3168 Commits

Author SHA1 Message Date
James Brown
355d079a30 Dumb, dumb, DUMB typo. :)
svn-id: r6481
2003-01-16 13:10:43 +00:00
James Brown
c24c1270f6 Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
svn-id: r6480
2003-01-16 12:47:34 +00:00
James Brown
f4dc8c5b1b Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)
svn-id: r6479
2003-01-16 11:40:47 +00:00
James Brown
0a4a8af0f2 Add translate for the ComI map text
svn-id: r6478
2003-01-16 11:27:02 +00:00
Michael Pearce
7433ab604f Added some more Monkey2 MT-32 custom instruments. It's getting difficult
now they are all sound effects...

svn-id: r6477
2003-01-16 11:05:53 +00:00
James Brown
7e08dcc271 Remove dodgy fix for verb backgrounds.
svn-id: r6476
2003-01-16 08:04:34 +00:00
Max Horn
b9811d9594 another change for Dig - still crashes a lot with my save games, though :-/
svn-id: r6475
2003-01-16 01:49:33 +00:00
Max Horn
bf6e37cba8 two changes to accomodate Dig - don't like this :-/
svn-id: r6474
2003-01-16 01:46:59 +00:00
Max Horn
d4122d625f added center mode for blastText (and boy, our charset code is *messy* <sigh>)
svn-id: r6473
2003-01-16 00:47:08 +00:00
Max Horn
8ad002b3a3 first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
ec006a4357 localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)

svn-id: r6471
2003-01-15 16:23:04 +00:00
James Brown
631f0e5d4b ComI uses more locals
svn-id: r6470
2003-01-15 15:49:44 +00:00
Max Horn
defd1e7084 increased variable size from 16 to 32 bits
svn-id: r6469
2003-01-15 14:14:00 +00:00
James Brown
15ad897ed3 Comments regarding use of sle16 for 32bit variables.. :P
svn-id: r6468
2003-01-15 13:35:18 +00:00
James Brown
4fde613432 Hack to make Part III start
svn-id: r6467
2003-01-15 13:29:00 +00:00
Max Horn
b1c570aa6e made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
2003-01-15 03:10:28 +00:00
Max Horn
5a180bbea9 COMI conversation verb fix
svn-id: r6465
2003-01-15 02:35:40 +00:00
Jonathan Gray
4fcdb11bae test lechuck is working again.. i mean change a tab to a series of spaces
svn-id: r6464
2003-01-15 02:27:25 +00:00
Jonathan Gray
c6f4ee81a1 update readme for tv2x
svn-id: r6463
2003-01-15 02:22:23 +00:00
Jonathan Gray
c08d736d1d add new tv scanlines graphics scaler from Gregory Montoir, use -g tv2x to try it
svn-id: r6462
2003-01-15 02:11:37 +00:00
Paweł Kołodziejski
bd1b0d53ef fixed dsp file
svn-id: r6461
2003-01-15 00:06:42 +00:00
Max Horn
22cc6a71d1 fixed usage bits code
svn-id: r6460
2003-01-14 23:26:39 +00:00
Paweł Kołodziejski
7d7ce8790d revert changes
svn-id: r6459
2003-01-14 18:23:46 +00:00
Max Horn
9943dd3975 fix saveload bug introduced 2 days ago
svn-id: r6458
2003-01-14 18:20:56 +00:00
Paweł Kołodziejski
2f28a2e75a err, not at this point
svn-id: r6457
2003-01-14 17:58:03 +00:00
Paweł Kołodziejski
7bae2062f8 increased compression table for comi music, and added assert for it
svn-id: r6456
2003-01-14 17:47:33 +00:00
James Brown
e0d2d9f7a0 Fix inventory in vscroll'ing rooms
svn-id: r6455
2003-01-14 11:59:39 +00:00
James Brown
8fa5402562 ComI timing hack... very odd.
svn-id: r6454
2003-01-14 10:33:18 +00:00
James Brown
5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
Travis Howell
639cb13da1 Missed one section
svn-id: r6452
2003-01-14 06:52:16 +00:00
Travis Howell
d6e9c1f3a0 Add hopefully the final simon target, not support at all yet.
svn-id: r6451
2003-01-14 05:25:31 +00:00
Travis Howell
1814063dc7 Start for Simon 1 amiga cd32 version support, not working right yet.
svn-id: r6450
2003-01-14 04:25:38 +00:00
James Brown
0b46f85b7e Early init of the scaler - to prevent ComI trying to use a huge window by default.
This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.

svn-id: r6449
2003-01-13 18:59:53 +00:00
Max Horn
62780b34d7 clear object table for small header games, too
svn-id: r6448
2003-01-13 16:00:19 +00:00
Max Horn
d900d280c0 fixed checkRange output; added checkRange call to drawObject; cleanup
svn-id: r6447
2003-01-13 15:27:06 +00:00
Max Horn
0a3bc7d36f removed obsolete FIXME
svn-id: r6446
2003-01-13 15:13:24 +00:00
Max Horn
6fada952c0 indention fix
svn-id: r6445
2003-01-13 15:06:58 +00:00
James Brown
82347203a7 Stub out a few room subops
svn-id: r6444
2003-01-13 14:22:53 +00:00
Max Horn
020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
e704837f5c fix off by one error
svn-id: r6442
2003-01-13 13:37:43 +00:00
James Brown
35d3d26f0c Fix old-game resource error dialog
svn-id: r6441
2003-01-13 13:13:36 +00:00
Max Horn
eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn
1f88542417 don't lock/unlock if resource was already locked
svn-id: r6439
2003-01-12 21:53:25 +00:00
Max Horn
454fc651c0 fix beach crash in COMI
svn-id: r6438
2003-01-12 21:46:58 +00:00
Max Horn
ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
Max Horn
2e4ba0c29f indention fix
svn-id: r6436
2003-01-12 21:12:28 +00:00
James Brown
ada8a85b7b Make things compile :)
svn-id: r6435
2003-01-12 19:50:21 +00:00
James Brown
374e3a3f26 Fix ComI music bundle switching on disk change
svn-id: r6434
2003-01-12 19:15:30 +00:00
James Brown
458ecbffcf Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it prevents the Lights scene in ComI working.
svn-id: r6433
2003-01-12 18:55:41 +00:00
James Brown
a5e144fb8a Add uSweat token (used when trying to walk across hot sand at brimstone beach)
svn-id: r6432
2003-01-12 18:35:01 +00:00