix - proper place for stopallsound
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- fix - correct fade value
svn-id: r12347
2004-01-12 19:32:44 +00:00
Paweł Kołodziejski
278ea4808e
forgot this one
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svn-id: r12346
2004-01-12 19:18:24 +00:00
Paweł Kołodziejski
0058057d41
- added delay at stopAllsounds
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- changes some struct names
- improved hadling FT music tables(seqence, cue point, ...)
- moved some music part into seperate file
- added fadeOut music for FT
svn-id: r12345
2004-01-12 19:15:07 +00:00
Paweł Kołodziejski
b8e3dda84c
- whitespaces
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- fix for compilation at MAX, at include types
- changed to our types
svn-id: r12344
2004-01-12 19:08:04 +00:00
Paweł Kołodziejski
e4628fbb07
- indent
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- fix for compilation, is it proper ?
svn-id: r12343
2004-01-12 18:51:15 +00:00
Torbjörn Andersson
cc67c13711
Don't hog the CPU when playing cutscenes.
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svn-id: r12342
2004-01-12 16:36:01 +00:00
Travis Howell
5552b628a6
Wrong SO_*
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svn-id: r12341
2004-01-12 15:52:58 +00:00
Travis Howell
3180834549
Add skipLimb actor var, which is used by puttmoon.
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Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
2004-01-12 14:09:39 +00:00
Gregory Montoir
95de2117a2
New save/load code, this *breaks* compatiblity with the previous
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savefile format. Use the 'qsc' tool to convert your old files
(http://0x.7fc1.org/fotaq/qsc .[cpp|exe]).
svn-id: r12339
2004-01-12 13:40:02 +00:00
James Brown
a685422a13
Initial libmpeg2 cutscene support based on patch #874510 .
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Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :)
svn-id: r12338
2004-01-12 11:11:19 +00:00
Gregory Montoir
bbf32c0076
oops
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svn-id: r12337
2004-01-12 09:43:06 +00:00
Gregory Montoir
a6d1540d49
turned Logic::useJournal() into a virtual method
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svn-id: r12336
2004-01-12 09:40:57 +00:00
Travis Howell
48eb63d29a
Add missing case.
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Add another HE games specific.
svn-id: r12335
2004-01-12 09:00:31 +00:00
Torbjörn Andersson
c75f5efd2f
Sync the credits so that the text scroll and music will last for about the
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same amount of time. I don't think the original did this, but it turned out
to be pretty easy.
svn-id: r12334
2004-01-12 08:01:25 +00:00
Paweł Kołodziejski
e792b1c715
update
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svn-id: r12333
2004-01-12 07:51:34 +00:00
Paweł Kołodziejski
441fc1a0d7
some changes to ft music sequences
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svn-id: r12332
2004-01-12 07:48:39 +00:00
Joost Peters
14eeb574d3
fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!
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svn-id: r12331
2004-01-12 00:34:27 +00:00
Max Horn
c55d5d6465
pedantic corrections
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svn-id: r12330
2004-01-11 21:57:24 +00:00
Max Horn
87e8ccd8c1
stupid me shouldn't write fixes, then in the last minute decide to put them into another place, then commit it before recompiling once more <sigh>
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svn-id: r12329
2004-01-11 21:55:26 +00:00
Max Horn
c67d25cfb9
Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-)
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svn-id: r12328
2004-01-11 21:52:24 +00:00
Max Horn
c1f34030f9
cleanup
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svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn
7237b6a2ec
changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
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svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af
renamed removeObjectFromRoom to forceObjectRedraw
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svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
6574feefb1
fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
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svn-id: r12324
2004-01-11 19:58:29 +00:00
Gregory Montoir
df985747e1
minor display code changes
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svn-id: r12323
2004-01-11 17:20:29 +00:00
Torbjörn Andersson
7309705db5
cleanup
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svn-id: r12322
2004-01-11 16:53:33 +00:00
Torbjörn Andersson
efb03e0024
Changed dumpRes() to use the File class. (Untested.)
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svn-id: r12321
2004-01-11 16:27:36 +00:00
Torbjörn Andersson
cf0a73f913
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
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the process, except for SwordEngine.
Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.
svn-id: r12320
2004-01-11 15:47:41 +00:00