Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Pawel Kolodziejski
3d74c3dd4d
GRIM: Post branch merge fixes.
2020-10-07 19:50:27 +02:00
Joel Teichroeb
6df76c20df
Load and render ttf fonts
2015-02-01 15:36:56 -08:00
Joseph Jezak
f3200a76ff
EMI: Fix font text centering by using just the kerned width.
2014-08-20 09:36:31 -04:00
Joseph Jezak
4a02e3af42
EMI: Fix font rendering with TinyGL.
2014-08-15 10:06:08 -04:00
Joseph Jezak
e638c09ba6
GRIM/EMI: Adjust the width and height names to better reflect usage.
2014-08-04 11:14:28 -04:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Joel Teichroeb
a3ce54703f
GRIM: Clean up font constructors
2013-10-26 13:27:29 -07:00
Paweł Kołodziejski
175620b62a
ALL: change license headers from LGPL to GPL, and few updates
2012-12-19 23:15:43 +01:00
Joel Teichroeb
13a9e6fd3e
GRIM: Make TextObject use const where appropriate
2012-05-05 18:20:54 -07:00
Joel Teichroeb
94aeca9663
GRIM: Remove tag from the pool template
2012-04-05 15:20:30 -07:00
Paweł Kołodziejski
e350c7f777
renames
2012-01-06 23:29:45 +01:00
Andrea Corna
55995f0c64
GRIM: Make Font load from a stream instead of a data Block
2011-12-30 17:17:08 +01:00
Giulio Camuffo
1fbbd24aee
GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
...
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Joel Teichroeb
1c2652424f
Use the offset rather than calculating it manaully.
2011-06-06 13:07:36 -07:00
Joel Teichroeb
075e61ddcf
Made font stuff private again and added a userdata member.
2011-06-06 13:07:33 -07:00
Joel Teichroeb
c69322d78b
Improved the tinygl font rendering.
2011-06-06 13:07:32 -07:00
Joel Teichroeb
4725e4fbe5
Make the graphics systems draw the TextObject instead of just the text.
2011-06-06 13:07:32 -07:00
Joel Teichroeb
5fb97a647b
Made fonts be rendered by opengl.
2011-06-06 13:03:46 -07:00
Joel Teichroeb
733b34febc
Changed const char * to const Common::String &.
2011-05-22 12:56:37 +08:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
Joel Teichroeb
4751516279
Cleaned up dependencies between files.
2011-05-13 17:55:14 -07:00
Matthew Hoops
938800e170
GRIM: Silence a ton of warnings
2011-05-02 03:56:42 +08:00
Giulio Camuffo
1e868dd359
GRIM: Store ids instead of the pointers as lua's userdata objects.
...
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski
b18b857558
cleanup headers - grim part
2011-04-16 14:12:44 +02:00
Giulio Camuffo
e89ca555ef
ObjectManager uses a new T::restoreObject(SaveGame*) function to restore saved objects.
...
This function replaces newObject() and allows more flexibility.
2011-03-21 06:46:35 +08:00
Giulio Camuffo
59dcece9ae
Working savegame support.
...
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
6e489b1c2d
get rid Resource and ResPtr
2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
ef19543d5f
a bit more with saving
2009-06-22 21:20:12 +00:00
Pawel Kolodziejski
cb4b4fe130
store filename in class
2009-06-22 17:34:26 +00:00
Pawel Kolodziejski
f364f9a535
update headers
2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
b6af258b75
update defines for include files
2009-05-26 09:39:42 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00