2043 Commits

Author SHA1 Message Date
Lothar Serra Mari
819c4083ca DISTS: Add BUILTIN_RESOURCES define to create_project 2020-09-21 23:14:23 +02:00
Cameron Cawley
168b7ac818 DEVTOOLS: Fix crash in convbdf 2020-09-16 20:08:41 +01:00
Thierry Crozat
37eb6291fe CREDITS: Add credits for supernova Italian translation 2020-09-07 02:09:07 +01:00
Thierry Crozat
52adc335f1 SUPERNOVA: Add Italian translation for part1 in engine data file
This translation was provided by Walter Agazzi.
2020-09-07 02:04:39 +01:00
Thierry Crozat
c8b5ff41b6 SUPERNOVA: Improve warning message in create_supernova 2020-09-07 02:02:12 +01:00
Andrew Martin
d20d597f72 IOS: Add LaunchScreen.storyboard to support full screen on iPad Pro 2020-09-06 23:38:00 +01:00
Cameron Cawley
6b669ae2fb DEVTOOLS: Fix compiling with MinGW 2020-09-06 19:26:20 +01:00
Paul Gilbert
a566bf5eea ULTIMA6: Update main menu scripts for World of Ultima games 2020-09-05 15:46:12 -07:00
Matthew Duggan
98915bab70 DEVTOOLS: Add usage message to create_translations 2020-09-05 16:37:27 +09:00
Paul Gilbert
518247c39a NUVIE: Improve cursor responsiveness of main menu
Still need to re-generate the ultima.dat to include it,
once I'm sure nothing else needs to be change prior to
the next release
2020-09-04 21:37:53 -07:00
Mataniko
c93dacd10b CREDITS: Remove XML-WEB and other unused code 2020-09-04 21:20:49 -04:00
Eugene Sandulenko
9ae226d208 DEVTOOLS: Major improvements to encode-macbinary.sh
- Support for Japanese names which are converted to UTF-8 with 'recode'
 - Support for files starting with '-' (avoid clash with options)
 - Support for files contianing '{' (avoid hfs globbing clash)
 - Support for files containing '/', it is replaced with ':'
 - Support for empty directories, no more warnings

For Japanese mode filenames are correctly recoded back to HFS names, so
hutils are happy
2020-09-03 16:48:04 +02:00
Thierry Crozat
c4c10c1332 SUPERNOVA: Update English translation 2020-09-03 00:11:13 +01:00
Thierry Crozat
dc88a9fcb1 DISTS: Update the list of files to distribute 2020-09-02 20:42:18 +01:00
Thierry Crozat
148cd5f28d SUPERNOVA: Fix typo in German string
This also bug #11648 about the string not being translated to
English (as the translation is mapped to the correct German
string). I have also checked that the original game as the
correct string, so the typo was specific to ScummVM.
2020-08-31 18:05:24 +01:00
Thierry Crozat
78b36f248b CREDITS: Update list of translators 2020-08-30 15:43:20 +01:00
Eugene Sandulenko
79ba124bce CREDITS: Added BeWorld as the MorphOS porter 2020-08-30 16:36:48 +02:00
aryanrawlani28
24151a6d31 DEVTOOLS: CREDITS: Update script to not write ascii descriptions when adding person. 2020-08-30 14:43:41 +02:00
aryanrawlani28
a9a63ec931 DEVTOOLS: CREATE_TRANSLATIONS: Remove useless const return value for useUTF8 member function. 2020-08-30 14:43:41 +02:00
Thierry Crozat
495921b100 DEVTOOLS: Increase buffer size for po parser to avoid stack overflow errors 2020-08-30 14:43:41 +02:00
Thierry Crozat
1e5788d048 I18N: Improve utf-8 check in create_translations 2020-08-30 14:43:41 +02:00
Thierry Crozat
9737b0d300 I18N: Add missing EOL in create_translations error message 2020-08-30 14:43:41 +02:00
aryanrawlani28
cec0985d5a GUI: U32: Update credits.pl script to not write ascii string
- Also generate new credits file to reflect above changes
- Remove ascii checks from about dialog
2020-08-30 14:43:41 +02:00
aryanrawlani28
b6278f3400 GUI: U32: Write translation description and size for english language also as uint32BE.
All blocks of sizes are now written in uint32BE.
2020-08-30 14:43:41 +02:00
aryanrawlani28
77937f3e2b GUI: U32: Remove more redundant code, and add UTF-8 check
Modifies the CREATE_TRANSLATIONS tool.

