5461 Commits

Author SHA1 Message Date
Nicolas Bacca
70866ef72f Add Sky dependency
svn-id: r8983
2003-07-13 12:38:04 +00:00
Nicolas Bacca
3e629bbd97 Fix save key (EGA games)
svn-id: r8982
2003-07-13 12:37:16 +00:00
Nicolas Bacca
fb52d4da18 Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key
svn-id: r8981
2003-07-13 12:36:21 +00:00
Nicolas Bacca
22f2d94470 Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix save key (EGA games)
svn-id: r8980
2003-07-13 12:34:55 +00:00
Nicolas Bacca
6e57311011 Add Free-Look key
svn-id: r8979
2003-07-13 12:30:32 +00:00
Nicolas Bacca
e41a18b7e4 Add Mac Simon, change Simon detection, update descriptions
svn-id: r8978
2003-07-13 12:29:24 +00:00
Nicolas Bacca
765e4a8d93 Fix screen limit (Zak)
svn-id: r8977
2003-07-13 12:28:01 +00:00
Nicolas Bacca
f163ae5ce5 Update WINDBG to WinCE
svn-id: r8976
2003-07-13 12:24:36 +00:00
Nicolas Bacca
a2f2d4c40a Do not use free_check on WinCE
svn-id: r8975
2003-07-13 12:15:43 +00:00
Max Horn
beef7347e6 added some FIXMEs
svn-id: r8974
2003-07-13 11:54:31 +00:00
Max Horn
c149af5b07 fixed gdi._C64MaskChar decoding
svn-id: r8973
2003-07-13 11:40:19 +00:00
Max Horn
f73cd745f1 reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games
svn-id: r8972
2003-07-13 11:13:50 +00:00
Chris Apers
2a6507d9c4 Don't try to run the sound thread if not set
svn-id: r8971
2003-07-13 11:03:33 +00:00
Max Horn
eb49053e08 C64 costumes work now enough to be recognizable
svn-id: r8970
2003-07-13 10:35:05 +00:00
Travis Howell
6949d49e69 Simpler check
svn-id: r8969
2003-07-13 09:01:30 +00:00
Jamieson Christian
39a088229a Fix for Bug [768940] SIMON: Music in Swamp shouldn't loop
Fixed problem with how loop control was being handled
in the Simon 2 music queueing logic.

svn-id: r8968
2003-07-13 06:29:49 +00:00
Robert Göffringmann
43ab712892 sound support for v.0.0109
svn-id: r8967
2003-07-13 06:04:39 +00:00
Robert Göffringmann
3b8a146152 music support for BASS floppy demo v.0.0109.
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway.

svn-id: r8966
2003-07-13 06:04:11 +00:00
Travis Howell
22edb8c39b Revert my last change, made some in text text unreadable (black).
Could more palette change be required for 32 color Amiga versions ?

svn-id: r8965
2003-07-13 05:07:27 +00:00
Robert Göffringmann
61b8b227c0 fix set-volume crash.
svn-id: r8964
2003-07-13 04:26:55 +00:00
Travis Howell
53ac8f62cf Commit fixme to prevent some issues on Amiga verison of MI2
svn-id: r8963
2003-07-13 03:05:41 +00:00
Max Horn
00615e4df7 fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
2003-07-13 02:45:31 +00:00
Jonathan Gray
8e94094c9d consistent case statement options, and make warnings more useful
svn-id: r8961
2003-07-13 02:25:36 +00:00
Oliver Kiehl
a87fd1011d fix intro
svn-id: r8960
2003-07-12 23:29:31 +00:00
Max Horn
7189b0a11a fix for bug #770311 (at least for V2 games)
svn-id: r8959
2003-07-12 22:46:23 +00:00
Max Horn
66000eccbf fix for bug #770308
svn-id: r8958
2003-07-12 22:41:58 +00:00
Max Horn
adf9331624 properly show/hide verbs&inventory&sentence during cutscenes
svn-id: r8957
2003-07-12 22:33:03 +00:00
Max Horn
d35c57a53f fixes for cutscenes in V2 games
svn-id: r8956
2003-07-12 22:00:59 +00:00
Max Horn
187b715306 run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
svn-id: r8955
2003-07-12 21:28:04 +00:00
Max Horn
be261b5d7c moved to more warnings into the GCC 3.x only category
svn-id: r8954
2003-07-12 19:13:25 +00:00
Max Horn
bc5dbf8e66 undoing my last box change - with the last change in actor.cpp, this should make MM boxes work properly and fix one or multiple of the open MM bugs
svn-id: r8953
2003-07-12 18:46:33 +00:00
Max Horn
fd82895ff5 adjusted V2 actor position to match original (MM) interpreter; tweaked adjustXYToBeInBox mod for V2 (so it's clear why it is needed)
svn-id: r8952
2003-07-12 17:53:22 +00:00
Chris Apers
8b27f60434 Fixed RTTI warnings with PalmOS port
svn-id: r8951
2003-07-12 17:43:39 +00:00
Travis Howell
9e8dcf879d Didn't help
svn-id: r8950
2003-07-12 17:07:53 +00:00
Travis Howell
6ea1d54f50 A few mino changes for pc gamer demo
svn-id: r8949
2003-07-12 16:54:30 +00:00
Jonathan Gray
fcc52b238b remove unused variable which is also incorrectly cast...
svn-id: r8948
2003-07-12 15:38:27 +00:00
James Brown
d50009b7c7 Preemptive code cleanup to prevent ear damage during certain Euphony tunes
svn-id: r8947
2003-07-12 15:27:41 +00:00
Robert Göffringmann
7c92fb40ae try all languages, if selected one can't be found.
svn-id: r8946
2003-07-12 15:26:07 +00:00
Robert Göffringmann
5825d77e37 added khalek's huffman tree for 0.0109
svn-id: r8945
2003-07-12 15:21:34 +00:00
Nicolas Bacca
ad66be2b57 Add WinCE virtual keyboard
svn-id: r8944
2003-07-12 13:15:12 +00:00
Max Horn
b2f737888d fix box coordinates for v1/v2 games (boxes are now contiguous)
svn-id: r8943
2003-07-12 12:40:20 +00:00
Jonathan Gray
ee62678369 revert change made in rev 1.140 fixes bug 766109
svn-id: r8942
2003-07-12 12:23:43 +00:00
Max Horn
f383dc24c4 fix existing ego actor change detection code
svn-id: r8941
2003-07-12 12:16:17 +00:00
Max Horn
1e0b7aaa16 verify chan != 0 even on WinCE
svn-id: r8940
2003-07-12 11:33:13 +00:00
Nicolas Bacca
524991b073 Add KEY_ALL_SKIP for WinCE
svn-id: r8939
2003-07-12 10:35:38 +00:00
James Brown
cc23b25cde Fix fix for 769896
svn-id: r8938
2003-07-12 10:19:18 +00:00
Nicolas Bacca
72c8e0d96b Give sample rate to channel classes (WinCE downsampling) / Do not use dynamic cast with EVC 3 / Fix Tremor Ogg support
svn-id: r8937
2003-07-12 10:12:41 +00:00
Jonathan Gray
97b67117d3 add some stuff for v0.0109
svn-id: r8936
2003-07-12 10:02:12 +00:00
James Brown
dabe8799a1 Fix for bug 769896, update README a little
svn-id: r8935
2003-07-12 09:45:10 +00:00
James Brown
d71b335259 Sky supports autosaving now
svn-id: r8934
2003-07-12 09:14:25 +00:00