35 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Pawel Kolodziejski
3d74c3dd4d GRIM: Post branch merge fixes. 2020-10-07 19:50:27 +02:00
Joel Teichroeb
6df76c20df Load and render ttf fonts 2015-02-01 15:36:56 -08:00
Joseph Jezak
f3200a76ff EMI: Fix font text centering by using just the kerned width. 2014-08-20 09:36:31 -04:00
Joseph Jezak
4a02e3af42 EMI: Fix font rendering with TinyGL. 2014-08-15 10:06:08 -04:00
Joseph Jezak
e638c09ba6 GRIM/EMI: Adjust the width and height names to better reflect usage. 2014-08-04 11:14:28 -04:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Joel Teichroeb
a3ce54703f GRIM: Clean up font constructors 2013-10-26 13:27:29 -07:00
Paweł Kołodziejski
175620b62a ALL: change license headers from LGPL to GPL, and few updates 2012-12-19 23:15:43 +01:00
Joel Teichroeb
13a9e6fd3e GRIM: Make TextObject use const where appropriate 2012-05-05 18:20:54 -07:00
Joel Teichroeb
94aeca9663 GRIM: Remove tag from the pool template 2012-04-05 15:20:30 -07:00
Paweł Kołodziejski
e350c7f777 renames 2012-01-06 23:29:45 +01:00
Andrea Corna
55995f0c64 GRIM: Make Font load from a stream instead of a data Block 2011-12-30 17:17:08 +01:00
Giulio Camuffo
1fbbd24aee GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Joel Teichroeb
1c2652424f Use the offset rather than calculating it manaully. 2011-06-06 13:07:36 -07:00
Joel Teichroeb
075e61ddcf Made font stuff private again and added a userdata member. 2011-06-06 13:07:33 -07:00
Joel Teichroeb
c69322d78b Improved the tinygl font rendering. 2011-06-06 13:07:32 -07:00
Joel Teichroeb
4725e4fbe5 Make the graphics systems draw the TextObject instead of just the text. 2011-06-06 13:07:32 -07:00
Joel Teichroeb
5fb97a647b Made fonts be rendered by opengl. 2011-06-06 13:03:46 -07:00
Joel Teichroeb
733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski
356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joel Teichroeb
4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Matthew Hoops
938800e170 GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
Giulio Camuffo
1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski
b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Giulio Camuffo
e89ca555ef ObjectManager uses a new T::restoreObject(SaveGame*) function to restore saved objects.
This function replaces newObject() and allows more flexibility.
2011-03-21 06:46:35 +08:00
Giulio Camuffo
59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
ef19543d5f a bit more with saving 2009-06-22 21:20:12 +00:00
Pawel Kolodziejski
cb4b4fe130 store filename in class 2009-06-22 17:34:26 +00:00
Pawel Kolodziejski
f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
b6af258b75 update defines for include files 2009-05-26 09:39:42 +00:00
Pawel Kolodziejski
8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00