1137 Commits

Author SHA1 Message Date
Travis Howell
f3f5664b7d Add gameFilenamesTable[] entries for activity, fbpack and funpack
svn-id: r22275
2006-05-02 13:13:59 +00:00
Travis Howell
e3cb34e5b7 Fix detection of Windows version of puttmoon
svn-id: r22274
2006-05-02 13:06:11 +00:00
Travis Howell
01c92cf6f5 Add support for reading/writing config files through saveGameManager and use for config files in HE games
svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn
84b2a4f76f It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
svn-id: r22272
2006-05-01 22:27:56 +00:00
Max Horn
77c29d0ab2 Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
svn-id: r22266
2006-05-01 21:31:06 +00:00
Torbjörn Andersson
cab89a6f32 Another small update/cleanup to the French messages from Nicolas Joly.
svn-id: r22264
2006-05-01 20:10:29 +00:00
Sven Hesse
8a855b4251 - Stubbed goblinFunc(), it's completeley different; now it at least
doesn't crash anymore
- Reduced valgrind's complains about unitialized memory

svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse
61a0266a92 More stubs; GOB2 goes in-game for a second, then segfaults in the
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr

svn-id: r22262
2006-05-01 16:04:53 +00:00
Torbjörn Andersson
72f0c9a5d7 Applied patch from Nicolas Joly to fix the French default messages in Future
Wars. (I had originally left them as question marks because I didn't know what
characters they were supposed to be.)

svn-id: r22259
2006-05-01 14:14:24 +00:00
Travis Howell
6d419559a2 Minor cleanup
svn-id: r22258
2006-05-01 13:53:30 +00:00
Johannes Schickel
73dbd28873 Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
svn-id: r22256
2006-05-01 13:05:18 +00:00
Johannes Schickel
f84699ffbd Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"))
svn-id: r22255
2006-05-01 12:57:24 +00:00
Sven Hesse
2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Oystein Eftevaag
ff7955f4d3 Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
svn-id: r22252
2006-05-01 00:25:41 +00:00
Max Horn
8542e92ed3 Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings())
svn-id: r22248
2006-04-30 20:36:14 +00:00
Max Horn
39e887d6aa Invoke updateSoundSettings a bit later, since it can only correctly set VAR_VOICE_MODE *after* setupScummVars() has been called
svn-id: r22247
2006-04-30 20:35:43 +00:00
Max Horn
f8b0649d18 Honor the 'platform' override when choosing between game variants (this should help fan translations of certain FM-TOWNS games)
svn-id: r22246
2006-04-30 15:06:17 +00:00
Travis Howell
c34e30ea79 Revert last change to mouse cursors in FF, causes odd glitches
svn-id: r22243
2006-04-30 12:56:13 +00:00
Travis Howell
49dbcc591e Ooops, update var names for drawMousePart()
svn-id: r22242
2006-04-30 08:50:19 +00:00
Travis Howell
29a125dcda Use system code for mouse cursors in FF
svn-id: r22241
2006-04-30 08:48:31 +00:00
Travis Howell
59b89e7a79 Clear palette too, after some cutscenes
svn-id: r22240
2006-04-30 06:23:32 +00:00
Travis Howell
8b9401f2d7 Fast fade out should be disabled, after a cutscene
svn-id: r22239
2006-04-30 06:12:50 +00:00
Travis Howell
9654ed97c0 Add complete support for mouse cursors in FF, with help from olki
svn-id: r22238
2006-04-30 06:10:14 +00:00
Paul Gilbert
5584ea5c7e Incremented required lure.dat version
svn-id: r22236
2006-04-30 05:35:39 +00:00
Paul Gilbert
8f1604e4cf Added load of new script offset field for NPC handling of hotspots
svn-id: r22235
2006-04-30 05:34:54 +00:00
Max Horn
b59a791c5e Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
svn-id: r22234
2006-04-29 23:23:32 +00:00
Max Horn
eaca27a33b Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Torbjörn Andersson
ac0ae13bee Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16
instead of uint8. (It used to be uint32, but anything that can hold 0x03F8
should be large enough.)

svn-id: r22230
2006-04-29 17:50:15 +00:00
Max Horn
aeef84c961 Moved AKOS stuff to class ScummEngine_v6
svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
fcd178fca4 Added comment about a major leak in ScummEngine::restart
svn-id: r22228
2006-04-29 16:30:46 +00:00
Max Horn
c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
Travis Howell
7c8457ca5d Cleanup includes
svn-id: r22225
2006-04-29 14:23:16 +00:00
Travis Howell
16e90765a9 Split more functions of simon.cpp into separate files
svn-id: r22224
2006-04-29 14:11:29 +00:00
Max Horn
39e9853d91 * Added ScummEngine_v8::initScummVars()
* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup

svn-id: r22223
2006-04-29 13:56:36 +00:00
Travis Howell
daed55b789 Split more functions of simon.cpp into separate files
svn-id: r22221
2006-04-29 13:38:07 +00:00
Max Horn
1735b0421b Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
svn-id: r22219
2006-04-29 13:01:35 +00:00
Max Horn
cc3fac2ead Split scummLoop into multiple functions, for easier maintanance & customizability
svn-id: r22218
2006-04-29 12:44:06 +00:00
Travis Howell
ffe434a949 Add FF difference in o_screenTextMsg()
svn-id: r22216
2006-04-29 12:35:46 +00:00
Travis Howell
80bc64b951 Minor cleanup
svn-id: r22215
2006-04-29 12:29:21 +00:00
Travis Howell
d9ed515f90 Merge fadeToBlack() into o1_specialFade() and cleanup
svn-id: r22214
2006-04-29 12:25:15 +00:00
Travis Howell
7e02709e7d Fix error in debug table
svn-id: r22213
2006-04-29 12:21:47 +00:00
Max Horn
0aabdf821c Fix warning
svn-id: r22210
2006-04-29 11:56:59 +00:00
Paul Gilbert
1192f0dfca Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
svn-id: r22209
2006-04-29 11:22:05 +00:00
Paul Gilbert
946d0582dc Added proper action display after selection along with showing the camera cursor
svn-id: r22208
2006-04-29 11:19:55 +00:00
Paul Gilbert
8b184ad5b0 Changed resource Id constants, added a few more general constants, and slightly increased game speed
svn-id: r22207
2006-04-29 11:18:08 +00:00
Paul Gilbert
302c825a17 Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
svn-id: r22206
2006-04-29 11:17:06 +00:00
Paul Gilbert
3e8763f454 Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
svn-id: r22205
2006-04-29 11:15:03 +00:00
Paul Gilbert
d88ce16b12 Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement
svn-id: r22204
2006-04-29 11:13:47 +00:00
Travis Howell
8e7895e7bc Add more timer code differences in FF
svn-id: r22201
2006-04-29 02:01:32 +00:00