uruk
|
e30296976c
|
CGE2: Instantiate CommandHandler.
|
2014-05-13 10:33:15 +02:00 |
|
uruk
|
2f404690e7
|
CGE2: Rename Snail to CommandHandler, expand it.
|
2014-05-13 09:51:22 +02:00 |
|
uruk
|
86c4e8336d
|
CGE2: Add caveUp() and showBak().
|
2014-05-13 09:27:50 +02:00 |
|
uruk
|
6e50915254
|
CGE2: Finish implementation of loadScript().
|
2014-05-13 09:07:32 +02:00 |
|
uruk
|
d7c5465309
|
CGE2: Rename make() to store().
|
2014-05-13 09:07:06 +02:00 |
|
uruk
|
0fbdbd8272
|
CGE2: Rename take() to locate().
|
2014-05-13 09:03:29 +02:00 |
|
uruk
|
6aead2cb03
|
CGE2: Add destructor to Spare.
|
2014-05-13 08:48:48 +02:00 |
|
uruk
|
631e9ef37e
|
CGE2: Fix Spare.
|
2014-05-13 07:49:28 +02:00 |
|
uruk
|
18182d5d2b
|
CGE2: Spare: store pointers instead of objects.
|
2014-05-13 07:46:13 +02:00 |
|
uruk
|
49d7852792
|
CGE2: Add Spare.
|
2014-05-12 22:24:21 +02:00 |
|
uruk
|
89bece4b42
|
CGE2: Implement ~Sprite().
|
2014-05-10 14:45:02 +02:00 |
|
uruk
|
3af6ff5457
|
CGE2: Implement Sprite::gotoxyz().
|
2014-05-10 14:03:27 +02:00 |
|
uruk
|
724899fc19
|
CGE2: Rework Sprite a bit, make _eye an engine variable.
Also move screenToGround() during the process.
|
2014-05-10 11:12:30 +02:00 |
|
uruk
|
c75c026df8
|
CGE2: Reimplement constructors of Sprite.
|
2014-05-10 10:11:02 +02:00 |
|
uruk
|
09b4092d53
|
CGE2: Remove Polish comments form SNCom.
|
2014-05-09 13:25:11 +02:00 |
|
uruk
|
cb65489197
|
CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
|
2014-05-09 13:11:50 +02:00 |
|
uruk
|
b674ab2a09
|
CGE2: Further implement loadSprite(), fix compilation error.
|
2014-05-08 19:23:36 +02:00 |
|
uruk
|
9ffdff5392
|
CGE2: Implement EncryptedStream::ident().
|
2014-05-08 19:04:52 +02:00 |
|
uruk
|
d12e25ccd0
|
CGE2: Remove unnecessary whitespaces.
|
2014-05-08 18:32:56 +02:00 |
|
uruk
|
12a9d0a759
|
CGE2: Add kIdTab and _lineCount to EncryptedStream.
|
2014-05-08 18:32:29 +02:00 |
|
uruk
|
72cccb8000
|
CGE2: Add Hero.
|
2014-05-08 16:51:03 +02:00 |
|
uruk
|
fbb1a8da93
|
CGE2: Rework loadScript(), start implementation of loadSprite().
|
2014-05-08 14:32:51 +02:00 |
|
uruk
|
42f3dd6d2b
|
CGE2: Some renaming in V3D and V2D.
|
2014-05-08 14:31:12 +02:00 |
|
uruk
|
5c8d9241aa
|
CGE2: Use nullptrs instead of NULLs.
|
2014-05-08 13:43:02 +02:00 |
|
uruk
|
a3b274ba62
|
CGE2: Add new types: V2D and V3D.
|
2014-05-08 10:46:18 +02:00 |
|
uruk
|
e3c4caabfa
|
CGE2: Make number() static, add token() to File I/O.
|
2014-05-08 10:45:38 +02:00 |
|
uruk
|
0cbed1f53b
|
CGE2: Start implementation of movie() and connected functions.
|
2014-05-06 21:02:58 +02:00 |
|
uruk
|
a0c5805c8e
|
CGE2: Read identifiers properly in Text::load().
|
2014-05-05 20:31:21 +02:00 |
|
uruk
|
b595d9ee0a
|
CGE2: Add Text and a reduced skeleton of cge2_main.
|
2014-05-05 18:59:17 +02:00 |
|
uruk
|
8e3bbbea7c
|
CGE2: Add sound code with working MIDI parts.
|
2014-05-01 22:52:20 +02:00 |
|
uruk
|
ec71f93628
|
CGE2: Add parts of the graphics code.
|
2014-04-29 09:50:40 +02:00 |
|
uruk
|
258d7ea535
|
CGE2: Implement deinitialization properly.
|
2014-04-28 10:24:35 +02:00 |
|
uruk
|
d9e0e882b7
|
CGE2: Deallocate _resman in destructor.
|
2014-04-28 09:34:34 +02:00 |
|
uruk
|
b58965e4e6
|
CGE2: Add file I/O.
|
2014-04-26 08:02:00 +02:00 |
|
uruk
|
aad77304a8
|
CGE2: Add copyright comments to the source files.
|
2014-04-25 20:11:32 +02:00 |
|
uruk
|
b429e746a7
|
CGE2: Remove detection of Sfinx from CGE1.
|
2014-04-25 17:34:38 +02:00 |
|
uruk
|
2141c99b59
|
CGE2: Initial commit, implement detection.
|
2014-04-25 16:55:41 +02:00 |
|