Gregory Montoir
|
f477e964d2
|
typo
svn-id: r25397
|
2007-02-05 22:49:58 +00:00 |
|
Gregory Montoir
|
15e2af8e9d
|
'fixed' o_blastText and updated a comment
svn-id: r25396
|
2007-02-05 22:47:22 +00:00 |
|
Max Horn
|
11a8d8f265
|
Some comment cleanup
svn-id: r25334
|
2007-02-02 12:51:44 +00:00 |
|
Max Horn
|
004b17446c
|
cleanup
svn-id: r25266
|
2007-01-29 21:06:39 +00:00 |
|
Gregory Montoir
|
9b9117d0c6
|
Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
svn-id: r25264
|
2007-01-29 20:39:18 +00:00 |
|
Max Horn
|
27432a4dc1
|
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
|
2007-01-28 20:11:31 +00:00 |
|
Max Horn
|
c210aff40c
|
* Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
|
2006-11-19 00:39:48 +00:00 |
|
Max Horn
|
285aa5d0b2
|
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
|
2006-09-17 23:35:09 +00:00 |
|
Max Horn
|
51017cf1b2
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
|
2006-09-17 20:36:48 +00:00 |
|
Travis Howell
|
e8e7ff4629
|
Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
svn-id: r23818
|
2006-09-02 05:49:59 +00:00 |
|
Travis Howell
|
8cf8d040d8
|
Only check old special codes through drawString() in HE71 and earlier games
svn-id: r23817
|
2006-09-01 12:20:08 +00:00 |
|
Eugene Sandulenko
|
db3baf0c66
|
More fixes for string usage Russian HE games.
svn-id: r23816
|
2006-09-01 12:14:43 +00:00 |
|
Travis Howell
|
7ca75815aa
|
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
svn-id: r23814
|
2006-09-01 12:04:40 +00:00 |
|
Max Horn
|
89e75ae218
|
WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).
svn-id: r23765
|
2006-08-26 22:02:16 +00:00 |
|
Travis Howell
|
db3a66569d
|
Update prefix filters for subtitles in HE80+ games
svn-id: r23010
|
2006-06-10 12:05:27 +00:00 |
|
Travis Howell
|
a0d14a0832
|
Fix Commodore 64 versions
svn-id: r22732
|
2006-05-29 12:45:11 +00:00 |
|
Max Horn
|
9a6c120b0d
|
Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines)
svn-id: r22375
|
2006-05-07 11:47:17 +00:00 |
|
Max Horn
|
3e0cb0dfd0
|
Fix for bug #1449597 (MANIAC: Incorrect word wrapping)
svn-id: r22371
|
2006-05-06 22:49:57 +00:00 |
|
Max Horn
|
d68f95b3be
|
Move HE specific stuff from class Sound to its new subclass SoundHE
svn-id: r22115
|
2006-04-23 18:52:39 +00:00 |
|
Travis Howell
|
f6d69c6d45
|
Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.
svn-id: r21274
|
2006-03-14 09:33:37 +00:00 |
|
Travis Howell
|
f9797f3ac3
|
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
|
2006-03-12 00:53:30 +00:00 |
|
Travis Howell
|
259e3cf301
|
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
svn-id: r21195
|
2006-03-10 06:05:49 +00:00 |
|
Max Horn
|
bac32d1a5c
|
Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
|
2006-03-03 15:16:02 +00:00 |
|
Max Horn
|
e389bcf497
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
|
2006-02-20 16:51:30 +00:00 |
|
Eugene Sandulenko
|
10c7835cfc
|
Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
|
2006-02-15 00:57:50 +00:00 |
|
Max Horn
|
26ee630756
|
Moved engines to the new engines/ directory
svn-id: r20582
|
2006-02-11 22:45:04 +00:00 |
|