Nicolas Bacca
a5aba18abf
Remove old CE tweak
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svn-id: r12626
2004-01-26 20:28:35 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1
remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
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svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee
Introduce namespace 'Sky'
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svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
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svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
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svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe
Backwards compatbility
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svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
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svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Max Horn
078091e7f4
cleanup of game detector functions
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svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd
avoid using detectname
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svn-id: r11021
2003-11-01 16:02:14 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
33f2fbff08
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
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svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
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svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
ad2db08940
renamed some Timer methods
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svn-id: r10868
2003-10-17 16:39:32 +00:00
Max Horn
a70460833e
moved platform/language constants to common/util.*
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svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
bfce5e500a
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
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svn-id: r10622
2003-10-05 20:21:20 +00:00
Max Horn
b4e5d97994
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
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svn-id: r10611
2003-10-05 14:37:16 +00:00
Nicolas Bacca
6c94765972
Improve intro timing a tiny bit on WinCE
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svn-id: r10472
2003-09-28 22:23:59 +00:00
Torbjörn Andersson
570e60a487
Whitespace changes
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svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
6a4663824e
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
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svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn
c1a678afeb
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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svn-id: r10282
2003-09-17 22:41:01 +00:00
Joost Peters
d517558b10
proper fix for bug #791207
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svn-id: r10202
2003-09-13 01:45:12 +00:00
Joost Peters
befc7ed3db
workaround for bug #791207
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svn-id: r10200
2003-09-13 01:08:45 +00:00
Max Horn
afe56a4aeb
added refCon parameter to timer class
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svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
f23a34c9e5
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
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svn-id: r10092
2003-09-08 15:38:34 +00:00
Robert Göffringmann
af17c1ac51
copied some fixes which only were in 0.5.1 branch.
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svn-id: r9799
2003-08-20 12:12:11 +00:00
Robert Göffringmann
e7fb69e3d9
added MDT_PREFER_NATIVE flag to BASS VersionSettings
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svn-id: r9772
2003-08-18 23:20:27 +00:00
Jamieson Christian
e1bc6493d8
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
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list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
2003-08-15 10:19:24 +00:00
Torbjörn Andersson
3e3366f521
Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
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It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.
svn-id: r9434
2003-08-03 15:50:39 +00:00
Max Horn
103112dd3d
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
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svn-id: r9391
2003-08-02 00:36:38 +00:00
Robert Göffringmann
847c702500
deactivated loading/(auto-)saving at places where it's not allowed
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svn-id: r9315
2003-07-31 01:57:05 +00:00
Torbjörn Andersson
f4f63d71db
Partial fix for bug #779013 . It no longer crashes, but the config file
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setting still overrides the command-line option.
svn-id: r9283
2003-07-29 21:03:25 +00:00
Travis Howell
dc25058c3e
Add game specific scaler override to sky
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Add game specific scaler and full screen override to simon
svn-id: r9067
2003-07-18 15:37:06 +00:00
Robert Göffringmann
301f1cdf08
reprogrammed sky intros.
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svn-id: r9053
2003-07-17 00:17:42 +00:00
Travis Howell
2b7227679a
Use debug output instead of warnings for simon
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Fix debug output in sky
svn-id: r9039
2003-07-15 16:40:24 +00:00
Robert Göffringmann
d971845fab
fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
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svn-id: r9006
2003-07-14 09:16:12 +00:00
Oliver Kiehl
a87fd1011d
fix intro
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svn-id: r8960
2003-07-12 23:29:31 +00:00
Robert Göffringmann
7c92fb40ae
try all languages, if selected one can't be found.
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svn-id: r8946
2003-07-12 15:26:07 +00:00
Jonathan Gray
97b67117d3
add some stuff for v0.0109
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svn-id: r8936
2003-07-12 10:02:12 +00:00
Robert Göffringmann
3e578daa01
get music volume from command line
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svn-id: r8930
2003-07-12 06:12:54 +00:00
Robert Göffringmann
67a760d10c
floppy versions don't seem to have all languages in their datafiles.
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svn-id: r8927
2003-07-12 05:38:04 +00:00
Robert Göffringmann
cb48b4fca0
implemented -x command line option
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svn-id: r8926
2003-07-12 05:26:23 +00:00