Johannes Schickel
a6fff7a805
WINTERMUTE: Switch WideString to U32String.
2013-11-23 21:34:54 +01:00
Johannes Schickel
9da09f5846
GRAPHICS: Allow Font to accept U32String as strings.
2013-11-23 21:34:54 +01:00
Johannes Schickel
09c634dd55
GRAPHICS: Allow TTFFont to cache glyphs when required.
...
This should allow TTFFont to display UTF-32 characters from fonts.
2013-11-23 21:34:54 +01:00
Johannes Schickel
13d470dc61
GRAPHICS: Get rid of _glyphSlots in TTFFont.
2013-11-23 21:34:54 +01:00
Johannes Schickel
afa3f50b8a
GRAPHICS: Let Font take uint32 as character codes.
...
This is required to support UTF-32 strings but does not make them work
automatically!
2013-11-23 21:34:54 +01:00
Johannes Schickel
b90400da44
COMMON: Add simple UTF-32 string class U32String.
2013-11-23 21:34:54 +01:00
Johannes Schickel
1a6f9378aa
COMMON: Add underlying type names to Common::String.
...
The value_type is analogous to std::basic_string::value_type.
The unsigned_type on the other hand is an unsigned type of the value_type which
allows to obtain an character without nasty sign extension.
2013-11-23 21:34:54 +01:00
Johannes Schickel
67ce244567
WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.
2013-11-23 21:01:39 +01:00
Johannes Schickel
7409f3eb54
WINTERMUTE: Slight interator usage cleanup.
2013-11-23 21:00:39 +01:00
Johannes Schickel
5166fce2eb
WINTERMUTE: Remove another unused variable.
2013-11-23 21:00:39 +01:00
Johannes Schickel
9a78ac265d
WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
...
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel
29fae3914e
WINTERMUTE: Remove unused variables.
2013-11-23 20:45:13 +01:00
Matthew Hoops
4708a1969b
VIDEO: Fix awful thinko from 55791d5fc1
2013-11-23 13:43:20 -05:00
Strangerke
6d46a114d0
TSAGE: R2R - Remove some warnings
2013-11-23 18:50:28 +01:00
Paul Gilbert
74bb0a8b3c
TSAGE: In progress work and bugfixes for R2R centroid handling
2013-11-23 12:18:52 -05:00
Matthew Hoops
55791d5fc1
VIDEO: Fix AVI indexes with absolute offsets
2013-11-23 10:58:01 -05:00
urukgit
c7a7ab178d
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
2013-11-23 16:20:44 +01:00
Willem Jan Palenstijn
8cc82d0a0b
SCI: Make fade signal version check more precise
2013-11-23 16:11:07 +01:00
Willem Jan Palenstijn
35617bf601
SCI: Fix SCI1late fade complete signal
...
This fixes duplicate music playing in LauraBow2CD (#6462 )
2013-11-23 15:27:16 +01:00
Strangerke
6795fdf639
SCI: Janitorial - Fix spacing errors
2013-11-23 11:02:24 +01:00
Strangerke
1a7bcd72cf
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f
AVALANCHE: Fix formatting in Nim
2013-11-23 10:31:51 +01:00
Strangerke
8f557cd4fe
HOPKINS: Janitorial - Fix spacing errors
2013-11-23 10:26:45 +01:00
Strangerke
f05afb9bff
TONY: Janitorial - Fix spacing errors
2013-11-23 10:26:29 +01:00
Strangerke
e854c364a9
TSAGE: Janitorial - Fix more spacing errors
2013-11-23 10:25:59 +01:00
Strangerke
937619c6f7
TSAGE: R2R - Fix spacing errors, add comment about an useless variable
2013-11-23 10:20:07 +01:00
Strangerke
84e99ae652
AVALANCHE: Fix savegames compatibility before/after Nim implementation
2013-11-23 10:18:04 +01:00
urukgit
13449472f2
AVALANCHE: Implement Nim::playNim().
...
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Eugene Sandulenko
d58775f792
FULLPIPE: Implement sceneHandler04_updateBottle()
2013-11-22 16:17:20 -07:00
Strangerke
dc8dc450fb
AVALANCHE: Janitorial - Align some comments in Parser
2013-11-22 21:57:02 +01:00
Strangerke
95ee8cb9f5
AVALANCHE: Janitorial - Fix Alignment in Nim
2013-11-22 21:56:13 +01:00
Strangerke
11c15bea00
AVALANCHE: Janitorial - Remove extra blank lines
2013-11-22 21:40:16 +01:00
Strangerke
93e5d415c6
AVALANCHE: Janitorial - Removing trailing spaces and tabs
2013-11-22 21:31:39 +01:00
Strangerke
b76b301d4f
TSAGE: R2R - Add a hack to avoid the display of giant character in circular hall (scene 3375)
2013-11-22 21:21:55 +01:00
urukgit
be41405969
AVALANCHE: Fix Nim.
2013-11-22 18:39:51 +01:00
urukgit
66109101f8
AVALANCHE: Add skeleton code for the minigame called Nim.
2013-11-22 18:03:08 +01:00
Eugene Sandulenko
70e471acd7
FULLPIPE: Continued work on scene 4
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
b0ca746a18
FULLPIPE: More work on scene 4
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
8ae2cf1ed4
FULLPIPE: Implement switchScene04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
dc2685ddef
FULLPIPE: More work on sceneSwitcher04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
13529e06fd
FULLPIPE: Further work on sceneSwitcher04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
af4d1227b1
FULLPIPE: Started work on sceneSwitcher04
2013-11-22 00:45:31 -07:00
Strangerke
5996cdc56c
TSAGE: R2R - Fix animation bug in scene 3350
2013-11-22 07:52:08 +01:00
Strangerke
ce857d77d2
TSAGE: R2R - Fix bug in the initialization of an actor
2013-11-22 01:12:05 +01:00
Strangerke
86d6b75759
TSAGE: R2R - Fix Animation issue in scene 3150
2013-11-22 00:56:13 +01:00
Martin Kiewitz
37f72f56b2
SCI: script patcher bug numbers to the new ones
...
comment changes only
2013-11-22 00:12:09 +01:00
Martin Kiewitz
c64808b0f2
SCI: script patch for laurabow2 to fix system menu
...
fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
2013-11-21 23:29:01 +01:00
Martin Kiewitz
ba3656d84e
SCI: fix script patcher for games w/o vocab
2013-11-21 22:41:07 +01:00
Martin Kiewitz
ffe2426628
SCI: changed workaround for lb2 audio+text patch
2013-11-21 20:51:42 +01:00
Eugene Sandulenko
fced15bef8
FULLPIPE: Enable scene04
2013-11-21 08:49:12 -08:00