- Remove _charset for PoMessageEntryList
- Add useUTF8 bool variable and helper function
- Add UTF-8 checking for each po file. Error out if file is not coded in UTF-8.
2020-08-30 14:43:41 +02:00
aryanrawlani28
3d97be2559 GUI: U32: Remove redundant code
Because po files now (should) use UTF-8, a bunch of code in ScummVM is redundant. This commit addresses that.

- Remove charsetMapping and related variables.
- Remove the code that used these functions.
- Remove cp_parser.cpp. This is removed because the use of codepages is no longer needed.
- Remove iso-8859-x codepages (see above message)
- Always set mapping as 0 in ThemeEngine::loadScalableFont
- Check if ascii or not by getting charset in about dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
810b7cfccc GUI: U32: Write block sizes as Uint32BE
- Changes made in create_translations tool and translations.cpp
- After converting po files to UTF-8, length of block did not fit in 16 bits. This commit addresses that.
2020-08-30 14:43:41 +02:00
aryanrawlani28
fc91436ea6 GUI: U32: Remove charsets being written to .dat 2020-08-30 14:43:41 +02:00
aryanrawlani28
dc1c82b74e GUI: U32: Define new translation version "4" 2020-08-30 14:43:41 +02:00
aryanrawlani28
79c518e9c1 GUI: U32: I18N: Remove codepages from create_translations tool
- Removed because all .po files will use UTF-8
2020-08-30 14:43:41 +02:00
Eugene Sandulenko
2454faf767 DEVTOOLS: Remove obsolete file from update-version.pl 2020-08-30 13:41:53 +02:00
athrxx
6f8aa0b21b DEVTOOLS: (CREATE_KYRADAT) - whitespace 2020-08-29 23:50:30 +02:00
Eugene Sandulenko
3c939d848d DEVTOOLS: Remove useless assert(). CID 1386623
_size is uint16, thus it will be always < 65536
2020-08-29 17:22:24 +02:00
Matthew Duggan
6cd9fd93ca ULTIMA8: Fix U8 Japanese menu text 2020-08-29 21:48:06 +09:00
Matthew Duggan
92f6d5bb45 ULTIMA8: Fix some U8 Japanese text 2020-08-29 18:11:13 +09:00
Hubert Maier
9a96b833cd CREDITS: Fix handle
Alternatively you can simply remove the handle.
I'll leave the decision to you guys
2020-08-28 00:32:49 +02:00
Eugene Sandulenko
746ec5ce36 SCUMM: Show warning on unsupported Pajama2 Russian localization 2020-08-25 22:07:04 +02:00
Eugene Sandulenko
9b32514baa CREDITS: Add Griffon engine 2020-08-25 17:56:23 +02:00
SupSuper
bcb7d1f30c BACKENDS: Discord rich presence support
Adds support for showing the currently running game
in a Discord user's game activity.
2020-08-25 10:47:41 +02:00
SupSuper
74db2b3860 CREATE_PROJECT: Fix typos in MSVC properties 2020-08-21 05:38:26 +01:00
SupSuper
59d9975912 CREATE_PROJECT: Remove obsolete BuildSetup libraries property
Every generator manages their libraries, so this is no longer used
2020-08-20 23:54:32 +02:00
SupSuper
bd34337370 CREATE_PROJECT: Update CodeBlocks library names
MinGW and MSVC libraries follow different conventions
2020-08-20 23:54:32 +02:00
SupSuper
dfb0123d56 CREATE_PROJECT: Add a name table for MSVC library dependencies
Adds support for Debug/Release lib names and moves
Windows-specific code to the MSVC generator
2020-08-20 23:54:32 +02:00
Eric Fry
bd49bbf7ea CREDITS: Add Blazing Dragons credits 2020-08-19 12:27:29 +02:00
Daniel
57cd0741ae
CREATE_PROJECT: Disable MSVC virtual inheritance warnings
Noisy and doesn't look like it's getting a "proper" fix anytime soon
2020-08-15 08:45:35 +01:00
djsrv
04e7bcee3f GRAPHICS: MACGUI: Lighten inactive window borders 2020-08-07 18:55:43 -04:00
djsrv
5f55ae169b GRAPHICS: MACGUI: Fix several border bitmaps 2020-08-07 18:17:35 -04:00
djsrv
494a92ee19 GRAPHICS: MACGUI: Add transparency to border bmps 2020-08-07 16:47:19 -04:00
djsrv
570e33cc8a GRAPHICS: MACGUI: Draw bitmap desktop background 2020-08-06 18:32:08 -04:00
athrxx
999689abff KYRA: (LOL) - add keyboard key binding for map button
Allow map display via 'm' key. The original doesn't have that, although there are keyboard controls for most other buttons.  I add this as a feature, since it's useful for controller play.
2020-08-06 15:06:28 +02:00