60734 Commits

Author SHA1 Message Date
Johannes Schickel
a6fff7a805 WINTERMUTE: Switch WideString to U32String. 2013-11-23 21:34:54 +01:00
Johannes Schickel
9da09f5846 GRAPHICS: Allow Font to accept U32String as strings. 2013-11-23 21:34:54 +01:00
Johannes Schickel
09c634dd55 GRAPHICS: Allow TTFFont to cache glyphs when required.
This should allow TTFFont to display UTF-32 characters from fonts.
2013-11-23 21:34:54 +01:00
Johannes Schickel
13d470dc61 GRAPHICS: Get rid of _glyphSlots in TTFFont. 2013-11-23 21:34:54 +01:00
Johannes Schickel
afa3f50b8a GRAPHICS: Let Font take uint32 as character codes.
This is required to support UTF-32 strings but does not make them work
automatically!
2013-11-23 21:34:54 +01:00
Johannes Schickel
b90400da44 COMMON: Add simple UTF-32 string class U32String. 2013-11-23 21:34:54 +01:00
Johannes Schickel
1a6f9378aa COMMON: Add underlying type names to Common::String.
The value_type is analogous to std::basic_string::value_type.
The unsigned_type on the other hand is an unsigned type of the value_type which
allows to obtain an character without nasty sign extension.
2013-11-23 21:34:54 +01:00
Johannes Schickel
67ce244567 WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. 2013-11-23 21:01:39 +01:00
Johannes Schickel
7409f3eb54 WINTERMUTE: Slight interator usage cleanup. 2013-11-23 21:00:39 +01:00
Johannes Schickel
5166fce2eb WINTERMUTE: Remove another unused variable. 2013-11-23 21:00:39 +01:00
Johannes Schickel
9a78ac265d WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel
29fae3914e WINTERMUTE: Remove unused variables. 2013-11-23 20:45:13 +01:00
Matthew Hoops
4708a1969b VIDEO: Fix awful thinko from 55791d5fc1 2013-11-23 13:43:20 -05:00
Strangerke
6d46a114d0 TSAGE: R2R - Remove some warnings 2013-11-23 18:50:28 +01:00
Paul Gilbert
74bb0a8b3c TSAGE: In progress work and bugfixes for R2R centroid handling 2013-11-23 12:18:52 -05:00
Matthew Hoops
55791d5fc1 VIDEO: Fix AVI indexes with absolute offsets 2013-11-23 10:58:01 -05:00
urukgit
c7a7ab178d AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 16:20:44 +01:00
Willem Jan Palenstijn
8cc82d0a0b SCI: Make fade signal version check more precise 2013-11-23 16:11:07 +01:00
Willem Jan Palenstijn
35617bf601 SCI: Fix SCI1late fade complete signal
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23 15:27:16 +01:00
Strangerke
6795fdf639 SCI: Janitorial - Fix spacing errors 2013-11-23 11:02:24 +01:00
Strangerke
1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f AVALANCHE: Fix formatting in Nim 2013-11-23 10:31:51 +01:00
Strangerke
8f557cd4fe HOPKINS: Janitorial - Fix spacing errors 2013-11-23 10:26:45 +01:00
Strangerke
f05afb9bff TONY: Janitorial - Fix spacing errors 2013-11-23 10:26:29 +01:00
Strangerke
e854c364a9 TSAGE: Janitorial - Fix more spacing errors 2013-11-23 10:25:59 +01:00
Strangerke
937619c6f7 TSAGE: R2R - Fix spacing errors, add comment about an useless variable 2013-11-23 10:20:07 +01:00
Strangerke
84e99ae652 AVALANCHE: Fix savegames compatibility before/after Nim implementation 2013-11-23 10:18:04 +01:00
urukgit
13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Eugene Sandulenko
d58775f792 FULLPIPE: Implement sceneHandler04_updateBottle() 2013-11-22 16:17:20 -07:00
Strangerke
dc8dc450fb AVALANCHE: Janitorial - Align some comments in Parser 2013-11-22 21:57:02 +01:00
Strangerke
95ee8cb9f5 AVALANCHE: Janitorial - Fix Alignment in Nim 2013-11-22 21:56:13 +01:00
Strangerke
11c15bea00 AVALANCHE: Janitorial - Remove extra blank lines 2013-11-22 21:40:16 +01:00
Strangerke
93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
Strangerke
b76b301d4f TSAGE: R2R - Add a hack to avoid the display of giant character in circular hall (scene 3375) 2013-11-22 21:21:55 +01:00
urukgit
be41405969 AVALANCHE: Fix Nim. 2013-11-22 18:39:51 +01:00
urukgit
66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
Eugene Sandulenko
70e471acd7 FULLPIPE: Continued work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
b0ca746a18 FULLPIPE: More work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
8ae2cf1ed4 FULLPIPE: Implement switchScene04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
dc2685ddef FULLPIPE: More work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
13529e06fd FULLPIPE: Further work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
af4d1227b1 FULLPIPE: Started work on sceneSwitcher04 2013-11-22 00:45:31 -07:00
Strangerke
5996cdc56c TSAGE: R2R - Fix animation bug in scene 3350 2013-11-22 07:52:08 +01:00
Strangerke
ce857d77d2 TSAGE: R2R - Fix bug in the initialization of an actor 2013-11-22 01:12:05 +01:00
Strangerke
86d6b75759 TSAGE: R2R - Fix Animation issue in scene 3150 2013-11-22 00:56:13 +01:00
Martin Kiewitz
37f72f56b2 SCI: script patcher bug numbers to the new ones
comment changes only
2013-11-22 00:12:09 +01:00
Martin Kiewitz
c64808b0f2 SCI: script patch for laurabow2 to fix system menu
fixes game bug (CD only), fixes bug #6440

may cause side-effects in the game, affects all room changes in the whole game
2013-11-21 23:29:01 +01:00
Martin Kiewitz
ba3656d84e SCI: fix script patcher for games w/o vocab 2013-11-21 22:41:07 +01:00
Martin Kiewitz
ffe2426628 SCI: changed workaround for lb2 audio+text patch 2013-11-21 20:51:42 +01:00
Eugene Sandulenko
fced15bef8 FULLPIPE: Enable scene04 2013-11-21 08:49:12 -08:00