190 Commits

Author SHA1 Message Date
Nicolas Bacca
a5aba18abf Remove old CE tweak
svn-id: r12626
2004-01-26 20:28:35 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1 remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee Introduce namespace 'Sky'
svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
35b62c294d removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea cleanup: no need to access detector->_game.midi, since the value is fixed anyway
svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe Backwards compatbility
svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89 Patch #847464: Remove spurious semicolons
svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33 cut down on unnecessary GameDetector references
svn-id: r11239
2003-11-10 01:04:12 +00:00
Max Horn
078091e7f4 cleanup of game detector functions
svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd avoid using detectname
svn-id: r11021
2003-11-01 16:02:14 +00:00
Max Horn
53db0a8a07 cleanup: removed version/id from GameSettings
svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
33f2fbff08 We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
0694eed273 moved game detection code out to the plugins
svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
ad2db08940 renamed some Timer methods
svn-id: r10868
2003-10-17 16:39:32 +00:00
Max Horn
a70460833e moved platform/language constants to common/util.*
svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
bfce5e500a renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
svn-id: r10622
2003-10-05 20:21:20 +00:00
Max Horn
b4e5d97994 factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
2003-10-05 14:37:16 +00:00
Nicolas Bacca
6c94765972 Improve intro timing a tiny bit on WinCE
svn-id: r10472
2003-09-28 22:23:59 +00:00
Torbjörn Andersson
570e60a487 Whitespace changes
svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
6a4663824e added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn
c1a678afeb new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
2003-09-17 22:41:01 +00:00
Joost Peters
d517558b10 proper fix for bug #791207
svn-id: r10202
2003-09-13 01:45:12 +00:00
Joost Peters
befc7ed3db workaround for bug #791207
svn-id: r10200
2003-09-13 01:08:45 +00:00
Max Horn
afe56a4aeb added refCon parameter to timer class
svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
f23a34c9e5 renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
2003-09-08 15:38:34 +00:00
Robert Göffringmann
af17c1ac51 copied some fixes which only were in 0.5.1 branch.
svn-id: r9799
2003-08-20 12:12:11 +00:00
Robert Göffringmann
e7fb69e3d9 added MDT_PREFER_NATIVE flag to BASS VersionSettings
svn-id: r9772
2003-08-18 23:20:27 +00:00
Jamieson Christian
e1bc6493d8 Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.

This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.

svn-id: r9703
2003-08-15 10:19:24 +00:00
Torbjörn Andersson
3e3366f521 Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.

svn-id: r9434
2003-08-03 15:50:39 +00:00
Max Horn
103112dd3d removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
svn-id: r9391
2003-08-02 00:36:38 +00:00
Robert Göffringmann
847c702500 deactivated loading/(auto-)saving at places where it's not allowed
svn-id: r9315
2003-07-31 01:57:05 +00:00
Torbjörn Andersson
f4f63d71db Partial fix for bug #779013. It no longer crashes, but the config file
setting still overrides the command-line option.

svn-id: r9283
2003-07-29 21:03:25 +00:00
Travis Howell
dc25058c3e Add game specific scaler override to sky
Add game specific scaler and full screen override to simon

svn-id: r9067
2003-07-18 15:37:06 +00:00
Robert Göffringmann
301f1cdf08 reprogrammed sky intros.
svn-id: r9053
2003-07-17 00:17:42 +00:00
Travis Howell
2b7227679a Use debug output instead of warnings for simon
Fix debug output in sky

svn-id: r9039
2003-07-15 16:40:24 +00:00
Robert Göffringmann
d971845fab fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
svn-id: r9006
2003-07-14 09:16:12 +00:00
Oliver Kiehl
a87fd1011d fix intro
svn-id: r8960
2003-07-12 23:29:31 +00:00
Robert Göffringmann
7c92fb40ae try all languages, if selected one can't be found.
svn-id: r8946
2003-07-12 15:26:07 +00:00
Jonathan Gray
97b67117d3 add some stuff for v0.0109
svn-id: r8936
2003-07-12 10:02:12 +00:00
Robert Göffringmann
3e578daa01 get music volume from command line
svn-id: r8930
2003-07-12 06:12:54 +00:00
Robert Göffringmann
67a760d10c floppy versions don't seem to have all languages in their datafiles.
svn-id: r8927
2003-07-12 05:38:04 +00:00
Robert Göffringmann
cb48b4fca0 implemented -x command line option
svn-id: r8926
2003-07-12 05:26:23 +00:00