Commit Graph

97 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Lars Persson
6ed67205ec 1. New build structure for Symbian builds to allow easier build and project updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.

Any comments are welcome.  Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.

svn-id: r19739
2005-12-03 21:29:13 +00:00
Eugene Sandulenko
edfae828f6 Patch #1341626: "New GP32 port"
svn-id: r19710
2005-11-27 02:35:57 +00:00
Gregory Montoir
fe9def0ac0 Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
2005-11-23 19:11:33 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
f3c387f328 Bump version to 0.9.0CVS. Woo hoo!
svn-id: r19133
2005-10-17 13:42:36 +00:00
Joost Peters
d7ea4c6c7f correct features string when using tremor
svn-id: r18837
2005-09-17 10:27:34 +00:00
Chris Apers
f7fb3bf7a8 Change PalmOS ident
svn-id: r18743
2005-09-03 16:05:28 +00:00
Joost Peters
bc394b6ea3 Added: PSP backend
svn-id: r18696
2005-08-16 17:15:37 +00:00
Jonathan Gray
3c1b5648ae Rest of the changes required for tremor to actually work.
Based on patches against 0.7.1 by Jolan Luff.

svn-id: r18641
2005-08-10 06:16:26 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
d4716a1fb5 * Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping.  LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.

svn-id: r18498
2005-07-05 20:22:56 +00:00
Lars Persson
6d70218f35 Just updated ending comment properly for the sake of it
svn-id: r18473
2005-06-27 21:37:07 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Lars Persson
1c69696a9a Patches needed to build for SYMBIAN32 WINS/GCC added.
Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).

svn-id: r18430
2005-06-21 22:08:21 +00:00
Max Horn
5286121524 Removing the last traces of the old custom new/delete operators
svn-id: r18094
2005-05-14 15:33:27 +00:00
Torbjörn Andersson
6646a6e3ac Added "FluidSynth" to the features string. We may have to start word-
wrapping it in the "About" dialog...

svn-id: r18055
2005-05-11 15:55:40 +00:00
Max Horn
72f4c03b0b Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
svn-id: r18038
2005-05-10 23:17:38 +00:00
Max Horn
b75c969e66 Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
52bbc86797 Patch #1181544 (AmigaOS 4 changes)
svn-id: r18011
2005-05-09 21:21:21 +00:00
Max Horn
f5900a917c Handle engine creation failure a bit more graceful
svn-id: r17918
2005-05-05 12:03:40 +00:00
Max Horn
ce3cd9b194 Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
svn-id: r17788
2005-04-24 12:21:53 +00:00
Max Horn
8fddaada1d Simplified debuglevel handling:
- it's only honored in the global level of the config file
 - all checks for it go through gDebugLevel now, which is made global
 - the '-d' switch is handled in a slightly saner and consistent way
 - removed 'debuglevel' from the config format documentation; we do
   not want to encourage the avarage user to use it

svn-id: r17769
2005-04-23 13:52:27 +00:00
Max Horn
2cfb9322e2 Added new (optional) OSystem::initBackend() method; this (and its usage) fixes bugs #1160977 and #1184664
svn-id: r17694
2005-04-19 20:22:50 +00:00
Robert Göffringmann
bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00
Eugene Sandulenko
3cf691e9f9 Add --force-1x-overlay command line option as discussed in bugreport
#1160454 "ALL: Failed assertion when using 1x scaler"

svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko
7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
Eugene Sandulenko
284c209bad Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
other places with such overflows.

svn-id: r16640
2005-01-26 11:01:41 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
65a4044203 Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)
svn-id: r16490
2005-01-08 18:37:28 +00:00
Max Horn
f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d138a880bf Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
2004-12-27 21:54:20 +00:00
Max Horn
4a0c1b86f7 Make ESC key work in the launcher
svn-id: r16323
2004-12-25 22:13:44 +00:00
Max Horn
2941d595bd Make loading the config file explicit
svn-id: r16317
2004-12-25 19:03:13 +00:00
Max Horn
fec3df2096 Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn
58eabb6a5f Switched HEAD to 0.8.0-CVS (did I miss any spots?
svn-id: r16048
2004-12-14 22:59:00 +00:00
Max Horn
59b6a07826 Evil workaround for bug #1083058
svn-id: r16045
2004-12-14 01:02:55 +00:00
Max Horn
8d4fcb1689 Turn off 'launcher looping' for now
svn-id: r15989
2004-12-05 17:35:24 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
8ac347fd95 Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, though :-)
svn-id: r15864
2004-11-22 23:25:08 +00:00
Max Horn
44ab7ce0be whitespaces
svn-id: r15845
2004-11-20 01:55:53 +00:00
Eugene Sandulenko
71a2c36fa1 Add global extrapath to GUI and to default directories list.
svn-id: r15816
2004-11-15 04:41:51 +00:00
James Brown
2ae3166f2d Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown
cb4b3c1f7e Prevent infinite loop by displaying the launcher after a game start FAILURE too.
svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers
139be2620b Free more memory on PalmOS
svn-id: r15741
2004-11-09 10:37:28 +00:00
Torbjörn Andersson
942ad1dc6c Remove the "boot_param" and "save_slot" settings from the transient domain
when returning to the launcher after quitting a game.

From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.

svn-id: r15541
2004-10-13 08:49:33 +00:00
James Brown
09c0855f9a Reenable persistant launcher, in order to encourage some debugging ;)
svn-id: r15510
2004-10-10 16:31:15 +00:00